Configured localization
This commit is contained in:
3
assets/strings/arb/app_de.arb
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3
assets/strings/arb/app_de.arb
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{
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"helloWorld": "Hello World!"
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}
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127
assets/strings/arb/app_localizations.dart
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127
assets/strings/arb/app_localizations.dart
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import 'dart:async';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/widgets.dart';
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import 'package:flutter_localizations/flutter_localizations.dart';
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import 'package:intl/intl.dart' as intl;
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import 'app_localizations_de.dart';
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// ignore_for_file: type=lint
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/// Callers can lookup localized strings with an instance of AppLocalizations
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/// returned by `AppLocalizations.of(context)`.
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///
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/// Applications need to include `AppLocalizations.delegate()` in their app's
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/// `localizationDelegates` list, and the locales they support in the app's
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/// `supportedLocales` list. For example:
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///
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/// ```dart
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/// import 'arb/app_localizations.dart';
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///
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/// return MaterialApp(
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/// localizationsDelegates: AppLocalizations.localizationsDelegates,
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/// supportedLocales: AppLocalizations.supportedLocales,
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/// home: MyApplicationHome(),
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/// );
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/// ```
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///
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/// ## Update pubspec.yaml
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///
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/// Please make sure to update your pubspec.yaml to include the following
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/// packages:
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///
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/// ```yaml
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/// dependencies:
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/// # Internationalization support.
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/// flutter_localizations:
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/// sdk: flutter
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/// intl: any # Use the pinned version from flutter_localizations
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///
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/// # Rest of dependencies
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/// ```
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///
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/// ## iOS Applications
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///
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/// iOS applications define key application metadata, including supported
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/// locales, in an Info.plist file that is built into the application bundle.
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/// To configure the locales supported by your app, you’ll need to edit this
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/// file.
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///
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/// First, open your project’s ios/Runner.xcworkspace Xcode workspace file.
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/// Then, in the Project Navigator, open the Info.plist file under the Runner
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/// project’s Runner folder.
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///
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/// Next, select the Information Property List item, select Add Item from the
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/// Editor menu, then select Localizations from the pop-up menu.
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///
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/// Select and expand the newly-created Localizations item then, for each
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/// locale your application supports, add a new item and select the locale
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/// you wish to add from the pop-up menu in the Value field. This list should
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/// be consistent with the languages listed in the AppLocalizations.supportedLocales
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/// property.
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abstract class AppLocalizations {
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AppLocalizations(String locale)
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: localeName = intl.Intl.canonicalizedLocale(locale.toString());
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final String localeName;
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static AppLocalizations of(BuildContext context) {
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return Localizations.of<AppLocalizations>(context, AppLocalizations)!;
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}
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static const LocalizationsDelegate<AppLocalizations> delegate =
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_AppLocalizationsDelegate();
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/// A list of this localizations delegate along with the default localizations
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/// delegates.
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///
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/// Returns a list of localizations delegates containing this delegate along with
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/// GlobalMaterialLocalizations.delegate, GlobalCupertinoLocalizations.delegate,
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/// and GlobalWidgetsLocalizations.delegate.
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///
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/// Additional delegates can be added by appending to this list in
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/// MaterialApp. This list does not have to be used at all if a custom list
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/// of delegates is preferred or required.
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static const List<LocalizationsDelegate<dynamic>> localizationsDelegates =
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<LocalizationsDelegate<dynamic>>[
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delegate,
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GlobalMaterialLocalizations.delegate,
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GlobalCupertinoLocalizations.delegate,
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GlobalWidgetsLocalizations.delegate,
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];
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/// A list of this localizations delegate's supported locales.
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static const List<Locale> supportedLocales = <Locale>[Locale('de')];
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}
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class _AppLocalizationsDelegate
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extends LocalizationsDelegate<AppLocalizations> {
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const _AppLocalizationsDelegate();
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@override
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Future<AppLocalizations> load(Locale locale) {
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return SynchronousFuture<AppLocalizations>(lookupAppLocalizations(locale));
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}
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@override
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bool isSupported(Locale locale) =>
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<String>['de'].contains(locale.languageCode);
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@override
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bool shouldReload(_AppLocalizationsDelegate old) => false;
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}
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AppLocalizations lookupAppLocalizations(Locale locale) {
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// Lookup logic when only language code is specified.
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switch (locale.languageCode) {
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case 'de':
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return AppLocalizationsDe();
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}
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throw FlutterError(
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'AppLocalizations.delegate failed to load unsupported locale "$locale". This is likely '
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'an issue with the localizations generation tool. Please file an issue '
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'on GitHub with a reproducible sample app and the gen-l10n configuration '
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'that was used.');
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}
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10
assets/strings/arb/app_localizations_de.dart
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10
assets/strings/arb/app_localizations_de.dart
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@@ -0,0 +1,10 @@
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// ignore: unused_import
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import 'package:intl/intl.dart' as intl;
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import 'app_localizations.dart';
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// ignore_for_file: type=lint
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/// The translations for German (`de`).
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class AppLocalizationsDe extends AppLocalizations {
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AppLocalizationsDe([String locale = 'de']) : super(locale);
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}
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1
assets/strings/untranslated_messages.json
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1
assets/strings/untranslated_messages.json
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@@ -0,0 +1 @@
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{}
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4
l10n.yaml
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4
l10n.yaml
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arb-dir: assets/strings/arb
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template-arb-file: app_de.arb
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untranslated-messages-file: assets/strings/untranslated_messages.json
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nullable-getter: false
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@@ -2,7 +2,7 @@ name: cabo_counter
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description: "Mobile app for the card game Cabo"
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publish_to: 'none'
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version: 0.2.9+203
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version: 0.2.9+206
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environment:
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sdk: ^3.5.4
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@@ -22,6 +22,9 @@ dependencies:
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json_schema: ^5.2.1
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shared_preferences: ^2.5.3
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logger: ^2.5.0
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flutter_localizations:
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sdk: flutter
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intl: any
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dev_dependencies:
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flutter_test:
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@@ -30,6 +33,7 @@ dev_dependencies:
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test: ^1.25.15
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flutter:
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generate: true
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uses-material-design: false
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assets:
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- assets/cabo_counter-logo_rounded.png
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