import 'package:clock/clock.dart'; import 'package:drift/drift.dart'; import 'package:drift/native.dart'; import 'package:flutter_test/flutter_test.dart'; import 'package:game_tracker/data/db/database.dart'; import 'package:game_tracker/data/dto/game.dart'; import 'package:game_tracker/data/dto/group.dart'; import 'package:game_tracker/data/dto/player.dart'; void main() { late AppDatabase database; late Player testPlayer1; late Player testPlayer2; late Player testPlayer3; late Player testPlayer4; late Player testPlayer5; late Player testPlayer6; late Group testgroup; late Game testGameOnlyGroup; late Game testGameOnlyPlayers; final fixedDate = DateTime(2025, 19, 11, 00, 11, 23); final fakeClock = Clock(() => fixedDate); setUp(() { database = AppDatabase( DatabaseConnection( NativeDatabase.memory(), // Recommended for widget tests to avoid test errors. closeStreamsSynchronously: true, ), ); withClock(fakeClock, () { testPlayer1 = Player(name: 'Alice'); testPlayer2 = Player(name: 'Bob'); testPlayer3 = Player(name: 'Charlie'); testPlayer4 = Player(name: 'Diana'); testPlayer5 = Player(name: 'Eve'); testPlayer6 = Player(name: 'Frank'); testgroup = Group( name: 'Test Group', members: [testPlayer1, testPlayer2, testPlayer3], ); testGameOnlyGroup = Game(name: 'Test Game with Group', group: testgroup); testGameOnlyPlayers = Game( name: 'Test Game with Players', players: [testPlayer4, testPlayer5, testPlayer6], ); }); }); tearDown(() async { await database.close(); }); group('Player-Game Tests', () { test('Game has player works correctly', () async { await database.gameDao.addGame(game: testGameOnlyGroup); await database.playerDao.addPlayer(player: testPlayer1); var gameHasPlayers = await database.playerGameDao.gameHasPlayers( gameId: testGameOnlyGroup.id, ); expect(gameHasPlayers, false); await database.playerGameDao.addPlayerToGame( gameId: testGameOnlyGroup.id, playerId: testPlayer1.id, ); gameHasPlayers = await database.playerGameDao.gameHasPlayers( gameId: testGameOnlyGroup.id, ); expect(gameHasPlayers, true); }); test('Adding a player to a game works correctly', () async { await database.gameDao.addGame(game: testGameOnlyGroup); await database.playerDao.addPlayer(player: testPlayer5); await database.playerGameDao.addPlayerToGame( gameId: testGameOnlyGroup.id, playerId: testPlayer5.id, ); var playerAdded = await database.playerGameDao.isPlayerInGame( gameId: testGameOnlyGroup.id, playerId: testPlayer5.id, ); expect(playerAdded, true); playerAdded = await database.playerGameDao.isPlayerInGame( gameId: testGameOnlyGroup.id, playerId: '', ); expect(playerAdded, false); }); test('Removing player from game works correctly', () async { await database.gameDao.addGame(game: testGameOnlyPlayers); final playerToRemove = testGameOnlyPlayers.players![0]; final removed = await database.playerGameDao.removePlayerFromGame( playerId: playerToRemove.id, gameId: testGameOnlyPlayers.id, ); expect(removed, true); final result = await database.gameDao.getGameById( gameId: testGameOnlyPlayers.id, ); expect(result.players!.length, testGameOnlyPlayers.players!.length - 1); final playerExists = result.players!.any( (p) => p.id == playerToRemove.id, ); expect(playerExists, false); }); test('Retrieving players of a game works correctly', () async { await database.gameDao.addGame(game: testGameOnlyPlayers); final players = await database.playerGameDao.getPlayersOfGame( gameId: testGameOnlyPlayers.id, ); if (players == null) { fail('Players should not be null'); } for (int i = 0; i < players.length; i++) { expect(players[i].id, testGameOnlyPlayers.players![i].id); expect(players[i].name, testGameOnlyPlayers.players![i].name); expect(players[i].createdAt, testGameOnlyPlayers.players![i].createdAt); } }); test('Updating the games players works coreclty', () async { await database.gameDao.addGame(game: testGameOnlyPlayers); final newPlayers = [testPlayer1, testPlayer2, testPlayer4]; await database.playerDao.addPlayersAsList(players: newPlayers); // First, remove all existing players final existingPlayers = await database.playerGameDao.getPlayersOfGame( gameId: testGameOnlyPlayers.id, ); if (existingPlayers == null || existingPlayers.isEmpty) { fail('Existing players should not be null or empty'); } await database.playerGameDao.updatePlayersFromGame( gameId: testGameOnlyPlayers.id, newPlayer: newPlayers, ); final updatedPlayers = await database.playerGameDao.getPlayersOfGame( gameId: testGameOnlyPlayers.id, ); if (updatedPlayers == null) { fail('Updated players should not be null'); } expect(updatedPlayers.length, newPlayers.length); /// Create a map of new players for easy lookup final testPlayers = {for (var p in newPlayers) p.id: p}; /// Verify each updated player matches the new players for (final player in updatedPlayers) { final testPlayer = testPlayers[player.id]!; expect(player.id, testPlayer.id); expect(player.name, testPlayer.name); expect(player.createdAt, testPlayer.createdAt); } }); }); }