Datenbankstruktur für Spiele #16

Merged
flixcoo merged 22 commits from feature/13-datenbankstruktur-fuer-spiele into development 2025-11-15 15:56:40 +00:00
3 changed files with 12 additions and 6 deletions
Showing only changes of commit b6700bafd9 - Show all commits

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@@ -3,8 +3,10 @@ import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
class GroupGameTable extends Table {
TextColumn get groupId => text().references(PlayerTable, #id)();
TextColumn get gameId => text().references(GroupTable, #id)();
TextColumn get groupId =>
text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
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Review

Müsste PlayerTable nicht GameTable sein? ist ja die Verbindungstabelle von group und game

Müsste PlayerTable nicht GameTable sein? ist ja die Verbindungstabelle von group und game
TextColumn get gameId =>
text().references(GroupTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {groupId, gameId};

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@@ -3,8 +3,10 @@ import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
class PlayerGameTable extends Table {
TextColumn get playerId => text().references(PlayerTable, #id)();
TextColumn get gameId => text().references(GroupTable, #id)();
TextColumn get playerId =>
text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
TextColumn get gameId =>
text().references(GroupTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {playerId, gameId};

View File

@@ -3,8 +3,10 @@ import 'package:game_tracker/data/db/tables/group_table.dart';
import 'package:game_tracker/data/db/tables/player_table.dart';
class PlayerGroupTable extends Table {
TextColumn get playerId => text().references(PlayerTable, #id)();
TextColumn get groupId => text().references(GroupTable, #id)();
TextColumn get playerId =>
text().references(PlayerTable, #id, onDelete: KeyAction.cascade)();
TextColumn get groupId =>
text().references(GroupTable, #id, onDelete: KeyAction.cascade)();
@override
Set<Column<Object>> get primaryKey => {playerId, groupId};