Files
game-tracker/test/db_tests/game_test.dart
2025-11-21 00:07:29 +01:00

301 lines
9.5 KiB
Dart

import 'package:clock/clock.dart';
import 'package:drift/drift.dart';
import 'package:drift/native.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
void main() {
late AppDatabase database;
late Player player1;
late Player player2;
late Player player3;
late Player player4;
late Player player5;
late Player player6;
late Group testgroup;
late Group testgroup2;
late Game testgame;
late Game testgame2;
late Game testgame3;
final fixedDate = DateTime(2025, 19, 11, 00, 11, 23);
final fakeClock = Clock(() => fixedDate);
setUp(() {
database = AppDatabase(
DatabaseConnection(
NativeDatabase.memory(),
// Recommended for widget tests to avoid test errors.
closeStreamsSynchronously: true,
),
);
withClock(fakeClock, () {
player1 = Player(name: 'Alice');
player2 = Player(name: 'Bob');
player3 = Player(name: 'Charlie');
player4 = Player(name: 'Diana');
player5 = Player(name: 'Eve');
player6 = Player(name: 'Frank');
testgroup = Group(
name: 'Test Group',
members: [player1, player2, player3],
);
testgroup2 = Group(
name: 'Test Group',
members: [player1, player2, player3],
);
testgame = Game(
name: 'Test Game',
group: testgroup,
players: [player4, player5],
);
testgame2 = Game(
name: 'Second Test Game',
group: testgroup2,
players: [player1, player2, player3],
);
testgame3 = Game(name: 'Third Test Game', players: [player4, player5]);
});
});
tearDown(() async {
await database.close();
});
group('Game Tests', () {
test('Adding and fetching single game works correclty', () async {
await database.gameDao.addGame(game: testgame);
final result = await database.gameDao.getGameById(gameId: testgame.id);
expect(result.id, testgame.id);
expect(result.name, testgame.name);
expect(result.winner, testgame.winner);
expect(result.createdAt, testgame.createdAt);
if (result.group != null) {
expect(result.group!.members.length, testgroup.members.length);
for (int i = 0; i < testgroup.members.length; i++) {
expect(result.group!.members[i].id, testgroup.members[i].id);
expect(result.group!.members[i].name, testgroup.members[i].name);
}
} else {
fail('Group is null');
}
if (result.players != null) {
expect(result.players!.length, testgame.players!.length);
for (int i = 0; i < testgame.players!.length; i++) {
expect(result.players![i].id, testgame.players![i].id);
expect(result.players![i].name, testgame.players![i].name);
expect(result.players![i].createdAt, testgame.players![i].createdAt);
}
} else {
fail('Players is null');
}
});
// TODO: Use upcoming addGames() method
test('Adding and fetching multiple games works correclty', () async {
await database.gameDao.addGame(game: testgame);
await database.gameDao.addGame(game: testgame2);
final allGames = await database.gameDao.getAllGames();
expect(allGames.length, 2);
final fetchedGame1 = allGames.firstWhere((g) => g.id == testgame.id);
// game checks
expect(fetchedGame1.id, testgame.id);
expect(fetchedGame1.name, testgame.name);
expect(fetchedGame1.createdAt, testgame.createdAt);
expect(fetchedGame1.winner, testgame.winner);
// group checks
expect(fetchedGame1.group!.id, testgame.group!.id);
expect(fetchedGame1.group!.name, testgame.group!.name);
expect(fetchedGame1.group!.createdAt, testgame.group!.createdAt);
// group members checks
expect(
fetchedGame1.group!.members.length,
testgame.group!.members.length,
);
for (int i = 0; i < testgame.group!.members.length; i++) {
expect(
fetchedGame1.group!.members[i].id,
testgame.group!.members[i].id,
);
expect(
fetchedGame1.group!.members[i].name,
testgame.group!.members[i].name,
);
expect(
fetchedGame1.group!.members[i].createdAt,
testgame.group!.members[i].createdAt,
);
}
// players checks
for (int i = 0; i < fetchedGame1.players!.length; i++) {
expect(fetchedGame1.players![i].id, testgame.players![i].id);
expect(fetchedGame1.players![i].name, testgame.players![i].name);
expect(
fetchedGame1.players![i].createdAt,
testgame.players![i].createdAt,
);
}
final fetchedGame2 = allGames.firstWhere((g) => g.id == testgame2.id);
// game checks
expect(fetchedGame2.id, testgame2.id);
expect(fetchedGame2.name, testgame2.name);
expect(fetchedGame2.createdAt, testgame2.createdAt);
expect(fetchedGame2.winner, testgame2.winner);
// group checks
expect(fetchedGame2.group!.id, testgame2.group!.id);
expect(fetchedGame2.group!.name, testgame2.group!.name);
expect(fetchedGame2.group!.createdAt, testgame2.group!.createdAt);
// group members checks
expect(
fetchedGame2.group!.members.length,
testgame2.group!.members.length,
);
for (int i = 0; i < testgame2.group!.members.length; i++) {
expect(
fetchedGame2.group!.members[i].id,
testgame2.group!.members[i].id,
);
expect(
fetchedGame2.group!.members[i].name,
testgame2.group!.members[i].name,
);
expect(
fetchedGame2.group!.members[i].createdAt,
testgame2.group!.members[i].createdAt,
);
}
// players checks
for (int i = 0; i < fetchedGame2.players!.length; i++) {
expect(fetchedGame2.players![i].id, testgame2.players![i].id);
expect(fetchedGame2.players![i].name, testgame2.players![i].name);
expect(
fetchedGame2.players![i].createdAt,
testgame2.players![i].createdAt,
);
}
});
test('Adding the same game twice does not create duplicates', () async {
await database.gameDao.addGame(game: testgame);
await database.gameDao.addGame(game: testgame);
final gameCount = await database.gameDao.getGameCount();
expect(gameCount, 1);
});
test('Game existence check works correctly', () async {
var gameExists = await database.gameDao.gameExists(gameId: testgame.id);
expect(gameExists, false);
await database.gameDao.addGame(game: testgame);
gameExists = await database.gameDao.gameExists(gameId: testgame.id);
expect(gameExists, true);
});
test('Deleting a game works correclty', () async {
await database.gameDao.addGame(game: testgame);
final gameDeleted = await database.gameDao.deleteGame(
gameId: testgame.id,
);
expect(gameDeleted, true);
final gameExists = await database.gameDao.gameExists(gameId: testgame.id);
expect(gameExists, false);
});
test('Getting the game count works correctly', () async {
var gameCount = await database.gameDao.getGameCount();
expect(gameCount, 0);
await database.gameDao.addGame(game: testgame);
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 1);
await database.gameDao.addGame(game: testgame2);
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 2);
await database.gameDao.deleteGame(gameId: testgame.id);
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 1);
await database.gameDao.deleteGame(gameId: testgame2.id);
gameCount = await database.gameDao.getGameCount();
expect(gameCount, 0);
});
test(
'Adding and removing player to and from a game works correclty',
() async {
database.gameDao.addGame(game: testgame);
database.playerDao.addPlayer(player: player6);
database.playerGameDao.addPlayerToGame(
gameId: testgame.id,
playerId: player6.id,
);
var playerInGame = await database.playerGameDao.isPlayerInGame(
gameId: testgame.id,
playerId: player6.id,
);
expect(playerInGame, true);
final playerRemoved = await database.playerGameDao.removePlayerFromGame(
gameId: testgame.id,
playerId: player6.id,
);
expect(playerRemoved, true);
playerInGame = await database.playerGameDao.isPlayerInGame(
gameId: testgame.id,
playerId: player6.id,
);
expect(playerInGame, false);
},
);
test(
'Adding and removing a group to and from a game works correclty',
() async {
database.gameDao.addGame(game: testgame3);
database.groupDao.addGroup(group: testgroup);
database.groupGameDao.addGroupToGame(testgame3.id, testgroup.id);
var gameHasGroup = await database.groupGameDao.gameHasGroup(
gameId: testgame3.id,
);
expect(gameHasGroup, true);
final groupRemoved = await database.groupGameDao.removeGroupFromGame(
gameId: testgame3.id,
);
expect(groupRemoved, true);
gameHasGroup = await database.groupGameDao.gameHasGroup(
gameId: testgame3.id,
);
expect(gameHasGroup, false);
},
);
});
}