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game-tracker/lib/presentation/widgets/tiles/game_tile.dart
Felix Kirchner 9b208f4780
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Revert "Merge branch 'feature/193-statisticsview-rework' into development"
This reverts commit 24f49e17b9, reversing
changes made to dba6c218d6.

# Conflicts:
#	pubspec.yaml
2026-05-25 14:55:19 +02:00

163 lines
5.5 KiB
Dart

import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:tallee/core/common.dart';
import 'package:tallee/core/custom_theme.dart';
import 'package:tallee/core/enums.dart';
class GameTile extends StatelessWidget {
/// A list tile widget that displays a title and description, with optional highlighting and badge.
/// - [title]: The title text displayed on the tile.
/// - [description]: The description text displayed below the title.
/// - [onTap]: The callback invoked when the tile is tapped.
/// - [onLongPress]: The callback invoked when the tile is tapped.
/// - [isHighlighted]: A boolean to determine if the tile should be highlighted.
/// - [badgeText]: Optional text to display in a badge on the right side of the title.
/// - [badgeColor]: Optional color for the badge background.
const GameTile({
super.key,
required this.title,
required this.description,
this.onTap,
this.onLongPress,
this.isHighlighted = false,
this.badgeText,
this.badgeColor,
});
/// The title text displayed on the tile.
final String title;
/// The description text displayed below the title.
final String description;
/// The callback invoked when the tile is tapped.
final VoidCallback? onTap;
/// The callback invoked when the tile is long-pressed.
final VoidCallback? onLongPress;
/// A boolean to determine if the tile should be highlighted.
final bool isHighlighted;
/// Optional text to display in a badge on the right side of the title.
final String? badgeText;
/// Optional color for the badge background.
final Color? badgeColor;
@override
Widget build(BuildContext context) {
final badgeTextColor = badgeColor != null
? (badgeColor!.computeLuminance() > 0.5 ? Colors.black : Colors.white)
: Colors.white;
final gameColor = badgeColor ?? getColorFromGameColor(GameColor.orange);
return GestureDetector(
onTap: () async {
await HapticFeedback.selectionClick();
if (onTap != null) {
onTap!.call();
}
},
onLongPress: () async {
await HapticFeedback.heavyImpact();
if (onLongPress != null) {
onLongPress!.call();
}
},
child: AnimatedContainer(
margin: const EdgeInsets.symmetric(vertical: 10, horizontal: 10),
decoration: !isHighlighted
? CustomTheme.standardBoxDecoration
: CustomTheme.highlightedBoxDecoration.copyWith(
border: Border.all(
color: gameColor.withValues(alpha: 0.9),
width: 2,
),
),
duration: const Duration(milliseconds: 200),
child: Stack(
children: [
// Gradient overlay
Positioned.fill(
child: Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(8),
gradient: LinearGradient(
begin: Alignment.topLeft,
end: Alignment.bottomRight,
colors: [
gameColor.withValues(alpha: 0.08),
gameColor.withValues(alpha: 0.02),
Colors.transparent,
],
stops: const [0.0, 0.5, 1.0],
),
),
),
),
// Content
Padding(
padding: const EdgeInsets.symmetric(vertical: 6, horizontal: 12),
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
mainAxisAlignment: MainAxisAlignment.center,
mainAxisSize: MainAxisSize.min,
children: [
// Title
Text(
title,
overflow: TextOverflow.ellipsis,
maxLines: 1,
softWrap: false,
style: const TextStyle(
fontWeight: FontWeight.bold,
fontSize: 18,
),
),
// Badge
if (badgeText != null) ...[
const SizedBox(height: 5),
Container(
constraints: const BoxConstraints(maxWidth: 250),
padding: const EdgeInsets.symmetric(
vertical: 2,
horizontal: 6,
),
decoration: BoxDecoration(
color: gameColor,
borderRadius: BorderRadius.circular(4),
),
child: Text(
badgeText!,
overflow: TextOverflow.ellipsis,
maxLines: 1,
softWrap: false,
style: TextStyle(
color: badgeTextColor,
fontSize: 12,
fontWeight: FontWeight.bold,
),
),
),
],
// Description
if (description.isNotEmpty) ...[
const SizedBox(height: 10),
Text(description, style: const TextStyle(fontSize: 14)),
const SizedBox(height: 2.5),
],
],
),
),
],
),
),
);
}
}