import 'package:clock/clock.dart'; import 'package:drift/drift.dart'; import 'package:drift/native.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:game_tracker/data/db/database.dart'; import 'package:game_tracker/data/dto/game.dart'; import 'package:game_tracker/data/dto/group.dart'; import 'package:game_tracker/data/dto/player.dart'; void main() { late AppDatabase database; late Player player1; late Player player2; late Player player3; late Player player4; late Player player5; late Group testgroup; late Group testgroup2; late Game testgame1; late Game testgame2; late Game testgameWithPlayer; late Game testgameWithGroup; final fixedDate = DateTime(2025, 19, 11, 00, 11, 23); final fakeClock = Clock(() => fixedDate); setUp(() { database = AppDatabase( DatabaseConnection( NativeDatabase.memory(), // Recommended for widget tests to avoid test errors. closeStreamsSynchronously: true, ), ); withClock(fakeClock, () { player1 = Player(name: 'Alice'); player2 = Player(name: 'Bob'); player3 = Player(name: 'Charlie'); player4 = Player(name: 'Diana'); player5 = Player(name: 'Eve'); testgroup = Group( name: 'Test Group 2', members: [player1, player2, player3], ); testgroup2 = Group(name: 'Test Group 2', members: [player4, player5]); testgame1 = Game( name: 'Test Game', group: testgroup, players: [player4, player5], ); testgame2 = Game( name: 'Second Test Game', group: testgroup2, players: [player1, player2, player3], ); testgameWithPlayer = Game( name: 'Second Test Game', players: [player1, player2, player3], ); testgameWithGroup = Game(name: 'Second Test Game', group: testgroup2); }); }); tearDown(() async { await database.close(); }); group('Game Tests', () { test('Adding and fetching single game works correclty', () async { await database.gameDao.addGame(game: testgame1); final result = await database.gameDao.getGameById(gameId: testgame1.id); expect(result.id, testgame1.id); expect(result.name, testgame1.name); expect(result.winner, testgame1.winner); expect(result.createdAt, testgame1.createdAt); if (result.group != null) { expect(result.group!.members.length, testgroup.members.length); for (int i = 0; i < testgroup.members.length; i++) { expect(result.group!.members[i].id, testgroup.members[i].id); expect(result.group!.members[i].name, testgroup.members[i].name); } } else { fail('Group is null'); } if (result.players != null) { expect(result.players!.length, testgame1.players!.length); for (int i = 0; i < testgame1.players!.length; i++) { expect(result.players![i].id, testgame1.players![i].id); expect(result.players![i].name, testgame1.players![i].name); expect(result.players![i].createdAt, testgame1.players![i].createdAt); } } else { fail('Players is null'); } }); test('Adding and fetching multiple games works correctly', () async { // TODO: Use upcoming addGames() method await database.gameDao.addGame(game: testgame1); await database.gameDao.addGame(game: testgame2); await database.gameDao.addGame(game: testgameWithGroup); await database.gameDao.addGame(game: testgameWithPlayer); final allGames = await database.gameDao.getAllGames(); expect(allGames.length, 4); final testGames = { testgame1.id: testgame1, testgame2.id: testgame2, testgameWithGroup.id: testgameWithGroup, testgameWithPlayer.id: testgameWithPlayer, }; for (final game in allGames) { final expectedGame = testGames[game.id]!; // Game-Checks expect(game.id, expectedGame.id); expect(game.name, expectedGame.name); expect(game.createdAt, expectedGame.createdAt); expect(game.winner, expectedGame.winner); // Group-Checks if (expectedGame.group != null) { expect(game.group!.id, expectedGame.group!.id); expect(game.group!.name, expectedGame.group!.name); expect(game.group!.createdAt, expectedGame.group!.createdAt); // Group Members-Checks expect( game.group!.members.length, expectedGame.group!.members.length, ); for (int i = 0; i < expectedGame.group!.members.length; i++) { expect( game.group!.members[i].id, expectedGame.group!.members[i].id, ); expect( game.group!.members[i].name, expectedGame.group!.members[i].name, ); expect( game.group!.members[i].createdAt, expectedGame.group!.members[i].createdAt, ); } } // Players-Checks if (expectedGame.players != null) { expect(game.players!.length, expectedGame.players!.length); for (int i = 0; i < expectedGame.players!.length; i++) { expect(game.players![i].id, expectedGame.players![i].id); expect(game.players![i].name, expectedGame.players![i].name); expect( game.players![i].createdAt, expectedGame.players![i].createdAt, ); } } } }); test('Adding the same game twice does not create duplicates', () async { await database.gameDao.addGame(game: testgame1); await database.gameDao.addGame(game: testgame1); final gameCount = await database.gameDao.getGameCount(); expect(gameCount, 1); }); test('Game existence check works correctly', () async { var gameExists = await database.gameDao.gameExists(gameId: testgame1.id); expect(gameExists, false); await database.gameDao.addGame(game: testgame1); gameExists = await database.gameDao.gameExists(gameId: testgame1.id); expect(gameExists, true); }); test('Deleting a game works correclty', () async { await database.gameDao.addGame(game: testgame1); final gameDeleted = await database.gameDao.deleteGame( gameId: testgame1.id, ); expect(gameDeleted, true); final gameExists = await database.gameDao.gameExists( gameId: testgame1.id, ); expect(gameExists, false); }); test('Getting the game count works correctly', () async { var gameCount = await database.gameDao.getGameCount(); expect(gameCount, 0); await database.gameDao.addGame(game: testgame1); gameCount = await database.gameDao.getGameCount(); expect(gameCount, 1); await database.gameDao.addGame(game: testgame2); gameCount = await database.gameDao.getGameCount(); expect(gameCount, 2); await database.gameDao.deleteGame(gameId: testgame1.id); gameCount = await database.gameDao.getGameCount(); expect(gameCount, 1); await database.gameDao.deleteGame(gameId: testgame2.id); gameCount = await database.gameDao.getGameCount(); expect(gameCount, 0); }); }); }