Files
game-tracker/lib/presentation/views/main_menu/groups_view.dart
2025-11-15 21:24:52 +01:00

169 lines
5.1 KiB
Dart

import 'package:flutter/material.dart';
//import 'package:game_tracker/data/dto/group.dart';
//import 'package:game_tracker/data/dto/player.dart';
import 'package:game_tracker/presentation/widgets/full_width_button.dart';
import 'package:game_tracker/presentation/widgets/group_tile.dart';
import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
import 'package:skeletonizer/skeletonizer.dart';
class Group {
final String id;
final String name;
final List<Player> members;
Group({required this.id, required this.name, required this.members});
}
class Player {
final String id;
final String name;
Player({required this.id, required this.name});
}
class GroupsView extends StatefulWidget {
const GroupsView({super.key});
@override
State<GroupsView> createState() => _GroupsViewState();
}
class _GroupsViewState extends State<GroupsView> {
Future<List<Group>> _getMockGroups() async {
await Future.delayed(const Duration(seconds: 4));
final player1 = Player(id: 'p1', name: 'Felix');
final player2 = Player(id: 'p2', name: 'Yannick');
final player3 = Player(id: 'p3', name: 'Mathis');
final player4 = Player(id: 'p4', name: 'Petrus');
return [
Group(
id: 'g1',
name: 'Weekend Warriors',
members: [
player1,
player2,
player4,
player3,
player1,
player4,
player2,
],
),
Group(id: 'g2', name: 'Strategy Masters', members: [player3, player4]),
Group(
id: 'g3',
name: 'The Cardboard Crew',
members: [player1, player2, player3, player4],
),
Group(
id: 'g4',
name: 'Gamers',
members: [player1, player3, player1, player4],
),
Group(
id: 'g4',
name: 'The Group',
members: [player4, player1, player3, player4, player3],
),
Group(
id: 'g4',
name: 'Friends',
members: [player4, player1, player3, player4],
),
Group(
id: 'g4',
name: 'Sample Group',
members: [player1, player1, player4, player3],
),
Group(
id: 'g4',
name: 'The Group',
members: [player1, player1, player3, player4],
),
Group(
id: 'g4',
name: 'The Best',
members: [player1, player3, player1, player4, player1],
),
];
}
final player = Player(id: 'p1', name: 'Felix');
late final List<Group> skeletonData = List.filled(
7,
Group(
id: 'g1',
name: 'Weekend Warriors',
members: [player, player, player, player],
),
);
@override
Widget build(BuildContext context) {
return SafeArea(
child: Stack(
children: [
FutureBuilder<List<Group>>(
future: _getMockGroups(),
builder:
(BuildContext context, AsyncSnapshot<List<Group>> snapshot) {
if (snapshot.hasError) {
return const Center(
child: TopCenteredMessage(
message: 'Error while loading group data.',
),
);
}
if (snapshot.connectionState == ConnectionState.done &&
(!snapshot.hasData || snapshot.data!.isEmpty)) {
return const Center(
child: TopCenteredMessage(
message: 'No groups created yet.',
),
);
}
final bool isLoading =
snapshot.connectionState == ConnectionState.waiting;
final List<Group> groups = isLoading
? skeletonData
: (snapshot.data ?? []);
return Skeletonizer(
effect: PulseEffect(
from: Colors.grey[100]!,
to: Colors.grey[400]!,
duration: const Duration(milliseconds: 800),
),
enabled: isLoading,
enableSwitchAnimation: true,
switchAnimationConfig: const SwitchAnimationConfig(
duration: Duration(milliseconds: 200),
switchInCurve: Curves.linear,
switchOutCurve: Curves.linear,
transitionBuilder:
AnimatedSwitcher.defaultTransitionBuilder,
layoutBuilder: AnimatedSwitcher.defaultLayoutBuilder,
),
child: ListView.builder(
padding: const EdgeInsets.only(bottom: 85),
itemCount: groups.length,
itemBuilder: (BuildContext context, int index) {
return GroupTile(group: groups[index]);
},
),
);
},
),
// Dein Button bleibt wie gehabt
Positioned(
bottom: 16,
right: 16,
child: FullWidthButton(text: 'Create Group', onPressed: () {}),
),
],
),
);
}
}