import 'package:clock/clock.dart'; import 'package:drift/drift.dart'; import 'package:drift/native.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:game_tracker/data/db/database.dart'; import 'package:game_tracker/data/dto/game.dart'; import 'package:game_tracker/data/dto/group.dart'; import 'package:game_tracker/data/dto/player.dart'; void main() { late AppDatabase database; late Player player1; late Player player2; late Player player3; late Player player4; late Player player5; late Group testgroup; late Group testgroup2; late Game testgame; late Game testgame2; final fixedDate = DateTime(2025, 19, 11, 00, 11, 23); final fakeClock = Clock(() => fixedDate); setUp(() { database = AppDatabase( DatabaseConnection( NativeDatabase.memory(), // Recommended for widget tests to avoid test errors. closeStreamsSynchronously: true, ), ); withClock(fakeClock, () { player1 = Player(name: 'Alice'); player2 = Player(name: 'Bob'); player3 = Player(name: 'Charlie'); player4 = Player(name: 'Diana'); player5 = Player(name: 'Eve'); testgroup = Group( name: 'Test Group', members: [player1, player2, player3], ); testgroup2 = Group( name: 'Test Group', members: [player1, player2, player3], ); testgame = Game( name: 'Test Game', group: testgroup, players: [player4, player5], ); testgame2 = Game( name: 'Second Test Game', group: testgroup2, players: [player1, player2, player3], ); }); }); tearDown(() async { await database.close(); }); group('Game Tests', () { test('Adding and fetching single game works correclty', () async { await database.gameDao.addGame(game: testgame); final result = await database.gameDao.getGameById(gameId: testgame.id); expect(result.id, testgame.id); expect(result.name, testgame.name); expect(result.winner, testgame.winner); expect(result.createdAt, testgame.createdAt); if (result.group != null) { expect(result.group!.members.length, testgroup.members.length); for (int i = 0; i < testgroup.members.length; i++) { expect(result.group!.members[i].id, testgroup.members[i].id); expect(result.group!.members[i].name, testgroup.members[i].name); } } else { fail('Group is null'); } if (result.players != null) { expect(result.players!.length, testgame.players!.length); for (int i = 0; i < testgame.players!.length; i++) { expect(result.players![i].id, testgame.players![i].id); expect(result.players![i].name, testgame.players![i].name); expect(result.players![i].createdAt, testgame.players![i].createdAt); } } else { fail('Players is null'); } }); test('Adding and fetching multiple games works correclty', () async { await database.gameDao.addGames(games: [testgame, testgame2]); final allGames = await database.gameDao.getAllGames(); expect(allGames.length, 2); final fetchedGame1 = allGames.firstWhere((g) => g.id == testgame.id); // game checks expect(fetchedGame1.id, testgame.id); expect(fetchedGame1.name, testgame.name); expect(fetchedGame1.createdAt, testgame.createdAt); expect(fetchedGame1.winner, testgame.winner); // group checks expect(fetchedGame1.group!.id, testgame.group!.id); expect(fetchedGame1.group!.name, testgame.group!.name); expect(fetchedGame1.group!.createdAt, testgame.group!.createdAt); // group members checks expect( fetchedGame1.group!.members.length, testgame.group!.members.length, ); for (int i = 0; i < testgame.group!.members.length; i++) { expect( fetchedGame1.group!.members[i].id, testgame.group!.members[i].id, ); expect( fetchedGame1.group!.members[i].name, testgame.group!.members[i].name, ); expect( fetchedGame1.group!.members[i].createdAt, testgame.group!.members[i].createdAt, ); } // players checks for (int i = 0; i < fetchedGame1.players!.length; i++) { expect(fetchedGame1.players![i].id, testgame.players![i].id); expect(fetchedGame1.players![i].name, testgame.players![i].name); expect( fetchedGame1.players![i].createdAt, testgame.players![i].createdAt, ); } final fetchedGame2 = allGames.firstWhere((g) => g.id == testgame2.id); // game checks expect(fetchedGame2.id, testgame2.id); expect(fetchedGame2.name, testgame2.name); expect(fetchedGame2.createdAt, testgame2.createdAt); expect(fetchedGame2.winner, testgame2.winner); // group checks expect(fetchedGame2.group!.id, testgame2.group!.id); expect(fetchedGame2.group!.name, testgame2.group!.name); expect(fetchedGame2.group!.createdAt, testgame2.group!.createdAt); // group members checks expect( fetchedGame2.group!.members.length, testgame2.group!.members.length, ); for (int i = 0; i < testgame2.group!.members.length; i++) { expect( fetchedGame2.group!.members[i].id, testgame2.group!.members[i].id, ); expect( fetchedGame2.group!.members[i].name, testgame2.group!.members[i].name, ); expect( fetchedGame2.group!.members[i].createdAt, testgame2.group!.members[i].createdAt, ); } // players checks for (int i = 0; i < fetchedGame2.players!.length; i++) { expect(fetchedGame2.players![i].id, testgame2.players![i].id); expect(fetchedGame2.players![i].name, testgame2.players![i].name); expect( fetchedGame2.players![i].createdAt, testgame2.players![i].createdAt, ); } }); test('Adding the same game twice does not create duplicates', () async { await database.gameDao.addGame(game: testgame); await database.gameDao.addGame(game: testgame); final gameCount = await database.gameDao.getGameCount(); expect(gameCount, 1); }); test('Game existence check works correctly', () async { var gameExists = await database.gameDao.gameExists(gameId: testgame.id); expect(gameExists, false); await database.gameDao.addGame(game: testgame); gameExists = await database.gameDao.gameExists(gameId: testgame.id); expect(gameExists, true); }); test('Deleting a game works correclty', () async { await database.gameDao.addGame(game: testgame); final gameDeleted = await database.gameDao.deleteGame( gameId: testgame.id, ); expect(gameDeleted, true); final gameExists = await database.gameDao.gameExists(gameId: testgame.id); expect(gameExists, false); }); test('Getting the game count works correctly', () async { var gameCount = await database.gameDao.getGameCount(); expect(gameCount, 0); await database.gameDao.addGame(game: testgame); gameCount = await database.gameDao.getGameCount(); expect(gameCount, 1); await database.gameDao.addGame(game: testgame2); gameCount = await database.gameDao.getGameCount(); expect(gameCount, 2); await database.gameDao.deleteGame(gameId: testgame.id); gameCount = await database.gameDao.getGameCount(); expect(gameCount, 1); await database.gameDao.deleteGame(gameId: testgame2.id); gameCount = await database.gameDao.getGameCount(); expect(gameCount, 0); }); // TODO: Implement test('Adding a player to a game works correclty', () async {}); // TODO: Implement test('Adding a group to a game works correclty', () async {}); }); }