import 'package:clock/clock.dart'; import 'package:drift/drift.dart'; import 'package:drift/native.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:game_tracker/data/db/database.dart'; import 'package:game_tracker/data/dto/game.dart'; import 'package:game_tracker/data/dto/group.dart'; import 'package:game_tracker/data/dto/player.dart'; void main() { late AppDatabase database; late Player testPlayer1; late Player testPlayer2; late Player testPlayer3; late Player testPlayer4; late Player testPlayer5; late Group testgroup; late Game testgameWithGroup; late Game testgameWithPlayers; final fixedDate = DateTime(2025, 19, 11, 00, 11, 23); final fakeClock = Clock(() => fixedDate); setUp(() { database = AppDatabase( DatabaseConnection( NativeDatabase.memory(), // Recommended for widget tests to avoid test errors. closeStreamsSynchronously: true, ), ); withClock(fakeClock, () { testPlayer1 = Player(name: 'Alice'); testPlayer2 = Player(name: 'Bob'); testPlayer3 = Player(name: 'Charlie'); testPlayer4 = Player(name: 'Diana'); testPlayer5 = Player(name: 'Eve'); testgroup = Group( name: 'Test Group', members: [testPlayer1, testPlayer2, testPlayer3], ); testgameWithPlayers = Game( name: 'Test Game with Players', players: [testPlayer4, testPlayer5], ); testgameWithGroup = Game(name: 'Test Game with Group', group: testgroup); }); }); tearDown(() async { await database.close(); }); group('Group-Game Tests', () { test('Game has group works correctly', () async { database.gameDao.addGame(game: testgameWithPlayers); database.groupDao.addGroup(group: testgroup); var gameHasGroup = await database.groupGameDao.gameHasGroup( gameId: testgameWithPlayers.id, ); expect(gameHasGroup, false); database.groupGameDao.addGroupToGame( testgameWithPlayers.id, testgroup.id, ); gameHasGroup = await database.groupGameDao.gameHasGroup( gameId: testgameWithPlayers.id, ); expect(gameHasGroup, true); }); test('Adding a group to a game works correctly', () async { database.gameDao.addGame(game: testgameWithPlayers); database.groupDao.addGroup(group: testgroup); database.groupGameDao.addGroupToGame( testgameWithPlayers.id, testgroup.id, ); var groupAdded = await database.groupGameDao.isGroupInGame( gameId: testgameWithPlayers.id, groupId: testgroup.id, ); expect(groupAdded, true); groupAdded = await database.groupGameDao.isGroupInGame( gameId: testgameWithPlayers.id, groupId: '', ); expect(groupAdded, false); }); test('Removing group from game works correctly', () async { await database.gameDao.addGame(game: testgameWithGroup); final groupToRemove = testgameWithGroup.group!; final removed = await database.groupGameDao.removeGroupFromGame( groupId: groupToRemove.id, gameId: testgameWithGroup.id, ); expect(removed, true); final result = await database.gameDao.getGameById( gameId: testgameWithGroup.id, ); expect(result.group, null); }); test('Retrieving group of a game works correctly', () async { await database.gameDao.addGame(game: testgameWithGroup); final group = await database.groupGameDao.getGroupOfGame( gameId: testgameWithGroup.id, ); if (group == null) { fail('Group should not be null'); } expect(group.id, testgroup.id); expect(group.name, testgroup.name); expect(group.createdAt, testgroup.createdAt); expect(group.members.length, testgroup.members.length); for (int i = 0; i < group.members.length; i++) { expect(group.members[i].id, testgroup.members[i].id); expect(group.members[i].name, testgroup.members[i].name); expect(group.members[i].createdAt, testgroup.members[i].createdAt); } }); }); }