Merge pull request #83 from flixcoo/enhance/74-organize-create-game-popups

Updated popups and refactored
This commit is contained in:
2025-07-08 00:15:25 +02:00
committed by GitHub

View File

@@ -7,6 +7,14 @@ import 'package:cabo_counter/views/active_game_view.dart';
import 'package:cabo_counter/views/mode_selection_view.dart';
import 'package:flutter/cupertino.dart';
enum CreateStatus {
noGameTitle,
noModeSelected,
minPlayers,
maxPlayers,
noPlayerName,
}
class CreateGameView extends StatefulWidget {
final String? gameTitle;
final bool? isPointsLimitEnabled;
@@ -163,22 +171,7 @@ class _CreateGameViewState extends State<CreateGameView> {
.add(TextEditingController());
});
} else {
showCupertinoDialog(
context: context,
builder: (context) => CupertinoAlertDialog(
title: Text(AppLocalizations.of(context)
.max_players_title),
content: Text(AppLocalizations.of(context)
.max_players_message),
actions: [
CupertinoDialogAction(
child:
Text(AppLocalizations.of(context).ok),
onPressed: () => Navigator.pop(context),
),
],
),
);
showFeedbackDialog(CreateStatus.maxPlayers);
}
},
),
@@ -237,73 +230,19 @@ class _CreateGameViewState extends State<CreateGameView> {
),
onPressed: () async {
if (_gameTitleTextController.text == '') {
showCupertinoDialog(
context: context,
builder: (context) => CupertinoAlertDialog(
title: Text(
AppLocalizations.of(context).no_gameTitle_title),
content: Text(
AppLocalizations.of(context).no_gameTitle_message),
actions: [
CupertinoDialogAction(
child: Text(AppLocalizations.of(context).ok),
onPressed: () => Navigator.pop(context),
),
],
),
);
showFeedbackDialog(CreateStatus.noGameTitle);
return;
}
if (_isPointsLimitEnabled == null) {
showCupertinoDialog(
context: context,
builder: (context) => CupertinoAlertDialog(
title: Text(AppLocalizations.of(context).no_mode_title),
content:
Text(AppLocalizations.of(context).no_mode_message),
actions: [
CupertinoDialogAction(
child: Text(AppLocalizations.of(context).ok),
onPressed: () => Navigator.pop(context),
),
],
),
);
showFeedbackDialog(CreateStatus.noModeSelected);
return;
}
if (_playerNameTextControllers.length < 2) {
showCupertinoDialog(
context: context,
builder: (context) => CupertinoAlertDialog(
title: Text(
AppLocalizations.of(context).min_players_title),
content: Text(
AppLocalizations.of(context).min_players_message),
actions: [
CupertinoDialogAction(
child: Text(AppLocalizations.of(context).ok),
onPressed: () => Navigator.pop(context),
),
],
),
);
showFeedbackDialog(CreateStatus.minPlayers);
return;
}
if (!everyPlayerHasAName()) {
showCupertinoDialog(
context: context,
builder: (context) => CupertinoAlertDialog(
title: Text(AppLocalizations.of(context).no_name_title),
content:
Text(AppLocalizations.of(context).no_name_message),
actions: [
CupertinoDialogAction(
child: Text(AppLocalizations.of(context).ok),
onPressed: () => Navigator.pop(context),
),
],
),
);
showFeedbackDialog(CreateStatus.noPlayerName);
return;
}
@@ -335,6 +274,60 @@ class _CreateGameViewState extends State<CreateGameView> {
))));
}
/// Displays a feedback dialog based on the [CreateStatus].
void showFeedbackDialog(CreateStatus status) {
final (title, message) = _getDialogContent(status);
showCupertinoDialog(
context: context,
builder: (context) {
return CupertinoAlertDialog(
title: Text(title),
content: Text(message),
actions: [
CupertinoDialogAction(
child: Text(AppLocalizations.of(context).ok),
onPressed: () => Navigator.pop(context),
),
],
);
});
}
/// Returns the title and message for the dialog based on the [CreateStatus].
(String, String) _getDialogContent(CreateStatus status) {
switch (status) {
case CreateStatus.noGameTitle:
return (
AppLocalizations.of(context).no_gameTitle_title,
AppLocalizations.of(context).no_gameTitle_message
);
case CreateStatus.noModeSelected:
return (
AppLocalizations.of(context).no_mode_title,
AppLocalizations.of(context).no_mode_message
);
case CreateStatus.minPlayers:
return (
AppLocalizations.of(context).min_players_title,
AppLocalizations.of(context).min_players_message
);
case CreateStatus.maxPlayers:
return (
AppLocalizations.of(context).max_players_title,
AppLocalizations.of(context).max_players_message
);
case CreateStatus.noPlayerName:
return (
AppLocalizations.of(context).no_name_title,
AppLocalizations.of(context).no_name_message
);
}
}
/// Checks if every player has a name.
/// Returns true if all players have a name, false otherwise.
bool everyPlayerHasAName() {
for (var controller in _playerNameTextControllers) {
if (controller.text == '') {