185 lines
5.7 KiB
Dart
185 lines
5.7 KiB
Dart
import 'package:clock/clock.dart';
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import 'package:drift/drift.dart';
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import 'package:drift/native.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/dto/game.dart';
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import 'package:game_tracker/data/dto/group.dart';
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import 'package:game_tracker/data/dto/player.dart';
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void main() {
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late AppDatabase database;
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late Player testPlayer1;
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late Player testPlayer2;
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late Player testPlayer3;
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late Player testPlayer4;
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late Player testPlayer5;
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late Player testPlayer6;
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late Group testgroup;
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late Game testGameOnlyGroup;
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late Game testGameOnlyPlayers;
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final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
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final fakeClock = Clock(() => fixedDate);
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setUp(() {
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database = AppDatabase(
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DatabaseConnection(
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NativeDatabase.memory(),
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// Recommended for widget tests to avoid test errors.
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closeStreamsSynchronously: true,
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),
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);
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withClock(fakeClock, () {
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testPlayer1 = Player(name: 'Alice');
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testPlayer2 = Player(name: 'Bob');
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testPlayer3 = Player(name: 'Charlie');
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testPlayer4 = Player(name: 'Diana');
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testPlayer5 = Player(name: 'Eve');
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testPlayer6 = Player(name: 'Frank');
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testgroup = Group(
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name: 'Test Group',
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members: [testPlayer1, testPlayer2, testPlayer3],
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);
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testGameOnlyGroup = Game(name: 'Test Game with Group', group: testgroup);
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testGameOnlyPlayers = Game(
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name: 'Test Game with Players',
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players: [testPlayer4, testPlayer5, testPlayer6],
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);
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});
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});
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tearDown(() async {
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await database.close();
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});
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group('Player-Game Tests', () {
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test('Game has player works correctly', () async {
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await database.gameDao.addGame(game: testGameOnlyGroup);
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await database.playerDao.addPlayer(player: testPlayer1);
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var gameHasPlayers = await database.playerGameDao.gameHasPlayers(
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gameId: testGameOnlyGroup.id,
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);
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expect(gameHasPlayers, false);
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await database.playerGameDao.addPlayerToGame(
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gameId: testGameOnlyGroup.id,
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playerId: testPlayer1.id,
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);
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gameHasPlayers = await database.playerGameDao.gameHasPlayers(
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gameId: testGameOnlyGroup.id,
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);
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expect(gameHasPlayers, true);
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});
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test('Adding a player to a game works correctly', () async {
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await database.gameDao.addGame(game: testGameOnlyGroup);
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await database.playerDao.addPlayer(player: testPlayer5);
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await database.playerGameDao.addPlayerToGame(
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gameId: testGameOnlyGroup.id,
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playerId: testPlayer5.id,
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);
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var playerAdded = await database.playerGameDao.isPlayerInGame(
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gameId: testGameOnlyGroup.id,
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playerId: testPlayer5.id,
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);
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expect(playerAdded, true);
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playerAdded = await database.playerGameDao.isPlayerInGame(
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gameId: testGameOnlyGroup.id,
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playerId: '',
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);
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expect(playerAdded, false);
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});
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test('Removing player from game works correctly', () async {
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await database.gameDao.addGame(game: testGameOnlyPlayers);
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final playerToRemove = testGameOnlyPlayers.players![0];
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final removed = await database.playerGameDao.removePlayerFromGame(
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playerId: playerToRemove.id,
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gameId: testGameOnlyPlayers.id,
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);
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expect(removed, true);
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final result = await database.gameDao.getGameById(
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gameId: testGameOnlyPlayers.id,
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);
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expect(result.players!.length, testGameOnlyPlayers.players!.length - 1);
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final playerExists = result.players!.any(
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(p) => p.id == playerToRemove.id,
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);
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expect(playerExists, false);
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});
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test('Retrieving players of a game works correctly', () async {
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await database.gameDao.addGame(game: testGameOnlyPlayers);
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final players = await database.playerGameDao.getPlayersOfGame(
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gameId: testGameOnlyPlayers.id,
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);
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if (players == null) {
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fail('Players should not be null');
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}
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for (int i = 0; i < players.length; i++) {
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expect(players[i].id, testGameOnlyPlayers.players![i].id);
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expect(players[i].name, testGameOnlyPlayers.players![i].name);
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expect(players[i].createdAt, testGameOnlyPlayers.players![i].createdAt);
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}
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});
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test('Updating the games players works coreclty', () async {
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await database.gameDao.addGame(game: testGameOnlyPlayers);
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final newPlayers = [testPlayer1, testPlayer2, testPlayer4];
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await database.playerDao.addPlayersAsList(players: newPlayers);
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// First, remove all existing players
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final existingPlayers = await database.playerGameDao.getPlayersOfGame(
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gameId: testGameOnlyPlayers.id,
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);
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print('existingPlayers: $existingPlayers');
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if (existingPlayers == null || existingPlayers.isEmpty) {
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fail('Existing players should not be null or empty');
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}
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await database.playerGameDao.updatePlayersFromGame(
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gameId: testGameOnlyPlayers.id,
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newPlayer: newPlayers,
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);
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final updatedPlayers = await database.playerGameDao.getPlayersOfGame(
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gameId: testGameOnlyPlayers.id,
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);
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if (updatedPlayers == null) {
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fail('Updated players should not be null');
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}
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expect(updatedPlayers.length, newPlayers.length);
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/// Create a map of new players for easy lookup
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final testPlayers = {for (var p in newPlayers) p.id: p};
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/// Verify each updated player matches the new players
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for (final player in updatedPlayers) {
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final testPlayer = testPlayers[player.id]!;
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expect(player.id, testPlayer.id);
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expect(player.name, testPlayer.name);
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expect(player.createdAt, testPlayer.createdAt);
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}
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});
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});
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}
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