621 lines
16 KiB
Dart
621 lines
16 KiB
Dart
import 'dart:async';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/widgets.dart';
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import 'package:flutter_localizations/flutter_localizations.dart';
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import 'package:intl/intl.dart' as intl;
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import 'app_localizations_de.dart';
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import 'app_localizations_en.dart';
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// ignore_for_file: type=lint
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/// Callers can lookup localized strings with an instance of AppLocalizations
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/// returned by `AppLocalizations.of(context)`.
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///
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/// Applications need to include `AppLocalizations.delegate()` in their app's
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/// `localizationDelegates` list, and the locales they support in the app's
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/// `supportedLocales` list. For example:
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///
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/// ```dart
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/// import 'generated/app_localizations.dart';
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///
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/// return MaterialApp(
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/// localizationsDelegates: AppLocalizations.localizationsDelegates,
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/// supportedLocales: AppLocalizations.supportedLocales,
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/// home: MyApplicationHome(),
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/// );
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/// ```
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///
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/// ## Update pubspec.yaml
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///
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/// Please make sure to update your pubspec.yaml to include the following
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/// packages:
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///
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/// ```yaml
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/// dependencies:
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/// # Internationalization support.
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/// flutter_localizations:
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/// sdk: flutter
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/// intl: any # Use the pinned version from flutter_localizations
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///
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/// # Rest of dependencies
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/// ```
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///
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/// ## iOS Applications
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///
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/// iOS applications define key application metadata, including supported
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/// locales, in an Info.plist file that is built into the application bundle.
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/// To configure the locales supported by your app, you’ll need to edit this
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/// file.
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///
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/// First, open your project’s ios/Runner.xcworkspace Xcode workspace file.
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/// Then, in the Project Navigator, open the Info.plist file under the Runner
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/// project’s Runner folder.
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///
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/// Next, select the Information Property List item, select Add Item from the
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/// Editor menu, then select Localizations from the pop-up menu.
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///
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/// Select and expand the newly-created Localizations item then, for each
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/// locale your application supports, add a new item and select the locale
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/// you wish to add from the pop-up menu in the Value field. This list should
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/// be consistent with the languages listed in the AppLocalizations.supportedLocales
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/// property.
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abstract class AppLocalizations {
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AppLocalizations(String locale)
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: localeName = intl.Intl.canonicalizedLocale(locale.toString());
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final String localeName;
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static AppLocalizations of(BuildContext context) {
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return Localizations.of<AppLocalizations>(context, AppLocalizations)!;
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}
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static const LocalizationsDelegate<AppLocalizations> delegate =
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_AppLocalizationsDelegate();
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/// A list of this localizations delegate along with the default localizations
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/// delegates.
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///
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/// Returns a list of localizations delegates containing this delegate along with
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/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
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/// and GlobalWidgetsLocalizations.delegate.
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///
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/// Additional delegates can be added by appending to this list in
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/// MaterialApp. This list does not have to be used at all if a custom list
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/// of delegates is preferred or required.
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static const List<LocalizationsDelegate<dynamic>> localizationsDelegates =
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<LocalizationsDelegate<dynamic>>[
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delegate,
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GlobalMaterialLocalizations.delegate,
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GlobalCupertinoLocalizations.delegate,
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GlobalWidgetsLocalizations.delegate,
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];
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/// A list of this localizations delegate's supported locales.
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static const List<Locale> supportedLocales = <Locale>[
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Locale('de'),
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Locale('en'),
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];
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/// Label for all players list
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///
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/// In en, this message translates to:
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/// **'All players'**
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String get all_players;
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/// Message when all players are added to selection
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///
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/// In en, this message translates to:
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/// **'All players selected'**
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String get all_players_selected;
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/// Label for amount of matches statistic
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///
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/// In en, this message translates to:
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/// **'Amount of Matches'**
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String get amount_of_matches;
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/// The name of the App
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///
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/// In en, this message translates to:
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/// **'Game Tracker'**
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String get app_name;
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/// Cancel button text
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///
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/// In en, this message translates to:
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/// **'Cancel'**
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String get cancel;
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/// Label for choosing a game
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///
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/// In en, this message translates to:
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/// **'Choose Game'**
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String get choose_game;
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/// Label for choosing a group
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///
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/// In en, this message translates to:
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/// **'Choose Group'**
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String get choose_group;
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/// Label for choosing a ruleset
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///
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/// In en, this message translates to:
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/// **'Choose Ruleset'**
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String get choose_ruleset;
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/// Error message when adding a player fails
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///
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/// In en, this message translates to:
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/// **'Could not add player'**
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String could_not_add_player(Object playerName);
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/// Button text to create a group
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///
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/// In en, this message translates to:
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/// **'Create Group'**
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String get create_group;
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/// Button text to create a match
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///
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/// In en, this message translates to:
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/// **'Create match'**
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String get create_match;
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/// Button text to create a new group
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///
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/// In en, this message translates to:
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/// **'Create new group'**
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String get create_new_group;
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/// Button text to create a new match
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///
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/// In en, this message translates to:
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/// **'Create new match'**
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String get create_new_match;
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/// Success message after deleting data
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///
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/// In en, this message translates to:
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/// **'Data successfully deleted'**
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String get data_successfully_deleted;
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/// Success message after exporting data
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///
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/// In en, this message translates to:
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/// **'Data successfully exported'**
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String get data_successfully_exported;
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/// Success message after importing data
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///
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/// In en, this message translates to:
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/// **'Data successfully imported'**
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String get data_successfully_imported;
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/// Date format for days ago
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///
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/// In en, this message translates to:
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/// **'{count} days ago'**
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String days_ago(int count);
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/// Delete button text
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///
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/// In en, this message translates to:
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/// **'Delete'**
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String get delete;
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/// Confirmation dialog for deleting all data
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///
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/// In en, this message translates to:
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/// **'Delete all data'**
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String get delete_all_data;
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/// Error message when group creation fails
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///
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/// In en, this message translates to:
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/// **'Error while creating group, please try again'**
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String get error_creating_group;
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/// Error message when file cannot be read
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///
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/// In en, this message translates to:
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/// **'Error reading file'**
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String get error_reading_file;
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/// Message when export is canceled
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///
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/// In en, this message translates to:
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/// **'Export canceled'**
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String get export_canceled;
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/// Export data menu item
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///
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/// In en, this message translates to:
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/// **'Export data'**
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String get export_data;
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/// Error message for format exceptions
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///
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/// In en, this message translates to:
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/// **'Format Exception (see console)'**
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String get format_exception;
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/// Game label
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///
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/// In en, this message translates to:
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/// **'Game'**
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String get game;
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/// Placeholder for game name search
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///
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/// In en, this message translates to:
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/// **'Game Name'**
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String get game_name;
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/// Group label
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///
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/// In en, this message translates to:
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/// **'Group'**
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String get group;
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/// Placeholder for group name input
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///
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/// In en, this message translates to:
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/// **'Group name'**
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String get group_name;
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/// Label for groups
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///
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/// In en, this message translates to:
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/// **'Groups'**
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String get groups;
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/// Home tab label
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///
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/// In en, this message translates to:
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/// **'Home'**
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String get home;
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/// Message when import is canceled
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///
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/// In en, this message translates to:
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/// **'Import canceled'**
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String get import_canceled;
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/// Import data menu item
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///
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/// In en, this message translates to:
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/// **'Import data'**
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String get import_data;
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/// Info label
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///
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/// In en, this message translates to:
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/// **'Info'**
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String get info;
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/// Error message for invalid schema
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///
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/// In en, this message translates to:
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/// **'Invalid Schema'**
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String get invalid_schema;
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/// Title for least points ruleset
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///
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/// In en, this message translates to:
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/// **'Least Points'**
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String get least_points;
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/// Message when match is in progress
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///
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/// In en, this message translates to:
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/// **'Match in progress...'**
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String get match_in_progress;
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/// Placeholder for match name input
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///
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/// In en, this message translates to:
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/// **'Match name'**
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String get match_name;
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/// Label for matches
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///
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/// In en, this message translates to:
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/// **'Matches'**
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String get matches;
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/// Menu label
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///
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/// In en, this message translates to:
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/// **'Menu'**
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String get menu;
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/// Title for most points ruleset
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///
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/// In en, this message translates to:
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/// **'Most Points'**
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String get most_points;
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/// Message when no data in the statistic tiles is given
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///
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/// In en, this message translates to:
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/// **'No data available'**
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String get no_data_available;
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/// Message when no groups exist
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///
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/// In en, this message translates to:
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/// **'No groups created yet'**
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String get no_groups_created_yet;
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/// Message when no matches exist
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///
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/// In en, this message translates to:
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/// **'No matches created yet'**
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String get no_matches_created_yet;
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/// Message when no players exist
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///
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/// In en, this message translates to:
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/// **'No players created yet'**
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String get no_players_created_yet;
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/// Message when search returns no results
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///
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/// In en, this message translates to:
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/// **'No players found with that name'**
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String get no_players_found_with_that_name;
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/// Message when no players are selected
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///
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/// In en, this message translates to:
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/// **'No players selected'**
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String get no_players_selected;
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/// Message when no recent matches exist
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///
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/// In en, this message translates to:
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/// **'No recent matches available'**
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String get no_recent_matches_available;
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/// Message when no second match exists
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///
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/// In en, this message translates to:
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/// **'No second match available'**
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String get no_second_match_available;
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/// Message when no statistics are available, because no matches were played yet
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///
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/// In en, this message translates to:
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/// **'No statistics available'**
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String get no_statistics_available;
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/// None option label
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///
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/// In en, this message translates to:
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/// **'None'**
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String get none;
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/// None group option label
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///
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/// In en, this message translates to:
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/// **'None'**
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String get none_group;
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/// Abbreviation for not available
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///
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/// In en, this message translates to:
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/// **'Not available'**
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String get not_available;
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/// Placeholder for player name input
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///
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/// In en, this message translates to:
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/// **'Player name'**
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String get player_name;
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/// Players label
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///
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/// In en, this message translates to:
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/// **'Players'**
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String get players;
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/// Shows the number of players
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///
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/// In en, this message translates to:
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/// **'{count} Players'**
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String players_count(int count);
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/// Title for quick create section
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///
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/// In en, this message translates to:
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/// **'Quick Create'**
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String get quick_create;
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/// Title for recent matches section
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///
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/// In en, this message translates to:
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/// **'Recent Matches'**
|
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String get recent_matches;
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/// Ruleset label
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///
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/// In en, this message translates to:
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/// **'Ruleset'**
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String get ruleset;
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/// Description for least points ruleset
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///
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/// In en, this message translates to:
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/// **'Inverse scoring: the player with the fewest points wins.'**
|
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String get ruleset_least_points;
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/// Description for most points ruleset
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///
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/// In en, this message translates to:
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/// **'Traditional ruleset: the player with the most points wins.'**
|
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String get ruleset_most_points;
|
||
|
||
/// Description for single loser ruleset
|
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///
|
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/// In en, this message translates to:
|
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/// **'Exactly one loser is determined; last place receives the penalty or consequence.'**
|
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String get ruleset_single_loser;
|
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|
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/// Description for single winner ruleset
|
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///
|
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/// In en, this message translates to:
|
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/// **'Exactly one winner is chosen; ties are resolved by a predefined tiebreaker.'**
|
||
String get ruleset_single_winner;
|
||
|
||
/// Hint text for group search input field
|
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///
|
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/// In en, this message translates to:
|
||
/// **'Search for groups'**
|
||
String get search_for_groups;
|
||
|
||
/// Hint text for player search input field
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Search for players'**
|
||
String get search_for_players;
|
||
|
||
/// Label to select the winner
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Select Winner:'**
|
||
String get select_winner;
|
||
|
||
/// Shows the number of selected players
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Selected players'**
|
||
String get selected_players;
|
||
|
||
/// Settings label
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Settings'**
|
||
String get settings;
|
||
|
||
/// Title for single loser ruleset
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Single Loser'**
|
||
String get single_loser;
|
||
|
||
/// Title for single winner ruleset
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Single Winner'**
|
||
String get single_winner;
|
||
|
||
/// Statistics tab label
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Statistics'**
|
||
String get statistics;
|
||
|
||
/// Stats tab label (short)
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Stats'**
|
||
String get stats;
|
||
|
||
/// Success message when adding a player
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Successfully added player {playerName}'**
|
||
String successfully_added_player(String playerName);
|
||
|
||
/// Message when search returns no groups
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'There is no group matching your search'**
|
||
String get there_is_no_group_matching_your_search;
|
||
|
||
/// Warning message for irreversible actions
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'This can\'t be undone'**
|
||
String get this_cannot_be_undone;
|
||
|
||
/// Date format for today
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Today at'**
|
||
String get today_at;
|
||
|
||
/// Undo button text
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Undo'**
|
||
String get undo;
|
||
|
||
/// Error message for unknown exceptions
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Unknown Exception (see console)'**
|
||
String get unknown_exception;
|
||
|
||
/// Winner label
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Winner'**
|
||
String get winner;
|
||
|
||
/// Label for winrate statistic
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Winrate'**
|
||
String get winrate;
|
||
|
||
/// Label for wins statistic
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Wins'**
|
||
String get wins;
|
||
|
||
/// Date format for yesterday
|
||
///
|
||
/// In en, this message translates to:
|
||
/// **'Yesterday at'**
|
||
String get yesterday_at;
|
||
}
|
||
|
||
class _AppLocalizationsDelegate
|
||
extends LocalizationsDelegate<AppLocalizations> {
|
||
const _AppLocalizationsDelegate();
|
||
|
||
@override
|
||
Future<AppLocalizations> load(Locale locale) {
|
||
return SynchronousFuture<AppLocalizations>(lookupAppLocalizations(locale));
|
||
}
|
||
|
||
@override
|
||
bool isSupported(Locale locale) =>
|
||
<String>['de', 'en'].contains(locale.languageCode);
|
||
|
||
@override
|
||
bool shouldReload(_AppLocalizationsDelegate old) => false;
|
||
}
|
||
|
||
AppLocalizations lookupAppLocalizations(Locale locale) {
|
||
// Lookup logic when only language code is specified.
|
||
switch (locale.languageCode) {
|
||
case 'de':
|
||
return AppLocalizationsDe();
|
||
case 'en':
|
||
return AppLocalizationsEn();
|
||
}
|
||
|
||
throw FlutterError(
|
||
'AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely '
|
||
'an issue with the localizations generation tool. Please file an issue '
|
||
'on GitHub with a reproducible sample app and the gen-l10n configuration '
|
||
'that was used.',
|
||
);
|
||
}
|