initial commit

This commit is contained in:
Felix Kirchner
2025-03-01 19:18:42 +01:00
commit 68fb836aec
60 changed files with 2135 additions and 0 deletions

20
lib/app.dart Normal file
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import 'package:cabo_counter/utility/styles.dart';
import 'package:cabo_counter/views/main_menu_view.dart';
import 'package:flutter/cupertino.dart';
class App extends StatelessWidget {
const App({super.key});
@override
Widget build(BuildContext context) {
return CupertinoApp(
theme: CupertinoThemeData(
primaryColor: Styles.primaryColor,
textTheme: CupertinoTextThemeData(
primaryColor: Styles.primaryColor,
)),
home: MainMenuView(),
debugShowCheckedModeBanner: false,
);
}
}

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class GameSession {
final String gameTitle;
final List<String> players;
final int gameMode;
int round = 1;
String? winner;
GameSession({
required this.gameTitle,
required this.players,
required this.winner,
required this.gameMode,
});
List<List<int>> playerScores = [
[7, 1, 4, 2],
[7, 0, 3, 4],
[5, 5, 0, 0],
[10, 3, 3, 2]
];
@override
String toString() {
print('GameSession: [gameTitle: $gameTitle, '
'players: $players, winner: $winner, '
'round: $round, gameMode: $gameMode, '
'playerScores: $playerScores]');
return super.toString();
}
void sumPoints() {
for (int i = 0; i < playerScores.length; i++) {
playerScores[i][0] = 0;
for (int j = 1; j < playerScores[i].length; i++) {
playerScores[i][0] += playerScores[i][j];
}
}
}
}

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lib/main.dart Normal file
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import 'package:cabo_counter/app.dart';
import 'package:flutter/cupertino.dart';
void main() {
runApp(const App());
}

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lib/utility/globals.dart Normal file
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import 'package:cabo_counter/data_classes/game_session.dart';
class Globals {
static Map<int, GameSession> gamesMap = <int, GameSession>{};
}

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lib/utility/styles.dart Normal file
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import 'package:flutter/cupertino.dart';
abstract class Styles {
static Color primaryColor = CupertinoColors.systemGreen;
static TextStyle modeTitle = TextStyle(
color: primaryColor,
fontSize: 20,
fontWeight: FontWeight.bold,
);
static const TextStyle modeDescription = TextStyle(
fontSize: 16,
);
static TextStyle createGameTitle = TextStyle(
fontSize: 20,
color: primaryColor,
fontWeight: FontWeight.bold,
);
}

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import 'package:cabo_counter/data_classes/game_session.dart';
import 'package:cabo_counter/utility/styles.dart';
import 'package:flutter/cupertino.dart';
class ActiveGameView extends StatefulWidget {
final GameSession gameSession;
const ActiveGameView({super.key, required this.gameSession});
@override
// ignore: library_private_types_in_public_api
_ActiveGameViewState createState() => _ActiveGameViewState();
}
class _ActiveGameViewState extends State<ActiveGameView> {
List<int> sortedPlayerIndices = [];
@override
Widget build(BuildContext context) {
sortedPlayerIndices = _getSortedPlayerIndices();
print('Aktuelle Runde: ${widget.gameSession.playerScores[0].length}');
print('playerScores: ${widget.gameSession.playerScores}');
return CupertinoPageScaffold(
navigationBar: CupertinoNavigationBar(
middle: Text(widget.gameSession.gameTitle),
),
child: SafeArea(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Padding(
padding: EdgeInsets.fromLTRB(10, 10, 0, 0),
child: Text(
'Spieler:innen',
style: Styles.createGameTitle,
),
),
ListView.builder(
shrinkWrap: true,
itemCount: widget.gameSession.players.length,
itemBuilder: (BuildContext context, int index) {
int playerIndex = sortedPlayerIndices[index];
return CupertinoListTile(
title: Row(
children: [
_getPlayerPlacement(index),
SizedBox(width: 5),
Text(
widget.gameSession.players[playerIndex],
style: TextStyle(fontWeight: FontWeight.bold),
),
],
),
trailing: Row(
children: [
SizedBox(width: 5),
Text(
'${widget.gameSession.playerScores[playerIndex][0]} Punkte')
],
),
);
},
),
Padding(
padding: EdgeInsets.fromLTRB(10, 10, 0, 0),
child: Text(
'Runden',
style: Styles.createGameTitle,
),
),
ListView.builder(
shrinkWrap: true,
itemCount: widget.gameSession.playerScores[0].length,
itemBuilder: (BuildContext context, int index) {
return CupertinoListTile(
title: Text(
'Runde ${index + 1}',
),
trailing:
index + 1 == widget.gameSession.playerScores[0].length
? Text('', style: TextStyle(fontSize: 22))
: Text('', style: TextStyle(fontSize: 22)),
);
},
),
],
),
),
);
}
List<int> _getSortedPlayerIndices() {
// Erstelle eine Liste von Indizes der Spieler
List<int> playerIndices =
List<int>.generate(widget.gameSession.players.length, (index) => index);
print('playerIndices: $playerIndices');
// Sortiere die Indizes basierend auf den summierten Punkten (playerScores[i][0])
playerIndices.sort((a, b) {
int scoreA = widget.gameSession.playerScores[a][0];
int scoreB = widget.gameSession.playerScores[b][0];
return scoreB.compareTo(scoreA); // Absteigende Sortierung
});
print('playerIndices sortiert: $playerIndices');
return playerIndices;
}
Widget _getPlayerPlacement(int index) {
switch (index) {
case 0:
return Text(
'🥇',
style: TextStyle(fontSize: 22),
);
case 1:
return Text(
'🥈',
style: TextStyle(fontSize: 22),
);
case 2:
return Text(
'🥉',
style: TextStyle(fontSize: 22),
);
default:
return Text(
' ${index + 1}.',
style: TextStyle(fontWeight: FontWeight.bold),
);
}
}
}

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import 'package:cabo_counter/data_classes/game_session.dart';
import 'package:cabo_counter/utility/styles.dart';
import 'package:cabo_counter/views/active_game_view.dart';
import 'package:cabo_counter/views/mode_selection_view.dart';
import 'package:flutter/cupertino.dart';
class CreateGame extends StatefulWidget {
const CreateGame({super.key});
@override
// ignore: library_private_types_in_public_api
_CreateGameState createState() => _CreateGameState();
}
class _CreateGameState extends State<CreateGame> {
final List<TextEditingController> _playerNameTextControllers = [
TextEditingController()
];
final TextEditingController _gameTitleTextController =
TextEditingController();
final int maxPlayers = 5;
String? selectedMode; // Variable für den ausgewählten Spielmodus
@override
Widget build(BuildContext context) {
return CupertinoPageScaffold(
navigationBar: CupertinoNavigationBar(
previousPageTitle: 'Übersicht',
middle: const Text('Neues Spiel'),
),
child: SafeArea(
child: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Padding(
padding: EdgeInsets.fromLTRB(10, 10, 0, 0),
child: Text(
'Spiel',
style: Styles.createGameTitle,
),
),
Padding(
padding: EdgeInsets.fromLTRB(10, 10, 0, 0),
child: CupertinoTextField(
prefix: Text('Name'),
textAlign: TextAlign.right,
placeholder: 'Titel des Spiels',
controller: _gameTitleTextController,
),
),
// Spielmodus-Auswahl mit Chevron
Padding(
padding: EdgeInsets.fromLTRB(10, 10, 0, 0),
child: CupertinoTextField(
readOnly: true,
prefix: Text('Modus'),
suffix: Row(
children: [
Text(
selectedMode ?? 'Wähle einen Modus',
),
SizedBox(width: 3),
CupertinoListTileChevron(),
],
),
onTap: () async {
// Öffne das Modus-Auswahlmenü
final selected = await Navigator.push(
context,
CupertinoPageRoute(
builder: (context) => ModeSelectionMenu(),
),
);
// Aktualisiere den ausgewählten Modus
if (selected != null) {
setState(() {
selectedMode = selected;
});
}
},
),
),
Padding(
padding: EdgeInsets.fromLTRB(10, 10, 0, 0),
child: Text(
'Spieler:innen',
style: Styles.createGameTitle,
),
),
Expanded(
child: ListView.builder(
itemCount: _playerNameTextControllers.length +
1, // +1 für den + Button
itemBuilder: (context, index) {
if (index == _playerNameTextControllers.length) {
// + Button als letztes Element
return Padding(
padding: const EdgeInsets.symmetric(vertical: 8.0),
child: CupertinoButton(
padding: EdgeInsets.zero,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: const [
Icon(
CupertinoIcons.add_circled,
color: CupertinoColors.activeGreen,
size: 25,
),
SizedBox(width: 8),
Text(
'Spieler hinzufügen',
style: TextStyle(
color: CupertinoColors.activeGreen,
),
),
],
),
onPressed: () {
if (_playerNameTextControllers.length < maxPlayers) {
setState(() {
_playerNameTextControllers
.add(TextEditingController());
});
} else {
showCupertinoDialog(
context: context,
builder: (context) => CupertinoAlertDialog(
title: Text('Maximale Spielerzahl erreicht'),
content: Text(
'Es können maximal 5 Spieler hinzugefügt werden.'),
actions: [
CupertinoDialogAction(
child: Text('OK'),
onPressed: () => Navigator.pop(context),
),
],
),
);
}
},
),
);
} else {
// Spieler-Einträge
return Padding(
padding: const EdgeInsets.symmetric(vertical: 8.0),
child: Row(
children: [
Expanded(
child: CupertinoTextField(
controller: _playerNameTextControllers[index],
placeholder: 'Spieler:in ${index + 1}',
padding: const EdgeInsets.all(12),
),
),
CupertinoButton(
padding: EdgeInsets.zero,
child: Icon(
CupertinoIcons.minus_circle_fill,
color: CupertinoColors.destructiveRed,
size: 25,
),
onPressed: () {
setState(() {
_playerNameTextControllers[index].dispose();
_playerNameTextControllers.removeAt(index);
});
},
),
],
),
);
}
},
),
),
Center(
child: CupertinoButton(
padding: EdgeInsets.zero,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: const [
Text(
'Spiel erstellen ',
style: TextStyle(
color: CupertinoColors.activeGreen,
),
),
],
),
onPressed: () {
if (_gameTitleTextController.text == '') {
showCupertinoDialog(
context: context,
builder: (context) => CupertinoAlertDialog(
title: Text('Fehler'),
content: Text(
'Es muss ein Titel für das Spiel eingegeben werden.'),
actions: [
CupertinoDialogAction(
child: Text('OK'),
onPressed: () => Navigator.pop(context),
),
],
),
);
return;
}
if (selectedMode == null) {
showCupertinoDialog(
context: context,
builder: (context) => CupertinoAlertDialog(
title: Text('Fehler'),
content:
Text('Es muss ein Spielmodus ausgewählt werden.'),
actions: [
CupertinoDialogAction(
child: Text('OK'),
onPressed: () => Navigator.pop(context),
),
],
),
);
return;
}
if (_playerNameTextControllers.length < 2) {
showCupertinoDialog(
context: context,
builder: (context) => CupertinoAlertDialog(
title: Text('Fehler'),
content: Text(
'Es müssen mindestens 2 Spieler hinzugefügt werden.'),
actions: [
CupertinoDialogAction(
child: Text('OK'),
onPressed: () => Navigator.pop(context),
),
],
),
);
return;
}
if (!everyPlayerHasAName()) {
showCupertinoDialog(
context: context,
builder: (context) => CupertinoAlertDialog(
title: Text('Fehler'),
content: Text('Jeder Spieler muss einen Namen haben.'),
actions: [
CupertinoDialogAction(
child: Text('OK'),
onPressed: () => Navigator.pop(context),
),
],
),
);
return;
}
List<String> players = [];
for (var controller in _playerNameTextControllers) {
players.add(controller.text);
}
GameSession gameSession = GameSession(
gameTitle: _gameTitleTextController.text,
players: players,
winner: players[0],
gameMode: selectedMode == '101 Pkt.' ? 0 : 1,
);
Navigator.push(
context,
CupertinoPageRoute(
builder: (context) =>
ActiveGameView(gameSession: gameSession)));
},
),
),
],
))));
}
bool everyPlayerHasAName() {
for (var controller in _playerNameTextControllers) {
if (controller.text == '') {
return false;
}
}
return true;
}
@override
void dispose() {
for (var controller in _playerNameTextControllers) {
controller.dispose();
}
super.dispose();
}
}

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import 'dart:math';
import 'package:cabo_counter/data_classes/game_session.dart';
import 'package:cabo_counter/views/active_game_view.dart';
import 'package:cabo_counter/views/create_game_view.dart';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
class MainMenuView extends StatefulWidget {
const MainMenuView({super.key});
@override
// ignore: library_private_types_in_public_api
_MainMenuViewState createState() => _MainMenuViewState();
}
class _MainMenuViewState extends State<MainMenuView> {
final List<GameSession> gameSessionArray = [
GameSession(
gameTitle: 'Spiel am 27.02.2025',
players: ['Alex', 'Ben', 'Clara'],
winner: 'Clara',
gameMode: 0),
GameSession(
gameTitle: 'Freundschaftsrunde',
players: ['Jonas', 'Felix', 'Nils'],
winner: 'Jonas',
gameMode: 1),
GameSession(
gameTitle: 'Familienabend',
players: ['Mama', 'Papa', 'Lisa'],
winner: 'Lisa',
gameMode: 0,
),
GameSession(
gameTitle: 'Turnier 1. Runde',
players: ['Tim', 'Max', 'Sophie', 'Lena'],
winner: 'Sophie',
gameMode: 0),
];
@override
Widget build(BuildContext context) {
randomizeRoundNumbers();
return CupertinoPageScaffold(
navigationBar: CupertinoNavigationBar(
middle: const Text('Cabo Counter'),
trailing: IconButton(
onPressed: () {
Navigator.push(
context,
CupertinoPageRoute(
builder: (context) => const CreateGame(),
),
);
},
icon: const Icon(CupertinoIcons.add)),
),
child: CupertinoPageScaffold(
child: SafeArea(
child: ListView.builder(
itemCount: gameSessionArray.length,
itemBuilder: (context, index) {
final session = gameSessionArray[index];
return GestureDetector(
child: Padding(
padding: EdgeInsets.symmetric(vertical: 10.0),
child: CupertinoListTile(
title: Text(session.gameTitle),
leading: session.gameMode.toInt() == 0
? Icon(CupertinoIcons.hare_fill)
: Icon(CupertinoIcons.time_solid),
subtitle: Text('Gewinner*in: ${session.winner}'),
trailing: Row(
children: [
Text('${session.round}'),
SizedBox(width: 3),
Icon(CupertinoIcons.arrow_2_circlepath_circle_fill),
SizedBox(width: 6),
Text('${session.players.length}'),
SizedBox(width: 3),
Icon(CupertinoIcons.person_2_fill),
],
),
onTap: () {
Navigator.push(
context,
CupertinoPageRoute(
builder: (context) => ActiveGameView(
gameSession: gameSessionArray[index]),
),
);
},
)));
},
),
),
),
);
}
void randomizeRoundNumbers() {
var random = Random();
gameSessionArray.forEach((s) {
s.round = random.nextInt(20);
});
}
}

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import 'package:cabo_counter/utility/styles.dart';
import 'package:flutter/cupertino.dart';
class ModeSelectionMenu extends StatelessWidget {
const ModeSelectionMenu({super.key});
@override
Widget build(BuildContext context) {
return CupertinoPageScaffold(
navigationBar: const CupertinoNavigationBar(
middle: Text('Spielmodus auswählen'),
),
child: ListView(
children: [
Padding(
padding: const EdgeInsets.fromLTRB(0, 16, 0, 0),
child: CupertinoListTile(
title: Text('101 Punkte', style: Styles.modeTitle),
subtitle: const Text(
'Es wird solange gespielt, bis einer Spieler die 101 Punkte genau erreicht oder überschreitet.',
style: Styles.modeDescription,
maxLines: 3,
),
onTap: () {
Navigator.pop(context, '101 Pkt.');
},
),
),
Padding(
padding: const EdgeInsets.symmetric(vertical: 16.0),
child: CupertinoListTile(
title: Text('Unbegrenzt', style: Styles.modeTitle),
subtitle: const Text(
'Dem Spiel sind keine Grenzen gesetzt. Es wird so lange gespielt, bis die Spieler keine Lust mehr haben.',
style: Styles.modeDescription,
maxLines: 3,
),
onTap: () {
Navigator.pop(context, 'Unbegrenzt');
},
),
),
],
),
);
}
}