Erstelle Spieler direkt zu ausgewählten Spielern, Gruppen Sortierung nach Timestamp + Bugfixes #49

Merged
flixcoo merged 4 commits from feature/47-spieler-zur-gruppe-und-gruppen-sortierung into development 2025-11-22 23:34:47 +00:00
Showing only changes of commit 546a3e3717 - Show all commits

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@@ -49,8 +49,7 @@ class _CreateGroupViewState extends State<CreateGroupView> {
@override
void dispose() {
_groupNameController.dispose();
_searchBarController
.dispose(); // Listener entfernen und Controller aufräumen
_searchBarController.dispose();
super.dispose();
}
@@ -123,12 +122,7 @@ class _CreateGroupViewState extends State<CreateGroupView> {
.trim()
.isNotEmpty,
onTrailingButtonPressed: () async {
addNewPlayerFromSearch(
context: context,
searchBarController: _searchBarController,
db: db,
loadPlayerList: loadPlayerList,
);
addNewPlayerFromSearch(context: context);
},
onChanged: (value) {
setState(() {
@@ -339,48 +333,47 @@ class _CreateGroupViewState extends State<CreateGroupView> {
),
);
}
}
/// Adds a new player to the database from the search bar input.
/// Shows a snackbar indicating success or failure.
/// [context] - BuildContext to show the snackbar.
/// [searchBarController] - TextEditingController of the search bar.
/// [db] - AppDatabase instance to interact with the database.
/// [loadPlayerList] - Function to reload the player list after adding.
void addNewPlayerFromSearch({
required BuildContext context,
required TextEditingController searchBarController,
required AppDatabase db,
required Function loadPlayerList,
}) async {
String playerName = searchBarController.text.trim();
bool success = await db.playerDao.addPlayer(player: Player(name: playerName));
if (!context.mounted) return;
if (success) {
loadPlayerList();
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: Center(
child: Text(
'Successfully added player $playerName.',
style: const TextStyle(color: Colors.white),
/// Adds a new player to the database from the search bar input.
/// Shows a snackbar indicating success or failure.
/// [context] - BuildContext to show the snackbar.
void addNewPlayerFromSearch({required BuildContext context}) async {
String playerName = _searchBarController.text.trim();
Player createdPlayer = Player(name: playerName);
bool success = await db.playerDao.addPlayer(player: createdPlayer);
if (!context.mounted) return;
if (success) {
selectedPlayers.add(createdPlayer);
allPlayers.add(createdPlayer);
setState(() {
_searchBarController.clear();
suggestedPlayers = allPlayers.where((player) {
return !selectedPlayers.contains(player);
}).toList();
});
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: Center(
child: Text(
'Successfully added player $playerName.',
style: const TextStyle(color: Colors.white),
),
),
),
),
);
searchBarController.clear();
} else {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: Center(
child: Text(
'Could not add player $playerName.',
style: const TextStyle(color: Colors.white),
);
} else {
ScaffoldMessenger.of(context).showSnackBar(
SnackBar(
backgroundColor: CustomTheme.boxColor,
content: Center(
child: Text(
'Could not add player $playerName.',
style: const TextStyle(color: Colors.white),
),
),
),
),
);
);
}
}
}