284 lines
11 KiB
Dart
284 lines
11 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:game_tracker/core/custom_theme.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/dto/player.dart';
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import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
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import 'package:game_tracker/presentation/widgets/text_input/custom_search_bar.dart';
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import 'package:game_tracker/presentation/widgets/tiles/text_icon_list_tile.dart';
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import 'package:game_tracker/presentation/widgets/tiles/text_icon_tile.dart';
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import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
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import 'package:provider/provider.dart';
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class PlayerSelection extends StatefulWidget {
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final Function(List<Player> value) onChanged;
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final List<Player> availablePlayers;
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final List<Player>? initialSelectedPlayers;
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const PlayerSelection({
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super.key,
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required this.onChanged,
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this.availablePlayers = const [],
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this.initialSelectedPlayers,
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});
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@override
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State<PlayerSelection> createState() => _PlayerSelectionState();
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}
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class _PlayerSelectionState extends State<PlayerSelection> {
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List<Player> selectedPlayers = [];
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List<Player> suggestedPlayers = [];
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List<Player> allPlayers = [];
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late final TextEditingController _searchBarController =
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TextEditingController();
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late final AppDatabase db;
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late Future<List<Player>> _allPlayersFuture;
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late final List<Player> skeletonData = List.filled(
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7,
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Player(name: 'Player 0'),
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);
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@override
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void initState() {
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super.initState();
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db = Provider.of<AppDatabase>(context, listen: false);
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loadPlayerList();
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}
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void loadPlayerList() {
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_allPlayersFuture = Future.delayed(
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const Duration(milliseconds: 250),
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() => db.playerDao.getAllPlayers(),
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);
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suggestedPlayers = skeletonData;
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_allPlayersFuture.then((loadedPlayers) {
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setState(() {
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// If a list of available players is provided, use that list.
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if (widget.availablePlayers.isNotEmpty) {
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widget.availablePlayers.sort((a, b) => a.name.compareTo(b.name));
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allPlayers = [...widget.availablePlayers];
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suggestedPlayers = [...allPlayers];
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if (widget.initialSelectedPlayers != null) {
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// Ensures that only players available for selection are pre-selected.
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selectedPlayers = widget.initialSelectedPlayers!
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.where(
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(p) => widget.availablePlayers.any(
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(available) => available.id == p.id,
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),
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)
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.toList();
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}
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} else {
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// Otherwise, use the loaded players from the database.
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loadedPlayers.sort((a, b) => a.name.compareTo(b.name));
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allPlayers = [...loadedPlayers];
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suggestedPlayers = [...loadedPlayers];
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}
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});
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});
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}
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@override
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Widget build(BuildContext context) {
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return Container(
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margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
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padding: const EdgeInsets.symmetric(vertical: 10, horizontal: 10),
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decoration: CustomTheme.standardBoxDecoration,
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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CustomSearchBar(
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controller: _searchBarController,
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constraints: const BoxConstraints(maxHeight: 45, minHeight: 45),
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hintText: 'Search for players',
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trailingButtonShown: true,
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trailingButtonicon: Icons.add_circle,
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trailingButtonEnabled: _searchBarController.text.trim().isNotEmpty,
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onTrailingButtonPressed: () async {
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addNewPlayerFromSearch(context: context);
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},
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onChanged: (value) {
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setState(() {
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// Filters the list of suggested players based on the search input.
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if (value.isEmpty) {
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// If the search is empty, it shows all unselected players.
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suggestedPlayers = allPlayers.where((player) {
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return !selectedPlayers.contains(player);
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}).toList();
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} else {
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// If there is input, it filters by name match (case-insensitive) and ensures
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// that already selected players are excluded from the results.
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suggestedPlayers = allPlayers.where((player) {
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final bool nameMatches = player.name.toLowerCase().contains(
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value.toLowerCase(),
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);
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final bool isNotSelected = !selectedPlayers.contains(
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player,
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);
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return nameMatches && isNotSelected;
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}).toList();
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}
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});
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},
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),
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const SizedBox(height: 10),
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Text(
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'Selected players: (${selectedPlayers.length})',
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style: const TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
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),
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const SizedBox(height: 10),
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Wrap(
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alignment: WrapAlignment.start,
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crossAxisAlignment: WrapCrossAlignment.start,
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spacing: 8.0,
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runSpacing: 8.0,
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children: <Widget>[
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// Generates a TextIconTile for each selected player.
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for (var player in selectedPlayers)
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TextIconTile(
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text: player.name,
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onIconTap: () {
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setState(() {
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// Removes the player from the selection and notifies the parent.
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final currentSearch = _searchBarController.text
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.toLowerCase();
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selectedPlayers.remove(player);
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widget.onChanged([...selectedPlayers]);
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// If the player matches the current search query (or search is empty),
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// they are added back to the suggestions and the list is re-sorted.
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if (currentSearch.isEmpty ||
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player.name.toLowerCase().contains(currentSearch)) {
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suggestedPlayers.add(player);
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}
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});
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},
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),
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],
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),
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const SizedBox(height: 10),
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const Text(
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'All players:',
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style: TextStyle(fontSize: 16, fontWeight: FontWeight.bold),
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),
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const SizedBox(height: 10),
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FutureBuilder(
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future: _allPlayersFuture,
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builder:
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(BuildContext context, AsyncSnapshot<List<Player>> snapshot) {
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if (snapshot.hasError) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.report,
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title: 'Error',
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message: 'Player data couldn\'t\nbe loaded.',
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),
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);
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}
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bool doneLoading =
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snapshot.connectionState == ConnectionState.done;
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bool snapshotDataEmpty =
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!snapshot.hasData || snapshot.data!.isEmpty;
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if (doneLoading &&
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(snapshotDataEmpty && allPlayers.isEmpty)) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.info,
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title: 'Info',
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message: 'No players created yet.',
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),
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);
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}
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final bool isLoading =
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snapshot.connectionState == ConnectionState.waiting;
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return Expanded(
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child: AppSkeleton(
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enabled: isLoading,
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child: Visibility(
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visible:
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(suggestedPlayers.isEmpty && allPlayers.isNotEmpty),
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replacement: ListView.builder(
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itemCount: suggestedPlayers.length,
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itemBuilder: (BuildContext context, int index) {
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return TextIconListTile(
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text: suggestedPlayers[index].name,
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onPressed: () {
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setState(() {
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if (!selectedPlayers.contains(
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suggestedPlayers[index],
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)) {
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selectedPlayers.add(
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suggestedPlayers[index],
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);
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widget.onChanged([...selectedPlayers]);
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suggestedPlayers.remove(
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suggestedPlayers[index],
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);
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}
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});
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},
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);
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},
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),
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child: TopCenteredMessage(
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icon: Icons.info,
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title: 'Info',
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message: (selectedPlayers.length == allPlayers.length)
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? 'No more players to add.'
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: 'No players found with that name.',
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),
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),
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),
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);
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},
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),
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],
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),
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);
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}
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/// Adds a new player to the database from the search bar input.
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/// Shows a snackbar indicating success or failure.
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/// [context] - BuildContext to show the snackbar.
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void addNewPlayerFromSearch({required BuildContext context}) async {
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String playerName = _searchBarController.text.trim();
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Player createdPlayer = Player(name: playerName);
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bool success = await db.playerDao.addPlayer(player: createdPlayer);
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if (!context.mounted) return;
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if (success) {
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selectedPlayers.add(createdPlayer);
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widget.onChanged([...selectedPlayers]);
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allPlayers.add(createdPlayer);
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setState(() {
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_searchBarController.clear();
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suggestedPlayers = allPlayers.where((player) {
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return !selectedPlayers.contains(player);
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}).toList();
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});
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ScaffoldMessenger.of(context).showSnackBar(
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SnackBar(
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backgroundColor: CustomTheme.boxColor,
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content: Center(
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child: Text(
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'Successfully added player $playerName.',
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style: const TextStyle(color: Colors.white),
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),
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),
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),
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);
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} else {
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ScaffoldMessenger.of(context).showSnackBar(
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SnackBar(
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backgroundColor: CustomTheme.boxColor,
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content: Center(
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child: Text(
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'Could not add player $playerName.',
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style: const TextStyle(color: Colors.white),
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),
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),
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),
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);
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}
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}
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}
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