Implemented bonus popup

This commit is contained in:
2025-07-13 23:57:15 +02:00
parent cb51aef77a
commit 68477158e5
4 changed files with 74 additions and 16 deletions

View File

@@ -243,10 +243,11 @@ class GameSession extends ChangeNotifier {
/// It then checks if any player has exceeded 100 points. If so, it sets
/// isGameFinished to true and calls the _setWinner() method to determine
/// the winner.
Future<void> updatePoints() async {
List<int> updatePoints() {
List<int> bonusPlayers = [];
_sumPoints();
if (isPointsLimitEnabled) {
_checkHundredPointsReached();
bonusPlayers = _checkHundredPointsReached();
for (int i = 0; i < playerScores.length; i++) {
if (playerScores[i] > pointLimit) {
@@ -258,6 +259,7 @@ class GameSession extends ChangeNotifier {
}
}
notifyListeners();
return bonusPlayers;
}
@visibleForTesting
@@ -278,15 +280,18 @@ class GameSession extends ChangeNotifier {
/// Checks if a player has reached 100 points in the current round.
/// If so, it updates the [scoreUpdate] List by subtracting 50 points from
/// the corresponding round update.
void _checkHundredPointsReached() {
List<int> _checkHundredPointsReached() {
List<int> bonusPlayers = [];
for (int i = 0; i < players.length; i++) {
if (playerScores[i] == pointLimit) {
bonusPlayers.add(i);
print('${players[i]} hat genau 100 Punkte erreicht und bekommt '
'deswegen ${(pointLimit / 2).round()} Punkte abgezogen');
roundList[roundNumber - 1].scoreUpdates[i] -= (pointLimit / 2).round();
}
}
_sumPoints();
return bonusPlayers;
}
/// Determines the winner of the game session.

View File

@@ -287,8 +287,11 @@ class _RoundViewState extends State<RoundView> {
children: [
CupertinoButton(
onPressed: _areRoundInputsValid()
? () {
_finishRound();
? () async {
List<int> boni = _finishRound();
if (boni.isNotEmpty) {
await _showBonusPopup(context, boni);
}
LocalStorageService.saveGameSessions();
Navigator.pop(context);
}
@@ -298,8 +301,11 @@ class _RoundViewState extends State<RoundView> {
if (!widget.gameSession.isGameFinished)
CupertinoButton(
onPressed: _areRoundInputsValid()
? () {
_finishRound();
? () async {
List<int> boni = _finishRound();
if (boni.isNotEmpty) {
await _showBonusPopup(context, boni);
}
LocalStorageService.saveGameSessions();
if (widget.gameSession.isGameFinished) {
Navigator.pop(context);
@@ -359,7 +365,7 @@ class _RoundViewState extends State<RoundView> {
/// every player. If the round is the highest round played in this game,
/// it expands the player score lists. At the end it updates the score
/// array for the game.
void _finishRound() {
List<int> _finishRound() {
print('====================================');
print('Runde ${widget.roundNumber} beendet');
// The shown round is smaller than the newest round
@@ -381,12 +387,59 @@ class _RoundViewState extends State<RoundView> {
widget.gameSession.calculateScoredPoints(
widget.roundNumber, roundScores, _caboPlayerIndex);
}
widget.gameSession.updatePoints();
List<int> bonusPlayers = widget.gameSession.updatePoints();
if (widget.gameSession.isGameFinished == true) {
print('Das Spiel ist beendet');
} else if (widget.roundNumber == widget.gameSession.roundNumber) {
widget.gameSession.increaseRound();
}
return bonusPlayers;
}
/// Shows a popup dialog with the bonus information.
Future<bool> _showBonusPopup(
BuildContext context, List<int> bonusPlayers) async {
print('Bonus Popup wird angezeigt');
int pointLimit = widget.gameSession.pointLimit;
int bonusPoints = (pointLimit / 2).round();
String resultText = _getPopupString(pointLimit, bonusPoints, bonusPlayers);
await showCupertinoDialog(
context: context,
builder: (context) => CupertinoAlertDialog(
title: const Text('Bonus!'),
content: Text(resultText),
actions: [
CupertinoDialogAction(
child: const Text('OK'),
onPressed: () => Navigator.of(context).pop(true),
),
],
),
);
return true;
}
/// Generates the string for the bonus popup.
/// It takes the [pointLimit], [bonusPoints] and the list of [bonusPlayers]
/// and returns a formatted string.
String _getPopupString(
int pointLimit, int bonusPoints, List<int> bonusPlayers) {
List<String> nameList =
bonusPlayers.map((i) => widget.gameSession.players[i]).toList();
String resultText = '';
if (nameList.length == 1) {
resultText =
'${nameList.first} hat exakt das Punktelimit von $pointLimit Punkten erreicht und bekommt deshalb $bonusPoints Punkte abgezogen!';
} else {
resultText = nameList.length == 2
? '${nameList[0]} & ${nameList[1]}'
: '${nameList.sublist(0, nameList.length - 1).join(', ')} & ${nameList.last}';
resultText +=
' haben exakt das Punktelimit von $pointLimit Punkten erreicht und bekommen deshalb $bonusPoints Punkte abgezogen!';
}
return resultText;
}
@override

View File

@@ -2,7 +2,7 @@ name: cabo_counter
description: "Mobile app for the card game Cabo"
publish_to: 'none'
version: 0.4.4+486
version: 0.4.4+488
environment:
sdk: ^3.5.4

View File

@@ -114,15 +114,15 @@ void main() {
expect(session.roundList[0].caboPlayerIndex, 0);
});
test('updatePoints - game not finished', () async {
test('updatePoints - game not finished', () {
session.addRoundScoresToList(1, [10, 20, 30], [10, 20, 30], 0);
await session.updatePoints();
session.updatePoints();
expect(session.isGameFinished, isFalse);
});
test('updatePoints - game finished', () async {
test('updatePoints - game finished', () {
session.addRoundScoresToList(1, [101, 20, 30], [101, 20, 30], 0);
await session.updatePoints();
session.updatePoints();
expect(session.isGameFinished, isTrue);
});
@@ -154,9 +154,9 @@ void main() {
expect(session.playerScores, equals([50, 0, 30]));
});
test('_setWinner via updatePoints', () async {
test('_setWinner via updatePoints', () {
session.addRoundScoresToList(1, [101, 20, 30], [101, 0, 30], 1);
await session.updatePoints();
session.updatePoints();
expect(session.winner, 'Bob'); // Bob has lowest score (20)
});
});