273 lines
10 KiB
Dart
273 lines
10 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/dto/game.dart';
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import 'package:game_tracker/data/dto/group.dart';
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import 'package:game_tracker/data/dto/player.dart';
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import 'package:game_tracker/presentation/widgets/buttons/quick_create_button.dart';
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import 'package:game_tracker/presentation/widgets/tiles/game_tile.dart';
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import 'package:game_tracker/presentation/widgets/tiles/info_tile.dart';
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import 'package:game_tracker/presentation/widgets/tiles/quick_info_tile.dart';
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import 'package:provider/provider.dart';
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import 'package:skeletonizer/skeletonizer.dart';
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class HomeView extends StatefulWidget {
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const HomeView({super.key});
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@override
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State<HomeView> createState() => _HomeViewState();
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}
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class _HomeViewState extends State<HomeView> {
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late Future<int> _gameCountFuture;
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late Future<int> _groupCountFuture;
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late Future<List<Game>> _recentGamesFuture;
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bool isLoading = true;
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late final List<Game> skeletonData = List.filled(
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2,
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Game(
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name: 'Skeleton Game',
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group: Group(
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name: 'Skeleton Group',
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members: [
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Player(name: 'Skeleton Player 1'),
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Player(name: 'Skeleton Player 2'),
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],
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),
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winner: Player(name: 'Skeleton Player 1'),
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),
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);
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@override
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initState() {
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super.initState();
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final db = Provider.of<AppDatabase>(context, listen: false);
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_gameCountFuture = db.gameDao.getGameCount();
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_groupCountFuture = db.groupDao.getGroupCount();
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_recentGamesFuture = db.gameDao.getAllGames();
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Future.wait([_gameCountFuture, _groupCountFuture, _recentGamesFuture]).then(
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(_) async {
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await Future.delayed(const Duration(milliseconds: 50));
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if (mounted) {
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setState(() {
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isLoading = false;
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});
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}
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},
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);
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}
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@override
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Widget build(BuildContext context) {
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return LayoutBuilder(
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builder: (BuildContext context, BoxConstraints constraints) {
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return Skeletonizer(
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effect: PulseEffect(
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from: Colors.grey[800]!,
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to: Colors.grey[600]!,
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duration: const Duration(milliseconds: 800),
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),
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enabled: isLoading,
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enableSwitchAnimation: true,
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switchAnimationConfig: SwitchAnimationConfig(
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duration: const Duration(milliseconds: 200),
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switchInCurve: Curves.linear,
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switchOutCurve: Curves.linear,
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transitionBuilder: AnimatedSwitcher.defaultTransitionBuilder,
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layoutBuilder:
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(Widget? currentChild, List<Widget> previousChildren) {
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return Stack(
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alignment: Alignment.topCenter,
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children: [
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...previousChildren,
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if (currentChild != null) currentChild,
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],
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);
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},
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),
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child: SingleChildScrollView(
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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FutureBuilder<int>(
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future: _gameCountFuture,
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builder: (context, snapshot) {
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final int count = (snapshot.hasData)
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? snapshot.data!
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: 0;
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return QuickInfoTile(
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width: constraints.maxWidth * 0.45,
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height: constraints.maxHeight * 0.15,
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title: 'Games',
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icon: Icons.groups_rounded,
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value: count,
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);
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},
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),
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SizedBox(width: constraints.maxWidth * 0.05),
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FutureBuilder<int>(
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future: _groupCountFuture,
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builder: (context, snapshot) {
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final int count =
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(snapshot.connectionState == ConnectionState.done &&
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snapshot.hasData)
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? snapshot.data!
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: 0;
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return QuickInfoTile(
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width: constraints.maxWidth * 0.45,
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height: constraints.maxHeight * 0.15,
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title: 'Groups',
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icon: Icons.groups_rounded,
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value: count,
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);
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},
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),
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],
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),
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Padding(
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padding: const EdgeInsets.symmetric(vertical: 16.0),
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child: InfoTile(
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width: constraints.maxWidth * 0.95,
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title: 'Recent Games',
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icon: Icons.timer,
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content: Padding(
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padding: const EdgeInsets.symmetric(horizontal: 40.0),
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child: FutureBuilder(
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future: _recentGamesFuture,
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builder: (context, snapshot) {
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if (snapshot.hasError) {
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return const Center(
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heightFactor: 4,
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child: Text('Error while loading recent games.'),
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);
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}
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if (snapshot.connectionState ==
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ConnectionState.done &&
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(!snapshot.hasData || snapshot.data!.isEmpty)) {
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return const Center(
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heightFactor: 4,
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child: Text('No recent games available.'),
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);
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}
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final List<Game> games =
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(isLoading ? skeletonData : (snapshot.data ?? [])
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..sort(
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(a, b) =>
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b.createdAt.compareTo(a.createdAt),
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))
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.take(2)
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.toList();
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return Column(
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mainAxisAlignment: MainAxisAlignment.start,
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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GameTile(
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gameTitle: games[0].name,
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gameType: 'Winner',
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ruleset: 'Ruleset',
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players: _getPlayerText(games[0]),
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winner: games[0].winner == null
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? 'Game in progress...'
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: games[0].winner!.name,
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),
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const Padding(
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padding: EdgeInsets.symmetric(vertical: 8.0),
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child: Divider(),
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),
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if (games.length >= 2) ...[
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GameTile(
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gameTitle: games[1].name,
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gameType: 'Winner',
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ruleset: 'Ruleset',
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players: _getPlayerText(games[1]),
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winner: games[1].winner == null
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? 'Game in progress...'
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: games[1].winner!.name,
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),
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const SizedBox(height: 8),
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] else ...[
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const Center(
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heightFactor: 4,
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child: Text('No second game available.'),
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),
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],
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],
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);
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},
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),
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),
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),
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),
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InfoTile(
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width: constraints.maxWidth * 0.95,
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title: 'Quick Create',
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icon: Icons.add_box_rounded,
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content: Column(
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spacing: 8,
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children: [
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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QuickCreateButton(
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text: 'Category 1',
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onPressed: () {},
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),
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QuickCreateButton(
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text: 'Category 2',
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onPressed: () {},
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),
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],
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),
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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QuickCreateButton(
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text: 'Category 3',
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onPressed: () {},
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),
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QuickCreateButton(
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text: 'Category 4',
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onPressed: () {},
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),
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],
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),
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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QuickCreateButton(
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text: 'Category 5',
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onPressed: () {},
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),
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QuickCreateButton(
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text: 'Category 6',
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onPressed: () {},
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),
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],
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),
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],
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),
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),
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],
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),
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),
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);
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},
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);
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}
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String _getPlayerText(Game game) {
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if (game.group == null) {
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final playerCount = game.players?.length ?? 0;
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return '$playerCount Players';
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}
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if (game.players == null || game.players!.isEmpty) {
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return game.group!.name;
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}
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return '${game.group!.name} + ${game.players!.length}';
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}
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}
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