Fehlende Methoden für Games Datenbank inplementieren #76

Merged
flixcoo merged 35 commits from feature/74-fehlende-methoden-für-games-datenbank-inplementieren into development 2025-12-05 17:54:13 +00:00
2 changed files with 170 additions and 153 deletions
Showing only changes of commit 2838376434 - Show all commits

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@@ -4,10 +4,11 @@ import 'package:game_tracker/core/enums.dart';
import 'package:game_tracker/data/db/database.dart'; import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart'; import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart'; import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/views/main_menu/create_game/choose_group_view.dart'; import 'package:game_tracker/presentation/views/main_menu/create_game/choose_group_view.dart';
import 'package:game_tracker/presentation/views/main_menu/create_game/choose_ruleset_view.dart'; import 'package:game_tracker/presentation/views/main_menu/create_game/choose_ruleset_view.dart';
import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart'; import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
import 'package:game_tracker/presentation/widgets/player_selection.dart';
import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart'; import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
import 'package:provider/provider.dart'; import 'package:provider/provider.dart';
@@ -19,12 +20,23 @@ class CreateGameView extends StatefulWidget {
} }
class _CreateGameViewState extends State<CreateGameView> { class _CreateGameViewState extends State<CreateGameView> {
/// Reference to the app database
late final AppDatabase db; late final AppDatabase db;
sneeex marked this conversation as resolved
Review

Warum so viele useless Kommentare? ChatGPT?

Warum so viele useless Kommentare? ChatGPT?
Review

Ja war wo anders auch so, finde das auch zu viel, er meinte beim anderen mal aber zum verständnis und so

Ja war wo anders auch so, finde das auch zu viel, er meinte beim anderen mal aber zum verständnis und so
Review

also ich check das ja an sich, wenn das denn nur halt überall so wäre

finde es gibt auf jeden fall parts in dem code die schwerer zu verstehen sind als das und garkeine kommentare haben

also ich check das ja an sich, wenn das denn nur halt überall so wäre finde es gibt auf jeden fall parts in dem code die schwerer zu verstehen sind als das und garkeine kommentare haben
Review

Finde das irgendwie geiler wenn jede variable da oben ne beschreibung hat, wenn man über sie hovert auch (mit den ///), also finde das sinnvoller

Finde das irgendwie geiler wenn jede variable da oben ne beschreibung hat, wenn man über sie hovert auch (mit den `///`), also finde das sinnvoller
Review

Warum dann aber nicht überall? oder kommt das im refactor?

Warum dann aber nicht überall? oder kommt das im refactor?
Review

Ja würde ich gerne machen, auch als vorlage für alle kommenden Variablen, Methoden & Klassen

Ja würde ich gerne machen, auch als vorlage für alle kommenden Variablen, Methoden & Klassen
/// Futures to load all groups and players from the database
late Future<List<Group>> _allGroupsFuture; late Future<List<Group>> _allGroupsFuture;
/// Future to load all players from the database
late Future<List<Player>> _allPlayersFuture;
/// Controller for the game name input field
final TextEditingController _gameNameController = TextEditingController(); final TextEditingController _gameNameController = TextEditingController();
/// List of all groups from the database /// List of all groups from the database
late final List<Group> groupsList; List<Group> groupsList = [];
/// List of all players from the database
List<Player> playerList = [];
/// The currently selected group /// The currently selected group
Group? selectedGroup; Group? selectedGroup;
@@ -40,8 +52,6 @@ class _CreateGameViewState extends State<CreateGameView> {
/// the [ChooseRulesetView] /// the [ChooseRulesetView]
int selectedRulesetIndex = -1; int selectedRulesetIndex = -1;
bool isLoading = true;
/// List of available rulesets with their display names and descriptions /// List of available rulesets with their display names and descriptions
/// as tuples of (Ruleset, String, String) /// as tuples of (Ruleset, String, String)
List<(Ruleset, String, String)> rulesets = [ List<(Ruleset, String, String)> rulesets = [
@@ -73,16 +83,11 @@ class _CreateGameViewState extends State<CreateGameView> {
db = Provider.of<AppDatabase>(context, listen: false); db = Provider.of<AppDatabase>(context, listen: false);
_allGroupsFuture = db.groupDao.getAllGroups(); _allGroupsFuture = db.groupDao.getAllGroups();
_allPlayersFuture = db.playerDao.getAllPlayers();
Future.wait([_allGroupsFuture]).then((result) async { Future.wait([_allGroupsFuture, _allPlayersFuture]).then((result) async {
await Future.delayed(const Duration(milliseconds: 250)); groupsList = result[0] as List<Group>;
groupsList = result[0]; playerList = result[1] as List<Player>;
if (mounted) {
setState(() {
isLoading = false;
});
}
}); });
} }
@@ -100,147 +105,149 @@ class _CreateGameViewState extends State<CreateGameView> {
centerTitle: true, centerTitle: true,
), ),
body: SafeArea( body: SafeArea(
child: AppSkeleton( child: Column(
enabled: isLoading, mainAxisAlignment: MainAxisAlignment.start,
child: Column( children: [
mainAxisAlignment: MainAxisAlignment.start, Container(
children: [ margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
Container( child: TextInputField(
margin: const EdgeInsets.symmetric( controller: _gameNameController,
horizontal: 12, hintText: 'Game name',
onChanged: (value) {
setState(() {});
},
),
),
GestureDetector(
onTap: () async {
selectedRuleset = await Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => ChooseRulesetView(
rulesets: rulesets,
initialRulesetIndex: selectedRulesetIndex,
),
),
);
selectedRulesetIndex = rulesets.indexWhere(
(r) => r.$1 == selectedRuleset,
);
setState(() {});
},
child: Container(
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 5),
padding: const EdgeInsets.symmetric(
vertical: 10, vertical: 10,
horizontal: 15,
), ),
child: TextInputField(
controller: _gameNameController,
hintText: 'Game name',
onChanged: (value) {
setState(() {});
},
),
),
GestureDetector(
onTap: () async {
selectedRuleset = await Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => ChooseRulesetView(
rulesets: rulesets,
initialRulesetIndex: selectedRulesetIndex,
),
),
);
selectedRulesetIndex = rulesets.indexWhere(
(r) => r.$1 == selectedRuleset,
);
setState(() {});
},
child: Container(
margin: const EdgeInsets.symmetric(
horizontal: 12,
vertical: 5,
),
padding: const EdgeInsets.symmetric(
vertical: 10,
horizontal: 15,
),
decoration: CustomTheme.standardBoxDecoration,
child: Row(
children: [
const Text(
'Ruleset',
style: TextStyle(
fontSize: 16,
fontWeight: FontWeight.bold,
),
),
const Spacer(),
Text(
selectedRuleset == null
? 'None'
: translateRulesetToString(selectedRuleset!),
),
const SizedBox(width: 10),
const Icon(Icons.arrow_forward_ios, size: 16),
],
),
),
),
GestureDetector(
onTap: () async {
selectedGroup = await Navigator.of(context).push(
MaterialPageRoute(
builder: (context) => ChooseGroupView(
groups: groupsList,
initialGroupIndex: selectedGroupIndex,
),
),
);
selectedGroupIndex = groupsList.indexWhere(
(g) => g.id == selectedGroup?.id,
);
setState(() {});
},
child: Container(
margin: const EdgeInsets.symmetric(
horizontal: 12,
vertical: 5,
),
padding: const EdgeInsets.symmetric(
vertical: 10,
horizontal: 15,
),
decoration: CustomTheme.standardBoxDecoration,
child: Row(
children: [
const Text(
'Group',
style: TextStyle(
fontSize: 16,
fontWeight: FontWeight.bold,
),
),
const Spacer(),
Text(
selectedGroup == null ? 'None' : selectedGroup!.name,
),
const SizedBox(width: 10),
const Icon(Icons.arrow_forward_ios, size: 16),
],
),
),
),
Container(
decoration: CustomTheme.standardBoxDecoration, decoration: CustomTheme.standardBoxDecoration,
width: MediaQuery.of(context).size.width * 0.95, child: Row(
height: 400, children: [
padding: const EdgeInsets.all(12), const Text(
margin: const EdgeInsets.symmetric(vertical: 10), 'Ruleset',
child: const Center(child: Text('PlayerComponent')), style: TextStyle(
fontSize: 16,
fontWeight: FontWeight.bold,
),
),
const Spacer(),
Text(
selectedRuleset == null
? 'None'
: translateRulesetToString(selectedRuleset!),
),
const SizedBox(width: 10),
const Icon(Icons.arrow_forward_ios, size: 16),
],
),
), ),
const Spacer(), ),
CustomWidthButton( GestureDetector(
text: 'Create game', onTap: () async {
sizeRelativeToWidth: 0.95, selectedGroup = await Navigator.of(context).push(
buttonType: ButtonType.primary, MaterialPageRoute(
onPressed: builder: (context) => ChooseGroupView(
(_gameNameController.text.isEmpty || groups: groupsList,
selectedGroup == null || initialGroupIndex: selectedGroupIndex,
selectedRuleset == null) ),
? null ),
: () async { );
Game game = Game( selectedGroupIndex = groupsList.indexWhere(
name: _gameNameController.text.trim(), (g) => g.id == selectedGroup?.id,
createdAt: DateTime.now(), );
group: selectedGroup!, print('selectedGroup: $selectedGroup');
); print(
// TODO: Replace with navigation to GameResultView() playerList
print('Created game: $game'); .where(
Navigator.pop(context); (p) => !selectedGroup!.members.any((m) => m.id == p.id),
}, )
.toList(),
);
setState(() {});
},
child: Container(
margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 5),
padding: const EdgeInsets.symmetric(
vertical: 10,
horizontal: 15,
),
decoration: CustomTheme.standardBoxDecoration,
child: Row(
children: [
const Text(
'Group',
style: TextStyle(
fontSize: 16,
fontWeight: FontWeight.bold,
),
),
const Spacer(),
Text(selectedGroup == null ? 'None' : selectedGroup!.name),
const SizedBox(width: 10),
const Icon(Icons.arrow_forward_ios, size: 16),
],
),
), ),
const SizedBox(height: 20), ),
], Expanded(
), child: PlayerSelection(
key: ValueKey(selectedGroup?.id ?? 'no_group'),
initialPlayers: selectedGroup == null
? playerList
: playerList
.where(
(p) => !selectedGroup!.members.any(
(m) => m.id == p.id,
),
)
.toList(),
onChanged: (value) {
print(value);
},
),
),
CustomWidthButton(
text: 'Create game',
sizeRelativeToWidth: 0.95,
buttonType: ButtonType.primary,
onPressed:
(_gameNameController.text.isEmpty ||
selectedGroup == null ||
selectedRuleset == null)
? null
: () async {
Game game = Game(
name: _gameNameController.text.trim(),
createdAt: DateTime.now(),
group: selectedGroup!,
);
// TODO: Replace with navigation to GameResultView()
print('Created game: $game');
Navigator.pop(context);
},
),
const SizedBox(height: 20),
],
), ),
), ),
); );

View File

@@ -11,8 +11,13 @@ import 'package:provider/provider.dart';
class PlayerSelection extends StatefulWidget { class PlayerSelection extends StatefulWidget {
final Function(List<Player> value) onChanged; final Function(List<Player> value) onChanged;
final List<Player> initialPlayers;
const PlayerSelection({super.key, required this.onChanged}); const PlayerSelection({
super.key,
required this.onChanged,
this.initialPlayers = const [],
});
@override @override
State<PlayerSelection> createState() => _PlayerSelectionState(); State<PlayerSelection> createState() => _PlayerSelectionState();
@@ -46,9 +51,14 @@ class _PlayerSelectionState extends State<PlayerSelection> {
suggestedPlayers = skeletonData; suggestedPlayers = skeletonData;
_allPlayersFuture.then((loadedPlayers) { _allPlayersFuture.then((loadedPlayers) {
setState(() { setState(() {
loadedPlayers.sort((a, b) => a.name.compareTo(b.name)); if (widget.initialPlayers.isNotEmpty) {
allPlayers = [...loadedPlayers]; allPlayers = [...widget.initialPlayers];
suggestedPlayers = [...loadedPlayers]; suggestedPlayers = [...widget.initialPlayers];
} else {
loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
allPlayers = [...loadedPlayers];
suggestedPlayers = [...loadedPlayers];
}
}); });
}); });
} }