GameResultView erstellen #62
@@ -1,7 +1,15 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/double_row_info_tile.dart';
|
||||
import 'package:game_tracker/data/db/database.dart';
|
||||
import 'package:game_tracker/data/dto/game.dart';
|
||||
import 'package:game_tracker/data/dto/group.dart';
|
||||
import 'package:game_tracker/data/dto/player.dart';
|
||||
import 'package:game_tracker/presentation/views/main_menu/create_group_view.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/game_history_tile.dart';
|
||||
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
|
||||
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
|
||||
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
|
||||
import 'package:provider/provider.dart';
|
||||
|
||||
class GameHistoryView extends StatefulWidget {
|
||||
const GameHistoryView({super.key});
|
||||
@@ -11,119 +19,43 @@ class GameHistoryView extends StatefulWidget {
|
||||
}
|
||||
|
||||
class _GameHistoryViewState extends State<GameHistoryView> {
|
||||
final allGameData = [
|
||||
{
|
||||
'game': 'Schach',
|
||||
'title': 'Abendpartie',
|
||||
'players': 2,
|
||||
'group': 'Familie',
|
||||
'date': '01.06.2024',
|
||||
},
|
||||
{
|
||||
'game': 'Monopoly',
|
||||
'title': 'Wochenendspaß mit Gras du Saas',
|
||||
'players': 4,
|
||||
'group': 'Freunde',
|
||||
'date': '28.05.2024',
|
||||
},
|
||||
{
|
||||
'game': 'Catan',
|
||||
'title': 'Strategieabend',
|
||||
'players': 3,
|
||||
'group': 'Brettspieler',
|
||||
'date': '25.05.2024',
|
||||
},
|
||||
{
|
||||
'game': 'Uno',
|
||||
'title': 'Schnelle Runde',
|
||||
'players': 5,
|
||||
'group': 'Kollegen',
|
||||
'date': '22.05.2024',
|
||||
},
|
||||
{
|
||||
'game': 'Poker',
|
||||
'title': 'Freitagspoker',
|
||||
'players': 6,
|
||||
'group': 'Pokerclub',
|
||||
'date': '20.05.2024',
|
||||
},
|
||||
{
|
||||
'game': 'Scrabble',
|
||||
'title': 'Wortschlacht',
|
||||
'players': 4,
|
||||
'group': 'Familie',
|
||||
'date': '18.05.2024',
|
||||
},
|
||||
{
|
||||
'game': 'Risiko',
|
||||
'title': 'Weltherrschaft',
|
||||
'players': 5,
|
||||
'group': 'Strategiegruppe',
|
||||
'date': '15.05.2024',
|
||||
},
|
||||
{
|
||||
'game': 'Zug um Zug',
|
||||
'title': 'Zug-Abenteuer',
|
||||
'players': 4,
|
||||
'group': 'Reisende',
|
||||
'date': '12.05.2024',
|
||||
},
|
||||
{
|
||||
'game': 'Carcassonne',
|
||||
'title': 'Plättchenlegen',
|
||||
'players': 3,
|
||||
'group': 'Brettspieler',
|
||||
'date': '10.05.2024',
|
||||
},
|
||||
{
|
||||
'game': 'Pandemie',
|
||||
'title': 'Welt retten',
|
||||
'players': 4,
|
||||
'group': 'Koop-Team',
|
||||
'date': '08.05.2024',
|
||||
},
|
||||
{
|
||||
'game': 'Cluedo',
|
||||
'title': 'Krimiabend',
|
||||
'players': 6,
|
||||
'group': 'Detektive',
|
||||
'date': '05.05.2024',
|
||||
},
|
||||
{
|
||||
'game': 'Dixit',
|
||||
'title': 'Fantasiespiel',
|
||||
'players': 5,
|
||||
'group': 'Künstler',
|
||||
'date': '02.05.2024',
|
||||
},
|
||||
{
|
||||
'game': 'Azul',
|
||||
'title': 'Plättchenmeister',
|
||||
'players': 4,
|
||||
'group': 'Familie',
|
||||
'date': '30.04.2024',
|
||||
},
|
||||
{
|
||||
'game': 'Splendor',
|
||||
'title': 'Edelsteinhändler',
|
||||
'players': 3,
|
||||
'group': 'Freunde',
|
||||
'date': '28.04.2024',
|
||||
},
|
||||
{
|
||||
'game': '7 Wonders',
|
||||
'title': 'Antike Reiche',
|
||||
'players': 7,
|
||||
'group': 'Geschichtsfreunde',
|
||||
'date': '25.04.2024',
|
||||
},
|
||||
];
|
||||
late List<Map<String, dynamic>> suggestedGameData;
|
||||
late Future<List<Game>> _gameListFuture;
|
||||
late final AppDatabase db;
|
||||
late bool isLoading = true;
|
||||
|
||||
late final List<Game> skeletonData = List.filled(
|
||||
4,
|
||||
Game(
|
||||
name: 'Skeleton Game',
|
||||
group: Group(
|
||||
name: 'Skeleton Group',
|
||||
members: [
|
||||
Player(name: 'Player 1'),
|
||||
Player(name: 'Player 2'),
|
||||
Player(name: 'Player 3'),
|
||||
Player(name: 'Long Name Player 4'),
|
||||
Player(name: 'Player 5'),
|
||||
],
|
||||
),
|
||||
winner: Player(name: 'Skeleton Player 1'),
|
||||
players: [
|
||||
Player(name: 'Skeleton Player 6')
|
||||
],
|
||||
),
|
||||
);
|
||||
|
||||
@override
|
||||
void initState() {
|
||||
super.initState();
|
||||
suggestedGameData = List.from(allGameData);
|
||||
db = Provider.of<AppDatabase>(context, listen: false);
|
||||
_gameListFuture = db.gameDao.getAllGames();
|
||||
|
||||
Future.wait([_gameListFuture]).then((result) async {
|
||||
await Future.delayed(const Duration(milliseconds: 250));
|
||||
setState(() {
|
||||
isLoading = false;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
@override
|
||||
@@ -131,76 +63,76 @@ class _GameHistoryViewState extends State<GameHistoryView> {
|
||||
return Scaffold(
|
||||
backgroundColor: CustomTheme.backgroundColor,
|
||||
body: Stack(
|
||||
alignment: Alignment.center,
|
||||
children: [
|
||||
Column(
|
||||
children: [
|
||||
Container(margin: const EdgeInsets.only(bottom: 75)),
|
||||
Expanded(
|
||||
child: gameHistoryListView(allGameData, suggestedGameData),
|
||||
),
|
||||
],
|
||||
),
|
||||
Container(
|
||||
margin: const EdgeInsets.only(top: 10, bottom: 10, left: 10, right: 10),
|
||||
child: SearchBar(
|
||||
leading: const Icon(Icons.search),
|
||||
onChanged: (value) {
|
||||
if (value.isEmpty) {
|
||||
setState(() {
|
||||
suggestedGameData.clear();
|
||||
suggestedGameData.addAll(allGameData);
|
||||
});
|
||||
return;
|
||||
}
|
||||
final suggestions = allGameData.where((currentGame) {
|
||||
return currentGame['game'].toString().toLowerCase().contains(
|
||||
value.toLowerCase(),
|
||||
) ||
|
||||
currentGame['title'].toString().toLowerCase().contains(
|
||||
value.toLowerCase(),
|
||||
) ||
|
||||
currentGame['group'].toString().toLowerCase().contains(
|
||||
value.toLowerCase(),
|
||||
);
|
||||
});
|
||||
setState(() {
|
||||
suggestedGameData.clear();
|
||||
suggestedGameData.addAll(suggestions);
|
||||
});
|
||||
},
|
||||
),
|
||||
),
|
||||
],
|
||||
FutureBuilder<List<Game>>(
|
||||
future: _gameListFuture,
|
||||
builder: (BuildContext context, AsyncSnapshot<List<Game>> snapshot) {
|
||||
if (snapshot.hasError) {
|
||||
return const Center(
|
||||
child: TopCenteredMessage(
|
||||
icon: Icons.report,
|
||||
title: 'Error',
|
||||
message: 'Game data could not be loaded',
|
||||
),
|
||||
);
|
||||
}
|
||||
if (snapshot.connectionState == ConnectionState.done &&
|
||||
(!snapshot.hasData || snapshot.data!.isEmpty)) {
|
||||
|
sneeex marked this conversation as resolved
Outdated
|
||||
return const Center(
|
||||
child: TopCenteredMessage(
|
||||
icon: Icons.report,
|
||||
title: 'Error',
|
||||
message: 'No Games Available',
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
Widget gameHistoryListView(allGameData, suggestedGameData) {
|
||||
if (suggestedGameData.isEmpty && allGameData.isEmpty) {
|
||||
return const TopCenteredMessage(
|
||||
icon: Icons.info,
|
||||
title: 'Info',
|
||||
message: 'Keine Spiele erstellt',
|
||||
);
|
||||
} else if (suggestedGameData.isEmpty) {
|
||||
return const TopCenteredMessage(
|
||||
icon: Icons.search,
|
||||
title: 'Info',
|
||||
message: 'Kein Spiel mit den Suchparametern gefunden.',
|
||||
final List<Game> games = (isLoading
|
||||
? skeletonData
|
||||
: (snapshot.data ?? [])
|
||||
..sort((a, b) => b.createdAt.compareTo(a.createdAt)))
|
||||
.toList();
|
||||
|
||||
return AppSkeleton(
|
||||
enabled: isLoading,
|
||||
child: ListView.builder(
|
||||
padding: const EdgeInsets.only(bottom: 85),
|
||||
itemCount: games.length + 1,
|
||||
itemBuilder: (BuildContext context, int index) {
|
||||
if (index == games.length) {
|
||||
return SizedBox(
|
||||
height: MediaQuery.paddingOf(context).bottom - 80,
|
||||
);
|
||||
}
|
||||
return ListView.builder(
|
||||
itemCount: suggestedGameData.length,
|
||||
itemBuilder: (context, index) {
|
||||
final currentGame = suggestedGameData[index];
|
||||
return doubleRowInfoTile(
|
||||
currentGame['game'] + ': ',
|
||||
currentGame['title'],
|
||||
"${currentGame['players']} Spieler",
|
||||
currentGame['group'],
|
||||
currentGame['date'],
|
||||
return GameHistoryTile(game: games[index]); // Placeholder
|
||||
|
sneeex marked this conversation as resolved
flixcoo
commented
ich fände hier noch `fullscreenDialog: true' cool, ich finde das passt besser zur Navigation, also: ich fände hier noch `fullscreenDialog: true' cool, ich finde das passt besser zur Navigation, also:
```dart
onTap: () async {
await Navigator.push(
context,
MaterialPageRoute(
fullscreenDialog: true,
builder: (context) =>
GameResultView(game: games[index]),
),
);
setState(() {
_gameListFuture = db.gameDao.getAllGames();
});
}
```
sneeex
commented
aber finde die animation dann komisch, das fadet so ein und sehe da jetzt keinen großen unterschied, also warum fullscreendialog und nicht das normale? aber finde die animation dann komisch, das fadet so ein und sehe da jetzt keinen großen unterschied, also warum fullscreendialog und nicht das normale?
flixcoo
commented
Korrektur: Korrektur:
```dart
onTap: () async {
await Navigator.push(
context,
CupertinoPageRoute(
fullscreenDialog: true,
builder: (context) =>
GameResultView(game: games[index]),
),
);
setState(() {
_gameListFuture = db.gameDao.getAllGames();
});
}
```
|
||||
},
|
||||
),
|
||||
);
|
||||
},
|
||||
),
|
||||
Positioned(
|
||||
bottom: MediaQuery.paddingOf(context).bottom,
|
||||
child: CustomWidthButton(
|
||||
text: 'Create Game',
|
||||
sizeRelativeToWidth: 0.90,
|
||||
onPressed: () async {
|
||||
await Navigator.push(
|
||||
context,
|
||||
MaterialPageRoute(
|
||||
builder: (context) {
|
||||
return const CreateGroupView();
|
||||
},
|
||||
),
|
||||
);
|
||||
setState(() {
|
||||
_gameListFuture = db.gameDao.getAllGames();
|
||||
});
|
||||
},
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,71 +0,0 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
|
||||
Widget doubleRowInfoTile(
|
||||
String titleOneUpperLeft,
|
||||
String titleTwoUpperLeft,
|
||||
String titleUpperRight,
|
||||
String titleLowerLeft,
|
||||
String titleLowerRight,
|
||||
) {
|
||||
return Container(
|
||||
margin: const EdgeInsets.symmetric(vertical: 5, horizontal: 10),
|
||||
padding: const EdgeInsets.all(10),
|
||||
decoration: BoxDecoration(
|
||||
borderRadius: BorderRadius.circular(20),
|
||||
color: CustomTheme.secondaryColor,
|
||||
),
|
||||
child: Column(
|
||||
children: [
|
||||
Row(
|
||||
children: [
|
||||
Expanded(
|
||||
flex: 10,
|
||||
child: Text(
|
||||
'$titleOneUpperLeft $titleTwoUpperLeft',
|
||||
style: const TextStyle(fontSize: 20),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
maxLines: 1,
|
||||
),
|
||||
),
|
||||
const Spacer(),
|
||||
Expanded(
|
||||
flex: 3,
|
||||
child: Text(
|
||||
titleUpperRight,
|
||||
style: const TextStyle(fontSize: 20),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
maxLines: 1,
|
||||
textAlign: TextAlign.end,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
Row(
|
||||
children: [
|
||||
Expanded(
|
||||
flex: 10,
|
||||
child: Text(
|
||||
titleLowerLeft,
|
||||
style: const TextStyle(fontSize: 20),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
maxLines: 1,
|
||||
),
|
||||
),
|
||||
const Spacer(),
|
||||
Expanded(
|
||||
flex: 4,
|
||||
child: Text(
|
||||
titleLowerRight,
|
||||
style: const TextStyle(fontSize: 20),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
maxLines: 1,
|
||||
textAlign: TextAlign.end,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
191
lib/presentation/widgets/tiles/game_history_tile.dart
Normal file
191
lib/presentation/widgets/tiles/game_history_tile.dart
Normal file
@@ -0,0 +1,191 @@
|
||||
import 'package:flutter/material.dart';
|
||||
import 'package:game_tracker/core/custom_theme.dart';
|
||||
import 'package:game_tracker/data/dto/game.dart';
|
||||
import 'package:game_tracker/presentation/widgets/tiles/text_icon_tile.dart';
|
||||
import 'package:intl/intl.dart';
|
||||
|
||||
class GameHistoryTile extends StatefulWidget {
|
||||
final Game game;
|
||||
|
||||
const GameHistoryTile({
|
||||
super.key,
|
||||
required this.game,
|
||||
});
|
||||
|
||||
@override
|
||||
State<GameHistoryTile> createState() => _GameHistoryTileState();
|
||||
}
|
||||
|
||||
class _GameHistoryTileState extends State<GameHistoryTile> {
|
||||
|
||||
@override
|
||||
Widget build(BuildContext context) {
|
||||
final group = widget.game.group;
|
||||
final winner = widget.game.winner;
|
||||
final allPlayers = _getAllPlayers();
|
||||
|
||||
return Container(
|
||||
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 6),
|
||||
padding: const EdgeInsets.all(16),
|
||||
decoration: BoxDecoration(
|
||||
color: CustomTheme.boxColor,
|
||||
border: Border.all(color: CustomTheme.boxBorder),
|
||||
borderRadius: BorderRadius.circular(12),
|
||||
),
|
||||
child: Column(
|
||||
crossAxisAlignment: CrossAxisAlignment.start,
|
||||
children: [
|
||||
Row(
|
||||
mainAxisAlignment: MainAxisAlignment.spaceBetween,
|
||||
children: [
|
||||
Expanded(
|
||||
child: Text(
|
||||
widget.game.name,
|
||||
style: const TextStyle(
|
||||
fontSize: 18,
|
||||
fontWeight: FontWeight.bold,
|
||||
),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
),
|
||||
),
|
||||
Text(
|
||||
_formatDate(widget.game.createdAt),
|
||||
style: const TextStyle(
|
||||
fontSize: 12,
|
||||
color: Colors.grey,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
|
||||
const SizedBox(height: 8),
|
||||
|
||||
if (group != null) ...[
|
||||
Row(
|
||||
children: [
|
||||
const Icon(
|
||||
Icons.group,
|
||||
size: 16,
|
||||
color: Colors.grey,
|
||||
),
|
||||
const SizedBox(width: 6),
|
||||
Expanded(
|
||||
child: Text(
|
||||
group.name,
|
||||
style: const TextStyle(
|
||||
fontSize: 14,
|
||||
color: Colors.grey,
|
||||
),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
const SizedBox(height: 12),
|
||||
],
|
||||
|
||||
if (winner != null) ...[
|
||||
Container(
|
||||
padding: const EdgeInsets.symmetric(vertical: 8, horizontal: 12),
|
||||
decoration: BoxDecoration(
|
||||
color: Colors.green.withValues(alpha: 0.1),
|
||||
borderRadius: BorderRadius.circular(8),
|
||||
border: Border.all(
|
||||
color: Colors.green.withValues(alpha: 0.3),
|
||||
width: 1,
|
||||
),
|
||||
),
|
||||
child: Row(
|
||||
children: [
|
||||
const Icon(
|
||||
Icons.emoji_events,
|
||||
size: 20,
|
||||
color: Colors.amber,
|
||||
),
|
||||
const SizedBox(width: 8),
|
||||
Expanded(
|
||||
child: Text(
|
||||
'Winner: ${winner.name}',
|
||||
style: const TextStyle(
|
||||
fontSize: 14,
|
||||
fontWeight: FontWeight.w600,
|
||||
color: Colors.white,
|
||||
),
|
||||
overflow: TextOverflow.ellipsis,
|
||||
),
|
||||
),
|
||||
],
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 12),
|
||||
],
|
||||
|
||||
if (allPlayers.isNotEmpty) ...[
|
||||
const Text(
|
||||
'Players',
|
||||
style: TextStyle(
|
||||
fontSize: 13,
|
||||
color: Colors.grey,
|
||||
fontWeight: FontWeight.w500,
|
||||
),
|
||||
),
|
||||
const SizedBox(height: 6),
|
||||
Wrap(
|
||||
spacing: 6,
|
||||
runSpacing: 6,
|
||||
children: allPlayers.map((player) {
|
||||
return TextIconTile(
|
||||
text: player.name,
|
||||
iconEnabled: false,
|
||||
);
|
||||
}).toList(),
|
||||
),
|
||||
],
|
||||
],
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
String _formatDate(DateTime dateTime) {
|
||||
final now = DateTime.now();
|
||||
final difference = now.difference(dateTime);
|
||||
|
||||
if (difference.inDays == 0) {
|
||||
return 'Today at ${DateFormat('HH:mm').format(dateTime)}';
|
||||
} else if (difference.inDays == 1) {
|
||||
return 'Yesterday at ${DateFormat('HH:mm').format(dateTime)}';
|
||||
} else if (difference.inDays < 7) {
|
||||
return '${difference.inDays} days ago';
|
||||
} else {
|
||||
return DateFormat('MMM d, yyyy').format(dateTime);
|
||||
}
|
||||
}
|
||||
|
||||
List<dynamic> _getAllPlayers() {
|
||||
final allPlayers = <dynamic>[];
|
||||
final playerIds = <String>{};
|
||||
|
||||
// Add players from game.players
|
||||
if (widget.game.players != null) {
|
||||
for (var player in widget.game.players!) {
|
||||
if (!playerIds.contains(player.id)) {
|
||||
allPlayers.add(player);
|
||||
playerIds.add(player.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add players from game.group.players
|
||||
if (widget.game.group?.members != null) {
|
||||
for (var player in widget.game.group!.members) {
|
||||
if (!playerIds.contains(player.id)) {
|
||||
allPlayers.add(player);
|
||||
playerIds.add(player.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return allPlayers;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -24,6 +24,7 @@ dependencies:
|
||||
json_schema: ^5.2.2
|
||||
file_saver: ^0.3.1
|
||||
clock: ^1.1.2
|
||||
intl: ^0.18.0
|
||||
|
||||
dev_dependencies:
|
||||
flutter_test:
|
||||
|
||||
Reference in New Issue
Block a user
Ich finde wir sollten für solche generischen Statusmeldungen nicht komplette Sätze mit Punkt machen oder?
Finde
No games created yetpasst da besser rein als die Version mit Punkt am Ende