import 'package:flutter/material.dart'; import 'package:game_tracker/data/db/database.dart'; import 'package:game_tracker/data/dto/game.dart'; import 'package:game_tracker/data/dto/group.dart'; import 'package:game_tracker/data/dto/player.dart'; import 'package:game_tracker/presentation/widgets/tiles/game_history_tile.dart'; import 'package:provider/provider.dart'; import 'package:skeletonizer/skeletonizer.dart'; class GameHistoryView extends StatefulWidget { const GameHistoryView({super.key}); @override State createState() => _GameHistoryViewState(); } class _GameHistoryViewState extends State { late Future> _gameListFuture; late final AppDatabase db; late final List skeletonData = List.filled( 2, Game( name: 'Skeleton Game', group: Group( name: 'Skeleton Group', members: [ Player(name: 'Skeleton Player 1'), Player(name: 'Skeleton Player 2'), ], ), winner: Player(name: 'Skeleton Player 1'), ), ); @override void initState() { super.initState(); db = Provider.of(context, listen: false); _gameListFuture = Future.delayed( const Duration(milliseconds: 250), () => db.gameDao.getAllGames(), ); } @override Widget build(BuildContext context) { return FutureBuilder>( future: _gameListFuture, builder: (BuildContext context, AsyncSnapshot> snapshot) { if (snapshot.hasError) { return const Center( heightFactor: 4, child: Text( 'Error while loading recent games.', ), ); } if (snapshot.connectionState == ConnectionState.done && (!snapshot.hasData || snapshot.data!.isEmpty)) { return const Center( heightFactor: 4, child: Text('No recent games available.'), ); } final bool isLoading = snapshot.connectionState == ConnectionState.waiting; final List games = (isLoading ? skeletonData : (snapshot.data ?? []) ..sort((a, b) => b.createdAt.compareTo(a.createdAt))) .take(2) .toList(); return Skeletonizer( effect: PulseEffect( from: Colors.grey[800]!, to: Colors.grey[600]!, duration: const Duration(milliseconds: 800), ), enabled: isLoading, enableSwitchAnimation: true, switchAnimationConfig: const SwitchAnimationConfig( duration: Duration(milliseconds: 200), switchInCurve: Curves.linear, switchOutCurve: Curves.linear, transitionBuilder: AnimatedSwitcher.defaultTransitionBuilder, layoutBuilder: AnimatedSwitcher.defaultLayoutBuilder, ), child: ListView.builder( padding: const EdgeInsets.only(bottom: 85), itemCount: games.length + 1, itemBuilder: (BuildContext context, int index) { if (index == games.length) { return SizedBox( height: MediaQuery.paddingOf(context).bottom - 20, ); } return GameHistoryTile(game: games[index]); }, ), ); }, ); } }