HomeView Mock-Daten entfernen #51

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sneeex merged 7 commits from enhancement/46-homeview-mockdaten-entfernen into development 2025-11-23 18:19:54 +00:00
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@@ -138,66 +138,86 @@ class _HomeViewState extends State<HomeView> {
padding: const EdgeInsets.symmetric(horizontal: 40.0),
child: FutureBuilder(
future: _recentGamesFuture,
builder: (context, snapshot) {
if (snapshot.hasError) {
return const Center(
heightFactor: 4,
child: Text('Error while loading recent games.'),
);
}
if (snapshot.connectionState ==
ConnectionState.done &&
(!snapshot.hasData || snapshot.data!.isEmpty)) {
return const Center(
heightFactor: 4,
child: Text('No recent games available.'),
);
}
final List<Game> games =
(isLoading ? skeletonData : (snapshot.data ?? [])
..sort(
(a, b) =>
b.createdAt.compareTo(a.createdAt),
))
.take(2)
.toList();
return Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
GameTile(
gameTitle: games[0].name,
gameType: 'Winner',
ruleset: 'Ruleset',
players: _getPlayerText(games[0]),
winner: games[0].winner == null
? 'Game in progress...'
: games[0].winner!.name,
),
const Padding(
padding: EdgeInsets.symmetric(vertical: 8.0),
child: Divider(),
),
if (games.length >= 2) ...[
GameTile(
gameTitle: games[1].name,
gameType: 'Winner',
ruleset: 'Ruleset',
players: _getPlayerText(games[1]),
winner: games[1].winner == null
? 'Game in progress...'
: games[1].winner!.name,
),
const SizedBox(height: 8),
] else ...[
const Center(
builder:
(
BuildContext context,
AsyncSnapshot<List<Game>> snapshot,
) {
if (snapshot.hasError) {
return const Center(
heightFactor: 4,
child: Text('No second game available.'),
),
],
],
);
},
child: Text(
'Error while loading recent games.',
),
);
}
if (snapshot.connectionState ==
ConnectionState.done &&
(!snapshot.hasData ||
sneeex marked this conversation as resolved Outdated

Fehler taucht auf, wenn man die App startet. Könnte an dieser Zeile liegen. Ggf. die Skeleton Daten in der gleichen Variable wie die reelen Daten speichern und dann überhscreiben, wenn diese geladen sind

grafik.png

Fehler taucht auf, wenn man die App startet. Könnte an dieser Zeile liegen. Ggf. die Skeleton Daten in der gleichen Variable wie die reelen Daten speichern und dann überhscreiben, wenn diese geladen sind ![grafik.png](/attachments/c5f0c078-7338-480e-9c90-457afca0237c)
285 KiB
snapshot.data!.isEmpty)) {
return const Center(
heightFactor: 4,
child: Text('No recent games available.'),
);
}
final List<Game> games =
(isLoading
? skeletonData
: (snapshot.data ?? [])
..sort(
(a, b) => b.createdAt.compareTo(
a.createdAt,
),
))
.take(2)
.toList();
if (games.length > 0)
return Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
GameTile(
gameTitle: games[0].name,
gameType: 'Winner',
ruleset: 'Ruleset',
players: _getPlayerText(games[0]),
winner: games[0].winner == null
? 'Game in progress...'
: games[0].winner!.name,
),
const Padding(
sneeex marked this conversation as resolved Outdated

Lieber sowas wie Game in Progress oder so

Lieber sowas wie `Game in Progress` oder so
padding: EdgeInsets.symmetric(
vertical: 8.0,
),
child: Divider(),
),
if (games.length > 1) ...[
GameTile(
gameTitle: games[1].name,
gameType: 'Winner',
ruleset: 'Ruleset',
players: _getPlayerText(games[1]),
winner: games[1].winner == null
? 'Game in progress...'
: games[1].winner!.name,
),
const SizedBox(height: 8),
] else ...[
const Center(
heightFactor: 4,
child: Text(
'No second game available.',
),
),
],
],
);
else
return const Center(
heightFactor: 4,
child: Text('No recent games available.'),
);
},
),
),
),