151 lines
5.2 KiB
Dart
151 lines
5.2 KiB
Dart
import 'package:flutter/material.dart';
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import 'package:game_tracker/core/custom_theme.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/dto/game.dart';
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import 'package:game_tracker/data/dto/group.dart';
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import 'package:game_tracker/data/dto/player.dart';
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import 'package:game_tracker/presentation/views/main_menu/create_group_view.dart';
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import 'package:game_tracker/presentation/views/main_menu/game_result_view.dart';
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import 'package:game_tracker/presentation/widgets/app_skeleton.dart';
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import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
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import 'package:game_tracker/presentation/widgets/tiles/game_history_tile.dart';
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import 'package:game_tracker/presentation/widgets/top_centered_message.dart';
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import 'package:provider/provider.dart';
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class GameHistoryView extends StatefulWidget {
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const GameHistoryView({super.key});
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@override
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State<GameHistoryView> createState() => _GameHistoryViewState();
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}
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class _GameHistoryViewState extends State<GameHistoryView> {
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late Future<List<Game>> _gameListFuture;
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late final AppDatabase db;
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late bool isLoading = true;
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late final List<Game> skeletonData = List.filled(
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4,
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Game(
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name: 'Skeleton Game',
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group: Group(
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name: 'Skeleton Group',
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members: [
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Player(name: 'Player 1'),
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Player(name: 'Player 2'),
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Player(name: 'Player 3'),
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Player(name: 'Long Name Player 4'),
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Player(name: 'Player 5'),
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],
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),
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winner: Player(name: 'Skeleton Player 1'),
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players: [Player(name: 'Skeleton Player 6')],
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),
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);
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@override
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void initState() {
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super.initState();
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db = Provider.of<AppDatabase>(context, listen: false);
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_gameListFuture = db.gameDao.getAllGames();
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Future.wait([_gameListFuture]).then((result) async {
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await Future.delayed(const Duration(milliseconds: 250));
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setState(() {
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isLoading = false;
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});
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});
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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backgroundColor: CustomTheme.backgroundColor,
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body: Stack(
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alignment: Alignment.center,
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children: [
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FutureBuilder<List<Game>>(
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future: _gameListFuture,
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builder:
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(BuildContext context, AsyncSnapshot<List<Game>> snapshot) {
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if (snapshot.hasError) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.report,
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title: 'Error',
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message: 'Game data could not be loaded',
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),
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);
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}
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if (snapshot.connectionState == ConnectionState.done &&
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(!snapshot.hasData || snapshot.data!.isEmpty)) {
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return const Center(
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child: TopCenteredMessage(
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icon: Icons.report,
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title: 'Error',
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message: 'No Games Available',
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),
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);
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}
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final List<Game> games =
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(isLoading ? skeletonData : (snapshot.data ?? [])
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..sort(
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(a, b) => b.createdAt.compareTo(a.createdAt),
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))
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.toList();
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return AppSkeleton(
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enabled: isLoading,
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child: ListView.builder(
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padding: const EdgeInsets.only(bottom: 85),
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itemCount: games.length + 1,
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itemBuilder: (BuildContext context, int index) {
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if (index == games.length) {
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return SizedBox(
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height: MediaQuery.paddingOf(context).bottom - 80,
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);
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}
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return GameHistoryTile(
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onTap: () async {
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await Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) =>
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GameResultView(game: games[index]),
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),
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);
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},
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game: games[index],
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); // Placeholder
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},
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),
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);
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},
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),
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Positioned(
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bottom: MediaQuery.paddingOf(context).bottom,
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child: CustomWidthButton(
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text: 'Create Game',
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sizeRelativeToWidth: 0.90,
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onPressed: () async {
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await Navigator.push(
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context,
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MaterialPageRoute(
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builder: (context) {
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return const CreateGroupView();
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},
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),
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);
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setState(() {
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_gameListFuture = db.gameDao.getAllGames();
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});
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},
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),
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),
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],
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),
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);
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}
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}
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