Implemented bonus popup
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@@ -243,10 +243,11 @@ class GameSession extends ChangeNotifier {
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/// It then checks if any player has exceeded 100 points. If so, it sets
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/// isGameFinished to true and calls the _setWinner() method to determine
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/// the winner.
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Future<void> updatePoints() async {
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List<int> updatePoints() {
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List<int> bonusPlayers = [];
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_sumPoints();
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if (isPointsLimitEnabled) {
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_checkHundredPointsReached();
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bonusPlayers = _checkHundredPointsReached();
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for (int i = 0; i < playerScores.length; i++) {
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if (playerScores[i] > pointLimit) {
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@@ -258,6 +259,7 @@ class GameSession extends ChangeNotifier {
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}
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}
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notifyListeners();
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return bonusPlayers;
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}
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@visibleForTesting
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@@ -278,15 +280,18 @@ class GameSession extends ChangeNotifier {
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/// Checks if a player has reached 100 points in the current round.
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/// If so, it updates the [scoreUpdate] List by subtracting 50 points from
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/// the corresponding round update.
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void _checkHundredPointsReached() {
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List<int> _checkHundredPointsReached() {
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List<int> bonusPlayers = [];
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for (int i = 0; i < players.length; i++) {
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if (playerScores[i] == pointLimit) {
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bonusPlayers.add(i);
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print('${players[i]} hat genau 100 Punkte erreicht und bekommt '
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'deswegen ${(pointLimit / 2).round()} Punkte abgezogen');
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roundList[roundNumber - 1].scoreUpdates[i] -= (pointLimit / 2).round();
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}
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}
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_sumPoints();
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return bonusPlayers;
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}
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/// Determines the winner of the game session.
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