Fehlende Methoden für Games Datenbank inplementieren #76
@@ -4,10 +4,11 @@ import 'package:game_tracker/core/enums.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/dto/game.dart';
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import 'package:game_tracker/data/dto/group.dart';
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import 'package:game_tracker/data/dto/player.dart';
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import 'package:game_tracker/presentation/views/main_menu/create_game/choose_group_view.dart';
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import 'package:game_tracker/presentation/views/main_menu/create_game/choose_ruleset_view.dart';
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import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
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import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
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import 'package:game_tracker/presentation/widgets/player_selection.dart';
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import 'package:game_tracker/presentation/widgets/text_input/text_input_field.dart';
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import 'package:provider/provider.dart';
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@@ -19,12 +20,23 @@ class CreateGameView extends StatefulWidget {
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}
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class _CreateGameViewState extends State<CreateGameView> {
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/// Reference to the app database
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late final AppDatabase db;
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sneeex marked this conversation as resolved
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/// Futures to load all groups and players from the database
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late Future<List<Group>> _allGroupsFuture;
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/// Future to load all players from the database
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late Future<List<Player>> _allPlayersFuture;
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/// Controller for the game name input field
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final TextEditingController _gameNameController = TextEditingController();
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/// List of all groups from the database
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late final List<Group> groupsList;
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List<Group> groupsList = [];
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/// List of all players from the database
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List<Player> playerList = [];
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/// The currently selected group
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Group? selectedGroup;
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@@ -40,8 +52,6 @@ class _CreateGameViewState extends State<CreateGameView> {
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/// the [ChooseRulesetView]
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int selectedRulesetIndex = -1;
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bool isLoading = true;
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/// List of available rulesets with their display names and descriptions
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/// as tuples of (Ruleset, String, String)
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List<(Ruleset, String, String)> rulesets = [
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@@ -73,16 +83,11 @@ class _CreateGameViewState extends State<CreateGameView> {
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db = Provider.of<AppDatabase>(context, listen: false);
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_allGroupsFuture = db.groupDao.getAllGroups();
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_allPlayersFuture = db.playerDao.getAllPlayers();
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Future.wait([_allGroupsFuture]).then((result) async {
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await Future.delayed(const Duration(milliseconds: 250));
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groupsList = result[0];
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if (mounted) {
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setState(() {
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isLoading = false;
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});
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}
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Future.wait([_allGroupsFuture, _allPlayersFuture]).then((result) async {
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groupsList = result[0] as List<Group>;
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playerList = result[1] as List<Player>;
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});
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}
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@@ -100,16 +105,11 @@ class _CreateGameViewState extends State<CreateGameView> {
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centerTitle: true,
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),
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body: SafeArea(
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child: AppSkeleton(
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enabled: isLoading,
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child: Column(
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mainAxisAlignment: MainAxisAlignment.start,
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children: [
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Container(
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margin: const EdgeInsets.symmetric(
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horizontal: 12,
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vertical: 10,
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),
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margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
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child: TextInputField(
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controller: _gameNameController,
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hintText: 'Game name',
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@@ -118,7 +118,6 @@ class _CreateGameViewState extends State<CreateGameView> {
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},
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),
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),
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GestureDetector(
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onTap: () async {
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selectedRuleset = await Navigator.of(context).push(
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@@ -135,10 +134,7 @@ class _CreateGameViewState extends State<CreateGameView> {
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setState(() {});
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},
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child: Container(
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margin: const EdgeInsets.symmetric(
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horizontal: 12,
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vertical: 5,
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),
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margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 5),
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padding: const EdgeInsets.symmetric(
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vertical: 10,
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horizontal: 15,
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@@ -178,13 +174,18 @@ class _CreateGameViewState extends State<CreateGameView> {
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selectedGroupIndex = groupsList.indexWhere(
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(g) => g.id == selectedGroup?.id,
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);
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print('selectedGroup: $selectedGroup');
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print(
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playerList
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.where(
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(p) => !selectedGroup!.members.any((m) => m.id == p.id),
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)
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.toList(),
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);
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setState(() {});
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},
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child: Container(
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margin: const EdgeInsets.symmetric(
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horizontal: 12,
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vertical: 5,
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),
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margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 5),
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padding: const EdgeInsets.symmetric(
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vertical: 10,
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horizontal: 15,
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@@ -200,24 +201,31 @@ class _CreateGameViewState extends State<CreateGameView> {
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),
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),
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const Spacer(),
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Text(
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selectedGroup == null ? 'None' : selectedGroup!.name,
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),
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Text(selectedGroup == null ? 'None' : selectedGroup!.name),
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const SizedBox(width: 10),
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const Icon(Icons.arrow_forward_ios, size: 16),
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],
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),
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),
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),
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Container(
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decoration: CustomTheme.standardBoxDecoration,
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width: MediaQuery.of(context).size.width * 0.95,
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height: 400,
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padding: const EdgeInsets.all(12),
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margin: const EdgeInsets.symmetric(vertical: 10),
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child: const Center(child: Text('PlayerComponent')),
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Expanded(
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child: PlayerSelection(
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key: ValueKey(selectedGroup?.id ?? 'no_group'),
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initialPlayers: selectedGroup == null
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? playerList
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: playerList
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.where(
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(p) => !selectedGroup!.members.any(
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(m) => m.id == p.id,
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),
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const Spacer(),
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)
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.toList(),
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onChanged: (value) {
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print(value);
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},
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),
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),
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CustomWidthButton(
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text: 'Create game',
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sizeRelativeToWidth: 0.95,
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@@ -242,7 +250,6 @@ class _CreateGameViewState extends State<CreateGameView> {
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],
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),
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),
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),
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);
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}
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@@ -11,8 +11,13 @@ import 'package:provider/provider.dart';
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class PlayerSelection extends StatefulWidget {
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final Function(List<Player> value) onChanged;
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final List<Player> initialPlayers;
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const PlayerSelection({super.key, required this.onChanged});
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const PlayerSelection({
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super.key,
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required this.onChanged,
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this.initialPlayers = const [],
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});
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@override
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State<PlayerSelection> createState() => _PlayerSelectionState();
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@@ -46,9 +51,14 @@ class _PlayerSelectionState extends State<PlayerSelection> {
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suggestedPlayers = skeletonData;
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_allPlayersFuture.then((loadedPlayers) {
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setState(() {
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if (widget.initialPlayers.isNotEmpty) {
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allPlayers = [...widget.initialPlayers];
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suggestedPlayers = [...widget.initialPlayers];
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} else {
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loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
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allPlayers = [...loadedPlayers];
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suggestedPlayers = [...loadedPlayers];
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}
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});
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});
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}
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Reference in New Issue
Block a user
Warum so viele useless Kommentare? ChatGPT?
Ja war wo anders auch so, finde das auch zu viel, er meinte beim anderen mal aber zum verständnis und so
also ich check das ja an sich, wenn das denn nur halt überall so wäre
finde es gibt auf jeden fall parts in dem code die schwerer zu verstehen sind als das und garkeine kommentare haben
Finde das irgendwie geiler wenn jede variable da oben ne beschreibung hat, wenn man über sie hovert auch (mit den
///), also finde das sinnvollerWarum dann aber nicht überall? oder kommt das im refactor?
Ja würde ich gerne machen, auch als vorlage für alle kommenden Variablen, Methoden & Klassen