Timestamp zu allen Objekten hinzufügen #36
@@ -51,7 +51,6 @@ void main() {
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group('game tests', () {
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test('game is added correctly', () async {
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await withClock(fakeClock, () async {
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await database.gameDao.addGame(game: testgame);
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final result = await database.gameDao.getGameById(gameId: testgame.id);
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@@ -77,16 +76,12 @@ void main() {
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for (int i = 0; i < testgame.players!.length; i++) {
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expect(result.players![i].id, testgame.players![i].id);
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expect(result.players![i].name, testgame.players![i].name);
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expect(
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result.players![i].createdAt,
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testgame.players![i].createdAt,
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);
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expect(result.players![i].createdAt, testgame.players![i].createdAt);
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}
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} else {
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fail('Players is null');
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}
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});
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});
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test('game is deleted correctly', () async {
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await database.gameDao.addGame(game: testgame);
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@@ -13,6 +13,7 @@ void main() {
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late Player player3;
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late Player player4;
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late Group testgroup;
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late Group testgroup2;
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final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
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final fakeClock = Clock(() => fixedDate);
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@@ -34,6 +35,11 @@ void main() {
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name: 'Test Group',
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members: [player1, player2, player3],
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);
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testgroup2 = Group(
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id: 'gr2',
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name: 'Second Group',
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members: [player2, player3, player4],
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);
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});
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});
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tearDown(() async {
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@@ -41,12 +47,6 @@ void main() {
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});
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group('group tests', () {
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test('all groups get fetched correctly', () async {
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await withClock(fakeClock, () async {
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final testgroup2 = Group(
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id: 'gr2',
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name: 'Second Group',
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members: [player2, player3, player4],
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);
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await database.groupDao.addGroup(group: testgroup);
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await database.groupDao.addGroup(group: testgroup2);
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@@ -59,18 +59,14 @@ void main() {
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expect(fetchedGroup1.members.elementAt(0).id, player1.id);
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expect(fetchedGroup1.members.elementAt(0).createdAt, player1.createdAt);
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final fetchedGroup2 = allGroups.firstWhere(
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(g) => g.id == testgroup2.id,
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);
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final fetchedGroup2 = allGroups.firstWhere((g) => g.id == testgroup2.id);
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expect(fetchedGroup2.name, testgroup2.name);
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expect(fetchedGroup2.members.length, testgroup2.members.length);
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expect(fetchedGroup2.members.elementAt(0).id, player2.id);
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expect(fetchedGroup2.members.elementAt(0).createdAt, player2.createdAt);
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});
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});
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test('group and group members gets added correctly', () async {
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await withClock(fakeClock, () async {
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await database.groupDao.addGroup(group: testgroup);
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final result = await database.groupDao.getGroupById(
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@@ -88,7 +84,6 @@ void main() {
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expect(result.members[i].createdAt, testgroup.members[i].createdAt);
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}
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});
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});
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test('group gets deleted correctly', () async {
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await database.groupDao.addGroup(group: testgroup);
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@@ -8,6 +8,7 @@ import 'package:game_tracker/data/dto/player.dart';
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void main() {
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late AppDatabase database;
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late Player testPlayer;
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late Player testPlayer2;
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final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
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final fakeClock = Clock(() => fixedDate);
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@@ -22,6 +23,7 @@ void main() {
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withClock(fakeClock, () {
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testPlayer = Player(name: 'Test Player');
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testPlayer2 = Player(name: 'Second Group');
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});
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});
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tearDown(() async {
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@@ -30,8 +32,6 @@ void main() {
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group('player tests', () {
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sneeex marked this conversation as resolved
Outdated
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test('all players get fetched correctly', () async {
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await withClock(fakeClock, () async {
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final testPlayer2 = Player(name: 'Second Group');
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await database.playerDao.addPlayer(player: testPlayer);
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await database.playerDao.addPlayer(player: testPlayer2);
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@@ -50,10 +50,8 @@ void main() {
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expect(fetchedPlayer2.name, testPlayer2.name);
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expect(fetchedPlayer2.createdAt, testPlayer2.createdAt);
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});
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});
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test('players get inserted correcly ', () async {
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await withClock(fakeClock, () async {
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await database.playerDao.addPlayer(player: testPlayer);
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final result = await database.playerDao.getPlayerById(
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playerId: testPlayer.id,
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@@ -63,7 +61,6 @@ void main() {
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expect(result.name, testPlayer.name);
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expect(result.createdAt, testPlayer.createdAt);
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});
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});
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test('players get deleted correcly ', () async {
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await database.playerDao.addPlayer(player: testPlayer);
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Reference in New Issue
Block a user
Kannst du anstatt die fake clock verwenden nicht einfach überprüfen ob die timestamp des players = timestamp des db players ist?
Nein ist ungenau, hab's probiert, funkt net
Gibt dann abweichungen von Millisekunden, vermutlich weil die DB nicht so genau speichern kann wie das datetime object, weil die DB intern nämlich timestamps speichert und der ja nicht so genau ist.
["Drift supports two approaches of storing DateTime values in SQL:
As unix timestamp (the default): In this mode, drift stores date time values as an SQL INTEGER containing the unix timestamp (in seconds).]
Und wenn du ein Datum übergibst und danach checkst? Wir müssen ja nicht Testen das Datetime funktioniert sondern nur das der datentransfer geht
Ich finde das so schön und ist wohl auch Common practice, spricht doch nichts dagegen oder? Ich will ja eben auch wissen, ob der das Datum mit Zeit in der richtigen Genauigkeit speichert und nicht nur ob er es überhaupt tut. Sollte es mal durch ein Update oder so nicht mehr korrekt sein, ist es ja wichtig zu wissen, ob der datetime der in der DB gespeichert ist dem wahren entspricht. Außerdem will ich das ja so realitätsgetreu wie möglich halten und das datetime auch von der Klasse selbst erzeugen lassen, auch wenn ich es hijacke und nicht selber bei den Playern, groups und Games setzen.
Also was mich halt bisschen genervt hat, das man diverse Sachen jetzt in
await withClock(fakeClock, () async {});wrappen muss. Kannst du es nicht sonst so machen, dass alle Objekte die genutzt werden in dersetUp(() {});Methode erstellt, damit man die fake clock nicht mehr in den einzelnen Tests brauch?Bestimmt muss mal schauen