CreateGameView erstellen #67
@@ -196,7 +196,8 @@ class _CreateGameViewState extends State<CreateGameView> {
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Expanded(
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Expanded(
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child: PlayerSelection(
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child: PlayerSelection(
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key: ValueKey(selectedGroup?.id ?? 'no_group'),
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key: ValueKey(selectedGroup?.id ?? 'no_group'),
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initialPlayers: selectedGroup == null
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initialSelectedPlayers: selectedPlayers ?? [],
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availablePlayers: selectedGroup == null
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? playerList
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? playerList
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: playerList
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: playerList
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.where(
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.where(
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@@ -11,12 +11,14 @@ import 'package:provider/provider.dart';
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class PlayerSelection extends StatefulWidget {
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class PlayerSelection extends StatefulWidget {
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final Function(List<Player> value) onChanged;
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final Function(List<Player> value) onChanged;
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final List<Player> initialPlayers;
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final List<Player> availablePlayers;
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final List<Player>? initialSelectedPlayers;
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const PlayerSelection({
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const PlayerSelection({
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super.key,
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super.key,
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required this.onChanged,
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required this.onChanged,
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this.initialPlayers = const [],
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this.availablePlayers = const [],
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this.initialSelectedPlayers,
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});
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});
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@override
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@override
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@@ -51,10 +53,19 @@ class _PlayerSelectionState extends State<PlayerSelection> {
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suggestedPlayers = skeletonData;
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suggestedPlayers = skeletonData;
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_allPlayersFuture.then((loadedPlayers) {
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_allPlayersFuture.then((loadedPlayers) {
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setState(() {
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setState(() {
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if (widget.initialPlayers.isNotEmpty) {
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// If a list of available players is provided, use that list.
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allPlayers = [...widget.initialPlayers];
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if (widget.availablePlayers.isNotEmpty) {
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suggestedPlayers = [...widget.initialPlayers];
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allPlayers = [...widget.availablePlayers];
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suggestedPlayers = [...widget.availablePlayers];
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if (widget.initialSelectedPlayers != null) {
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// Ensures that only players available for selection are pre-selected.
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selectedPlayers = widget.initialSelectedPlayers!
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.where((p) => widget.availablePlayers.contains(p))
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.toList();
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}
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} else {
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} else {
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// Otherwise, use the loaded players from the database.
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loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
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loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
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allPlayers = [...loadedPlayers];
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allPlayers = [...loadedPlayers];
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suggestedPlayers = [...loadedPlayers];
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suggestedPlayers = [...loadedPlayers];
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