CreateGroupView erstellt #28
@@ -3,10 +3,15 @@ import 'package:game_tracker/core/custom_theme.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/dto/group.dart';
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import 'package:game_tracker/data/dto/player.dart';
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import 'package:game_tracker/presentation/widgets/custom_search_bar.dart';
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import 'package:game_tracker/presentation/widgets/full_width_button.dart';
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import 'package:game_tracker/presentation/widgets/text_input_field.dart';
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import 'package:game_tracker/presentation/widgets/tiles/text_icon_list_tile.dart';
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import 'package:game_tracker/presentation/widgets/tiles/text_icon_tile.dart';
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import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
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import 'package:provider/provider.dart';
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import 'package:skeletonizer/skeletonizer.dart';
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import 'package:uuid/uuid.dart';
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class CreateGroupView extends StatefulWidget {
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const CreateGroupView({super.key});
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@@ -61,29 +66,12 @@ class _CreateGroupViewState extends State<CreateGroupView> {
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children: [
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Container(
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margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
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child: TextField(
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child: TextInputField(
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controller: _groupNameController,
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hintText: 'Group name',
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onChanged: (value) {
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setState(() {});
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},
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decoration: InputDecoration(
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filled: true,
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fillColor: CustomTheme.boxColor,
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hint: Text(
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"Group name",
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overflow: TextOverflow.ellipsis,
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style: TextStyle(fontSize: 18),
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),
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enabledBorder: OutlineInputBorder(
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borderRadius: BorderRadius.all(Radius.circular(12)),
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borderSide: BorderSide(color: CustomTheme.boxBorder),
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),
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focusedBorder: OutlineInputBorder(
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borderRadius: BorderRadius.all(Radius.circular(12)),
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borderSide: BorderSide(color: CustomTheme.boxBorder),
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),
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floatingLabelBehavior: FloatingLabelBehavior.never,
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),
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),
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),
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Expanded(
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@@ -104,29 +92,16 @@ class _CreateGroupViewState extends State<CreateGroupView> {
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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SearchBar(
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CustomSearchBar(
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controller: _searchBarController,
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constraints: BoxConstraints(maxHeight: 45, minHeight: 45),
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sneeex marked this conversation as resolved
Outdated
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hintText: "Search for players",
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sneeex marked this conversation as resolved
Outdated
flixcoo
commented
single quotes single quotes
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hintStyle: WidgetStateProperty.all(
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TextStyle(fontSize: 16),
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),
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leading: Icon(Icons.search),
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backgroundColor: WidgetStateProperty.all(
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CustomTheme.boxColor,
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),
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side: WidgetStateProperty.all(
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BorderSide(color: CustomTheme.boxBorder),
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),
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shape: WidgetStateProperty.all(
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RoundedRectangleBorder(
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borderRadius: BorderRadius.circular(12),
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),
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),
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onChanged: (value) {
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setState(() {
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if (value.isEmpty) {
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suggestedPlayers = [...allPlayers];
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suggestedPlayers = allPlayers.where((player) {
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return !selectedPlayers.contains(player);
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}).toList();
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} else {
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suggestedPlayers = allPlayers.where((player) {
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final bool nameMatches = player.name
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@@ -156,50 +131,25 @@ class _CreateGroupViewState extends State<CreateGroupView> {
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runSpacing: 8.0,
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children: <Widget>[
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for (var selectedPlayer in selectedPlayers)
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sneeex marked this conversation as resolved
Outdated
flixcoo
commented
lieber lieber `var player in selectedPlayers`?
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Container(
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padding: EdgeInsets.all(5),
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decoration: BoxDecoration(
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color: CustomTheme.onBoxColor,
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borderRadius: BorderRadius.circular(12),
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),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.spaceBetween,
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mainAxisSize: MainAxisSize.min,
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children: [
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SizedBox(width: 12),
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Flexible(
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child: Text(
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selectedPlayer.name,
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overflow: TextOverflow.ellipsis,
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style: const TextStyle(
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fontSize: 14,
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fontWeight: FontWeight.w500,
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),
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),
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),
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SizedBox(width: 3),
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GestureDetector(
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child: const Icon(Icons.close, size: 20),
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onTap: () {
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setState(() {
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final currentSearch = _searchBarController
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.text
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.toLowerCase();
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selectedPlayers.remove(selectedPlayer);
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if (currentSearch.isEmpty ||
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selectedPlayer.name
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.toLowerCase()
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.contains(currentSearch)) {
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suggestedPlayers.add(selectedPlayer);
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suggestedPlayers.sort(
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(a, b) => a.name.compareTo(b.name),
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);
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}
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});
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},
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),
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],
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),
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TextIconTile(
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text: selectedPlayer.name,
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icon: Icons.close,
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onIconTap: () {
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setState(() {
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final currentSearch = _searchBarController.text
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.toLowerCase();
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selectedPlayers.remove(selectedPlayer);
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if (currentSearch.isEmpty ||
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selectedPlayer.name.toLowerCase().contains(
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currentSearch,
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)) {
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suggestedPlayers.add(selectedPlayer);
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suggestedPlayers.sort(
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(a, b) => a.name.compareTo(b.name),
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);
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}
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});
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},
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),
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],
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),
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@@ -214,125 +164,100 @@ class _CreateGroupViewState extends State<CreateGroupView> {
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SizedBox(height: 10),
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sneeex marked this conversation as resolved
Outdated
flixcoo
commented
`const SizedBox()`
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FutureBuilder(
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future: _allPlayersFuture,
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builder: (BuildContext context, AsyncSnapshot<List<Player>> snapshot) {
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if (snapshot.hasError) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.report,
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title: 'Error',
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message: 'Player data couldn\'t\nbe loaded.',
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),
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);
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}
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if (snapshot.connectionState == ConnectionState.done &&
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(!snapshot.hasData ||
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snapshot.data!.isEmpty ||
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(selectedPlayers.isEmpty &&
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allPlayers.isEmpty))) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.info,
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title: 'Info',
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message: 'No players created yet.',
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),
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);
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}
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final bool isLoading =
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snapshot.connectionState == ConnectionState.waiting;
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return Expanded(
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child: Skeletonizer(
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effect: PulseEffect(
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from: Colors.grey[800]!,
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to: Colors.grey[600]!,
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duration: const Duration(milliseconds: 800),
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),
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enabled: isLoading,
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enableSwitchAnimation: true,
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switchAnimationConfig: const SwitchAnimationConfig(
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duration: Duration(milliseconds: 200),
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switchInCurve: Curves.linear,
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switchOutCurve: Curves.linear,
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transitionBuilder:
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AnimatedSwitcher.defaultTransitionBuilder,
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layoutBuilder:
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AnimatedSwitcher.defaultLayoutBuilder,
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),
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child:
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(suggestedPlayers.isEmpty &&
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!allPlayers.isEmpty)
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? TopCenteredMessage(
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icon: Icons.info,
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title: 'Info',
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message:
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(selectedPlayers.length ==
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allPlayers.length)
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? 'No more players to add.'
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: 'No players found with that name.',
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)
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: ListView.builder(
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itemCount: suggestedPlayers.length,
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itemBuilder: (BuildContext context, int index) {
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return Container(
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margin: const EdgeInsets.symmetric(
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horizontal: 5,
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vertical: 5,
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),
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padding: const EdgeInsets.symmetric(
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horizontal: 10,
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),
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decoration: BoxDecoration(
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color: CustomTheme.boxColor,
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border: Border.all(
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color: CustomTheme.boxBorder,
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),
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borderRadius: BorderRadius.circular(
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12,
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),
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),
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child: Row(
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mainAxisAlignment:
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MainAxisAlignment.spaceBetween,
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mainAxisSize: MainAxisSize.max,
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children: [
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Flexible(
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child: Text(
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suggestedPlayers[index].name,
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overflow: TextOverflow.ellipsis,
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style: TextStyle(
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fontSize: 16,
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fontWeight: FontWeight.w500,
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),
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),
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),
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IconButton(
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icon: Icon(Icons.add, size: 20),
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onPressed: () {
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setState(() {
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if (!selectedPlayers.contains(
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suggestedPlayers[index],
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)) {
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selectedPlayers.add(
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builder:
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(
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BuildContext context,
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AsyncSnapshot<List<Player>> snapshot,
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) {
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if (snapshot.hasError) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.report,
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title: 'Error',
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message: 'Player data couldn\'t\nbe loaded.',
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),
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);
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}
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if (snapshot.connectionState ==
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ConnectionState.done &&
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(!snapshot.hasData ||
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snapshot.data!.isEmpty ||
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(selectedPlayers.isEmpty &&
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allPlayers.isEmpty))) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.info,
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title: 'Info',
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message: 'No players created yet.',
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),
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);
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}
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final bool isLoading =
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snapshot.connectionState ==
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ConnectionState.waiting;
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return Expanded(
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child: Skeletonizer(
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effect: PulseEffect(
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from: Colors.grey[800]!,
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to: Colors.grey[600]!,
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duration: const Duration(milliseconds: 800),
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),
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enabled: isLoading,
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enableSwitchAnimation: true,
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switchAnimationConfig:
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const SwitchAnimationConfig(
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duration: Duration(milliseconds: 200),
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switchInCurve: Curves.linear,
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switchOutCurve: Curves.linear,
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transitionBuilder: AnimatedSwitcher
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.defaultTransitionBuilder,
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layoutBuilder:
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AnimatedSwitcher.defaultLayoutBuilder,
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),
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child:
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(suggestedPlayers.isEmpty &&
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!allPlayers.isEmpty)
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sneeex marked this conversation as resolved
Outdated
flixcoo
commented
Lieber Lieber `isNotEmpty`
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? TopCenteredMessage(
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icon: Icons.info,
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title: 'Info',
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message:
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(selectedPlayers.length ==
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allPlayers.length)
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? 'No more players to add.'
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: 'No players found with that name.',
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)
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: ListView.builder(
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itemCount: suggestedPlayers.length,
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itemBuilder:
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(BuildContext context, int index) {
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return IconListTile(
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text: suggestedPlayers[index]
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.name,
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icon: Icons.add,
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onPressed: () {
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setState(() {
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if (!selectedPlayers.contains(
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suggestedPlayers[index],
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);
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selectedPlayers.sort(
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(a, b) => a.name
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.compareTo(b.name),
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);
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suggestedPlayers.remove(
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suggestedPlayers[index],
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);
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}
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});
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},
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),
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],
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),
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);
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},
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),
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),
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);
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},
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)) {
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selectedPlayers.add(
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suggestedPlayers[index],
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);
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selectedPlayers.sort(
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(a, b) => a.name
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.compareTo(b.name),
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);
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suggestedPlayers.remove(
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suggestedPlayers[index],
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);
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}
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});
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},
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);
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},
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),
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),
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);
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},
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),
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],
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),
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@@ -348,11 +273,12 @@ class _CreateGroupViewState extends State<CreateGroupView> {
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(_groupNameController.text.isEmpty || selectedPlayers.isEmpty)
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? null
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: () async {
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String id = "ID_" + _groupNameController.text;
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String name = _groupNameController.text;
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List<Player> members = selectedPlayers;
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bool success = await db.groupDao.addGroup(
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group: Group(id: id, name: name, members: members),
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group: Group(
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id: Uuid().v4(),
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|
sneeex marked this conversation as resolved
Outdated
flixcoo
commented
`const` bzw #35 reinmergen und weglassen
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name: _groupNameController.text,
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|
sneeex marked this conversation as resolved
Outdated
flixcoo
commented
Füg hier folgende Zeile ein und entferne die anderen beiden Füg hier folgende Zeile ein und entferne die anderen beiden `if`s
```dart
if (!context.mounted) return;
```
sneeex
commented
Aber wenn's nicht mounted ist, will ich doch trotzdem noch die Felder clearen? > Füg hier folgende Zeile ein und entferne die anderen beiden `if`s
> ```dart
> if (!context.mounted) return;
> ```
Aber wenn's nicht mounted ist, will ich doch trotzdem noch die Felder clearen?
flixcoo
commented
Der Context ist nicht mehr verfügbar, wenn z.B. das Widget garnicht mehr im widget tree ist. Also ist das dann eh egal Der Context ist nicht mehr verfügbar, wenn z.B. das Widget garnicht mehr im widget tree ist. Also ist das dann eh egal
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members: selectedPlayers,
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),
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);
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if (success) {
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_groupNameController.clear();
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Reference in New Issue
Block a user
constraints: const BoxConstraints(...