Files
game-tracker/lib/presentation/views/main_menu/game_history_view.dart
Yannick 4591a6857d
Some checks failed
Pull Request Pipeline / test (pull_request) Successful in 2m0s
Pull Request Pipeline / lint (pull_request) Failing after 2m6s
change skeleton names
2025-11-24 11:39:56 +01:00

112 lines
3.5 KiB
Dart

import 'package:flutter/material.dart';
import 'package:game_tracker/data/db/database.dart';
import 'package:game_tracker/data/dto/game.dart';
import 'package:game_tracker/data/dto/group.dart';
import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/tiles/game_history_tile.dart';
import 'package:provider/provider.dart';
import 'package:skeletonizer/skeletonizer.dart';
class GameHistoryView extends StatefulWidget {
const GameHistoryView({super.key});
@override
State<GameHistoryView> createState() => _GameHistoryViewState();
}
class _GameHistoryViewState extends State<GameHistoryView> {
late Future<List<Game>> _gameListFuture;
late final AppDatabase db;
late final List<Game> skeletonData = List.filled(
10,
Game(
name: 'Skeleton Game',
group: Group(
name: 'Skeleton Group',
members: [
Player(name: 'Player 1'),
Player(name: 'Player 2'),
Player(name: 'Player 3'),
Player(name: 'Long Name Player 4'),
Player(name: 'Player 5'),
],
),
winner: Player(name: 'Skeleton Player 1'),
players: [
Player(name: 'Skeleton Player 6')
],
),
);
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
_gameListFuture = db.gameDao.getAllGames();
Future.wait([_gameListFuture]).then((result) async {
await Future.delayed(const Duration(milliseconds: 250));
});
}
@override
Widget build(BuildContext context) {
return FutureBuilder<List<Game>>(
future: _gameListFuture,
builder: (BuildContext context, AsyncSnapshot<List<Game>> snapshot) {
if (snapshot.hasError) {
return const Center(
heightFactor: 4,
child: Text(
'Error while loading recent games.',
),
);
}
if (snapshot.connectionState == ConnectionState.done &&
(!snapshot.hasData || snapshot.data!.isEmpty)) {
return const Center(
heightFactor: 4,
child: Text('No recent games available.'),
);
}
final bool isLoading = snapshot.connectionState == ConnectionState.waiting;
final List<Game> games = (isLoading
? skeletonData
: (snapshot.data ?? [])
..sort((a, b) => b.createdAt.compareTo(a.createdAt)))
.toList();
return Skeletonizer(
effect: PulseEffect(
from: Colors.grey[800]!,
to: Colors.grey[600]!,
duration: const Duration(milliseconds: 800),
),
enabled: isLoading,
enableSwitchAnimation: true,
switchAnimationConfig: const SwitchAnimationConfig(
duration: Duration(milliseconds: 200),
switchInCurve: Curves.linear,
switchOutCurve: Curves.linear,
transitionBuilder: AnimatedSwitcher.defaultTransitionBuilder,
layoutBuilder: AnimatedSwitcher.defaultLayoutBuilder,
),
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: games.length + 1,
itemBuilder: (BuildContext context, int index) {
if (index == games.length) {
return SizedBox(
height: MediaQuery.paddingOf(context).bottom - 20,
);
}
return GameHistoryTile(game: games[index]);
},
),
);
},
);
}
}