CreateGroupView erstellt #28

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flixcoo merged 37 commits from feature/5-creategroupview-erstellen into development 2025-11-19 17:32:44 +00:00
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@@ -36,8 +36,8 @@ class _CreateGroupViewState extends State<CreateGroupView> {
_allPlayersFuture.then((loadedPlayers) {
setState(() {
loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
allPlayers = loadedPlayers;
suggestedPlayers = loadedPlayers;
allPlayers = [...loadedPlayers];
suggestedPlayers = [...loadedPlayers];
});
});
}
@@ -123,7 +123,7 @@ class _CreateGroupViewState extends State<CreateGroupView> {
onChanged: (value) {
setState(() {
if (value.isEmpty) {
suggestedPlayers = allPlayers;
suggestedPlayers = [...allPlayers];
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const SizedBox()

`const SizedBox()`
} else {
suggestedPlayers = allPlayers.where((player) {
return player.name.toLowerCase().contains(
@@ -197,131 +197,122 @@ class _CreateGroupViewState extends State<CreateGroupView> {
SizedBox(height: 10),
FutureBuilder(
future: _allPlayersFuture,
builder:
(
BuildContext context,
AsyncSnapshot<List<Player>> snapshot,
) {
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Error',
message: 'Player data couldn\'t\nbe loaded.',
),
);
}
if (snapshot.connectionState ==
ConnectionState.done &&
(!snapshot.hasData ||
snapshot.data!.isEmpty ||
(suggestedPlayers.isEmpty &&
allPlayers.isEmpty))) {
return const Center(
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: 'No players created yet.',
),
);
}
final bool isLoading =
snapshot.connectionState ==
ConnectionState.waiting;
return Expanded(
child: Skeletonizer(
effect: PulseEffect(
from: Colors.grey[800]!,
to: Colors.grey[600]!,
duration: const Duration(milliseconds: 800),
),
enabled: isLoading,
enableSwitchAnimation: true,
switchAnimationConfig:
const SwitchAnimationConfig(
duration: Duration(milliseconds: 200),
switchInCurve: Curves.linear,
switchOutCurve: Curves.linear,
transitionBuilder: AnimatedSwitcher
.defaultTransitionBuilder,
layoutBuilder:
AnimatedSwitcher.defaultLayoutBuilder,
),
child:
(suggestedPlayers.isEmpty &&
!allPlayers.isEmpty)
? TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message:
'No players found with that name.',
)
: ListView.builder(
itemCount: suggestedPlayers.length,
itemBuilder: (BuildContext context, int index) {
return Container(
margin: const EdgeInsets.symmetric(
horizontal: 5,
vertical: 5,
),
padding: const EdgeInsets.symmetric(
horizontal: 10,
),
decoration: BoxDecoration(
color: CustomTheme.boxColor,
border: Border.all(
color: CustomTheme.boxBorder,
builder: (BuildContext context, AsyncSnapshot<List<Player>> snapshot) {
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
icon: Icons.report,
title: 'Error',
message: 'Player data couldn\'t\nbe loaded.',
),
);
}
if (snapshot.connectionState == ConnectionState.done &&
(!snapshot.hasData ||
snapshot.data!.isEmpty ||
(selectedPlayers.isEmpty &&
allPlayers.isEmpty))) {
return const Center(
child: TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message: 'No players created yet.',
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Lieber isNotEmpty

Lieber `isNotEmpty`
),
);
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
return Expanded(
child: Skeletonizer(
effect: PulseEffect(
from: Colors.grey[800]!,
to: Colors.grey[600]!,
duration: const Duration(milliseconds: 800),
),
enabled: isLoading,
enableSwitchAnimation: true,
switchAnimationConfig: const SwitchAnimationConfig(
duration: Duration(milliseconds: 200),
switchInCurve: Curves.linear,
switchOutCurve: Curves.linear,
transitionBuilder:
AnimatedSwitcher.defaultTransitionBuilder,
layoutBuilder:
AnimatedSwitcher.defaultLayoutBuilder,
),
child:
(suggestedPlayers.isEmpty &&
!allPlayers.isEmpty)
? TopCenteredMessage(
icon: Icons.info,
title: 'Info',
message:
(selectedPlayers.length ==
allPlayers.length)
? 'No more players to add.'
: 'No players found with that name.',
)
: ListView.builder(
itemCount: suggestedPlayers.length,
itemBuilder: (BuildContext context, int index) {
return Container(
margin: const EdgeInsets.symmetric(
horizontal: 5,
vertical: 5,
),
padding: const EdgeInsets.symmetric(
horizontal: 10,
),
decoration: BoxDecoration(
color: CustomTheme.boxColor,
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single quotes

single quotes
border: Border.all(
color: CustomTheme.boxBorder,
),
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Button sieht deaktiviert aus wie ein SecondaryButton, styling anpassen. Ggf. Attribut festlegen, welches festlegt ob Button primary styling oder secondary styling hat

Button sieht deaktiviert aus wie ein SecondaryButton, styling anpassen. Ggf. Attribut festlegen, welches festlegt ob Button primary styling oder secondary styling hat
borderRadius: BorderRadius.circular(
12,
),
),
child: Row(
mainAxisAlignment:
MainAxisAlignment.spaceBetween,
mainAxisSize: MainAxisSize.max,
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const bzw #35 reinmergen und weglassen

`const` bzw #35 reinmergen und weglassen
children: [
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Füg hier folgende Zeile ein und entferne die anderen beiden ifs

if (!context.mounted) return;
Füg hier folgende Zeile ein und entferne die anderen beiden `if`s ```dart if (!context.mounted) return; ```

Füg hier folgende Zeile ein und entferne die anderen beiden ifs

if (!context.mounted) return;

Aber wenn's nicht mounted ist, will ich doch trotzdem noch die Felder clearen?

> Füg hier folgende Zeile ein und entferne die anderen beiden `if`s > ```dart > if (!context.mounted) return; > ``` Aber wenn's nicht mounted ist, will ich doch trotzdem noch die Felder clearen?

Der Context ist nicht mehr verfügbar, wenn z.B. das Widget garnicht mehr im widget tree ist. Also ist das dann eh egal

Der Context ist nicht mehr verfügbar, wenn z.B. das Widget garnicht mehr im widget tree ist. Also ist das dann eh egal
Text(
suggestedPlayers[index].name,
style: TextStyle(
fontSize: 16,
fontWeight: FontWeight.w500,
),
borderRadius:
BorderRadius.circular(12),
),
child: Row(
mainAxisAlignment:
MainAxisAlignment
.spaceBetween,
mainAxisSize: MainAxisSize.max,
children: [
Text(
suggestedPlayers[index].name,
style: TextStyle(
fontSize: 16,
fontWeight: FontWeight.w500,
),
),
IconButton(
icon: Icon(
Icons.add,
size: 20,
),
onPressed: () {
setState(() {
if (!selectedPlayers.contains(
suggestedPlayers[index],
)) {
selectedPlayers.add(
suggestedPlayers[index],
);
selectedPlayers.sort(
(a, b) =>
a.name.compareTo(
b.name,
),
);
suggestedPlayers.remove(
suggestedPlayers[index],
);
}
});
},
),
],
IconButton(
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Bei asynchronen aufgaben mounted check

Bei asynchronen aufgaben `mounted` check
icon: Icon(Icons.add, size: 20),
onPressed: () {
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mounted check

`mounted` check
setState(() {
if (!selectedPlayers.contains(
suggestedPlayers[index],
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const

`const`
)) {
selectedPlayers.add(
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single quotes

single quotes
suggestedPlayers[index],
);
selectedPlayers.sort(
(a, b) => a.name
.compareTo(b.name),
);
suggestedPlayers.remove(
suggestedPlayers[index],
);
}
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const

`const`
});
},
),
);
},
),
),
);
},
],
),
);
},
),
),
);
},
),
],
),