274 lines
11 KiB
Dart
274 lines
11 KiB
Dart
import 'dart:math';
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import 'package:flutter/material.dart';
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import 'package:fluttericon/rpg_awesome_icons.dart';
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import 'package:tallee/core/common.dart';
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import 'package:tallee/core/custom_theme.dart';
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import 'package:tallee/core/enums.dart';
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import 'package:tallee/data/models/game.dart';
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import 'package:tallee/data/models/group.dart';
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import 'package:tallee/data/models/player.dart';
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import 'package:tallee/data/models/statistic.dart';
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import 'package:tallee/l10n/generated/app_localizations.dart';
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import 'package:tallee/presentation/widgets/tiles/info_tile.dart';
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class StatisticsTile extends StatelessWidget {
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/// A tile widget that displays statistical data using horizontal bars.
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/// - [icon]: The icon displayed next to the title.
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/// - [title]: The title text displayed on the tile.
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/// - [width]: The width of the tile.
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/// - [values]: A list of tuples containing labels and their corresponding numeric values.
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/// - [itemCount]: The maximum number of items to display.
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/// - [barColor]: The color of the bars representing the values.
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const StatisticsTile({
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super.key,
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required this.icon,
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required this.title,
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required this.width,
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required this.values,
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required this.barColor,
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required this.statistic,
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});
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/// The icon displayed next to the title.
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final IconData icon;
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/// The title text displayed on the tile.
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final String title;
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/// The width of the tile.
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final double width;
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/// A list of tuples containing labels and their corresponding numeric values.
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final List<(Player, num)> values;
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/// The color of the bars representing the values.
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final Color barColor;
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final Statistic statistic;
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@override
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Widget build(BuildContext context) {
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final loc = AppLocalizations.of(context);
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return InfoTile(
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width: width,
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title: title,
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icon: icon,
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content: Padding(
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padding: const EdgeInsets.symmetric(horizontal: 8.0),
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child: Visibility(
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visible: values.isNotEmpty,
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// No data avaiable message
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replacement: Center(
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heightFactor: 4,
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child: Text(loc.no_data_available),
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),
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// Bar chart
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child: LayoutBuilder(
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builder: (context, constraints) {
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final maxBarWidth = constraints.maxWidth * 0.8;
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final displayCount = min(values.length, statistic.displayCount);
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final displayValues = values.take(displayCount).toList();
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final maxVal = displayValues.isNotEmpty
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? displayValues.fold<num>(
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0,
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(currentMax, entry) =>
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entry.$2 > currentMax ? entry.$2 : currentMax,
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)
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: 0;
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return Column(
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children: [
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// Bars
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...List.generate(displayCount, (index) {
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/// Fraction of wins
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final double fraction = (maxVal > 0)
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? (displayValues[index].$2 / maxVal)
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: 0.0;
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/// Calculated width for current the bar
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final double barWidth = (maxBarWidth * fraction).clamp(
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0.0,
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maxBarWidth,
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);
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return Padding(
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padding: const EdgeInsets.symmetric(vertical: 2.0),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.start,
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children: [
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SizedBox(
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width: maxBarWidth,
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child: Stack(
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clipBehavior: Clip.hardEdge,
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children: [
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// Bar
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Container(
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height: 24,
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width: barWidth,
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decoration: BoxDecoration(
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borderRadius: BorderRadius.circular(4),
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color: barColor,
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),
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),
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// Player
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Padding(
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padding: const EdgeInsets.only(left: 4.0),
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child: RichText(
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maxLines: 1,
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softWrap: false,
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overflow: TextOverflow.ellipsis,
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text: TextSpan(
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style: DefaultTextStyle.of(context).style,
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children: [
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TextSpan(
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text: displayValues[index].$1.name,
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style: TextStyle(
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fontSize: 16,
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fontWeight: FontWeight.bold,
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color:
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barColor ==
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getColorFromAppColor(
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AppColor.yellow,
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)
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? const Color(0xFF101010)
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: CustomTheme.textColor,
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),
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),
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TextSpan(
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text: getNameCountText(
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displayValues[index].$1,
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),
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style: TextStyle(
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fontSize: 14,
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fontWeight: FontWeight.bold,
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color:
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(barColor ==
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getColorFromAppColor(
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AppColor.yellow,
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)
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? const Color(
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0xFF101010,
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)
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: CustomTheme.textColor)
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.withAlpha(150),
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),
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),
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],
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),
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),
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),
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],
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),
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),
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const Spacer(),
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// Value
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Center(
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child: Text(
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displayValues[index].$2 <= 1 &&
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displayValues[index].$2 is double
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? displayValues[index].$2.toStringAsFixed(2)
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: displayValues[index].$2.toString(),
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textAlign: TextAlign.center,
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style: const TextStyle(
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fontSize: 16,
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fontWeight: FontWeight.bold,
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),
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),
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),
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],
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),
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);
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}),
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// Group & Game info
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if (statistic.selectedGames != null ||
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statistic.selectedGroups != null)
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Padding(
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padding: const EdgeInsets.only(top: 8.0),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.start,
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children: [
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// Game
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if (hasGroup)
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Row(
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spacing: 8,
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children: [
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const Icon(
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RpgAwesome.clovers_card,
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color: CustomTheme.hintColor,
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size: 20,
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),
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Text(
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getGameText(statistic.selectedGames!),
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style: const TextStyle(
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fontSize: 14,
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fontWeight: FontWeight.bold,
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color: CustomTheme.hintColor,
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),
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overflow: TextOverflow.ellipsis,
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),
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],
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),
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if (hasGroup && hasGame) const SizedBox(width: 20),
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// Group
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if (hasGroup)
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Row(
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spacing: 8,
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children: [
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const Icon(
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Icons.groups,
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color: CustomTheme.hintColor,
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),
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Text(
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getGroupText(statistic.selectedGroups!),
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style: const TextStyle(
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fontSize: 14,
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fontWeight: FontWeight.bold,
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color: CustomTheme.hintColor,
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),
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overflow: TextOverflow.ellipsis,
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),
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],
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),
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],
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),
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),
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],
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);
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},
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),
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),
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),
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);
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}
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String getGroupText(List<Group> groups) {
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var text = groups[0].name;
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if (groups.length > 1) {
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return '$text + ${groups.length - 1}';
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}
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return text;
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}
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String getGameText(List<Game> games) {
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var text = games[0].name;
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if (games.length > 1) {
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return '$text + ${games.length - 1}';
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}
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return text;
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}
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bool get hasGroup =>
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statistic.selectedGroups != null && statistic.selectedGroups!.isNotEmpty;
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bool get hasGame =>
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statistic.selectedGames != null && statistic.selectedGames!.isNotEmpty;
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}
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