CreateGameView erstellen #67
@@ -61,6 +61,7 @@ class _CreateGameViewState extends State<CreateGameView> {
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/// List of available rulesets with their display names and descriptions
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/// List of available rulesets with their display names and descriptions
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/// as tuples of (Ruleset, String, String)
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/// as tuples of (Ruleset, String, String)
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/// TODO: Replace when rulesets are implemented
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List<(Ruleset, String, String)> rulesets = [
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List<(Ruleset, String, String)> rulesets = [
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(
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(
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Ruleset.singleWinner,
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Ruleset.singleWinner,
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@@ -84,9 +85,10 @@ class _CreateGameViewState extends State<CreateGameView> {
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),
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),
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];
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];
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flixcoo marked this conversation as resolved
Outdated
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// TODO: Replace when games are implemented
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List<(String, String, Ruleset)> games = [
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List<(String, String, Ruleset)> games = [
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('Cabo', 'A memory card game', Ruleset.leastPoints),
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('Example Game 1', 'This is a discription', Ruleset.leastPoints),
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('Uno', 'The Classic', Ruleset.singleWinner),
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('Example Game 2', '', Ruleset.singleWinner),
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];
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];
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@override
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@override
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Reference in New Issue
Block a user
Du hast doch in enums die func translateRulesetToString für die Namen, warum nutzt du nicht die einfach für die Namen hier?
Hab ich danach erst implementiert, erledigt.