@@ -1,127 +0,0 @@
import ' dart:async ' ;
import ' package:flutter/foundation.dart ' ;
import ' package:flutter/widgets.dart ' ;
import ' package:flutter_localizations/flutter_localizations.dart ' ;
import ' package:intl/intl.dart ' as intl ;
import ' app_localizations_de.dart ' ;
// ignore_for_file: type=lint
/// Callers can lookup localized strings with an instance of AppLocalizations
/// returned by `AppLocalizations.of(context)`.
///
/// Applications need to include `AppLocalizations.delegate()` in their app's
/// `localizationDelegates` list, and the locales they support in the app's
/// `supportedLocales` list. For example:
///
/// ```dart
/// import 'arb/app_localizations.dart';
///
/// return MaterialApp(
/// localizationsDelegates: AppLocalizations.localizationsDelegates,
/// supportedLocales: AppLocalizations.supportedLocales,
/// home: MyApplicationHome(),
/// );
/// ```
///
/// ## Update pubspec.yaml
///
/// Please make sure to update your pubspec.yaml to include the following
/// packages:
///
/// ```yaml
/// dependencies:
/// # Internationalization support.
/// flutter_localizations:
/// sdk: flutter
/// intl: any # Use the pinned version from flutter_localizations
///
/// # Rest of dependencies
/// ```
///
/// ## iOS Applications
///
/// iOS applications define key application metadata, including supported
/// locales, in an Info.plist file that is built into the application bundle.
/// To configure the locales supported by your app, you’ ll need to edit this
/// file.
///
/// First, open your project’ s ios/Runner.xcworkspace Xcode workspace file.
/// Then, in the Project Navigator, open the Info.plist file under the Runner
/// project’ s Runner folder.
///
/// Next, select the Information Property List item, select Add Item from the
/// Editor menu, then select Localizations from the pop-up menu.
///
/// Select and expand the newly-created Localizations item then, for each
/// locale your application supports, add a new item and select the locale
/// you wish to add from the pop-up menu in the Value field. This list should
/// be consistent with the languages listed in the AppLocalizations.supportedLocales
/// property.
abstract class AppLocalizations {
AppLocalizations ( String locale )
: localeName = intl . Intl . canonicalizedLocale ( locale . toString ( ) ) ;
final String localeName ;
static AppLocalizations of ( BuildContext context ) {
return Localizations . of < AppLocalizations > ( context , AppLocalizations ) ! ;
}
static const LocalizationsDelegate < AppLocalizations > delegate =
_AppLocalizationsDelegate ( ) ;
/// A list of this localizations delegate along with the default localizations
/// delegates.
///
/// Returns a list of localizations delegates containing this delegate along with
/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
/// and GlobalWidgetsLocalizations.delegate.
///
/// Additional delegates can be added by appending to this list in
/// MaterialApp. This list does not have to be used at all if a custom list
/// of delegates is preferred or required.
static const List < LocalizationsDelegate < dynamic > > localizationsDelegates =
< LocalizationsDelegate < dynamic > > [
delegate ,
GlobalMaterialLocalizations . delegate ,
GlobalCupertinoLocalizations . delegate ,
GlobalWidgetsLocalizations . delegate ,
] ;
/// A list of this localizations delegate's supported locales.
static const List < Locale > supportedLocales = < Locale > [ Locale ( ' de ' ) ] ;
}
class _AppLocalizationsDelegate
extends LocalizationsDelegate < AppLocalizations > {
const _AppLocalizationsDelegate ( ) ;
@ override
Future < AppLocalizations > load ( Locale locale ) {
return SynchronousFuture < AppLocalizations > ( lookupAppLocalizations ( locale ) ) ;
}
@ override
bool isSupported ( Locale locale ) = >
< String > [ ' de ' ] . contains ( locale . languageCode ) ;
@ override
bool shouldReload ( _AppLocalizationsDelegate old ) = > false ;
}
AppLocalizations lookupAppLocalizations ( Locale locale ) {
// Lookup logic when only language code is specified.
switch ( locale . languageCode ) {
case ' de ' :
return AppLocalizationsDe ( ) ;
}
throw FlutterError (
' AppLocalizations.delegate failed to load unsupported locale " $ locale ". This is likely '
' an issue with the localizations generation tool. Please file an issue '
' on GitHub with a reproducible sample app and the gen-l10n configuration '
' that was used. ' ) ;
}