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301
lib/views/create_game_view.dart
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301
lib/views/create_game_view.dart
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import 'package:cabo_counter/data_classes/game_session.dart';
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import 'package:cabo_counter/utility/styles.dart';
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import 'package:cabo_counter/views/active_game_view.dart';
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import 'package:cabo_counter/views/mode_selection_view.dart';
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import 'package:flutter/cupertino.dart';
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class CreateGame extends StatefulWidget {
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const CreateGame({super.key});
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@override
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// ignore: library_private_types_in_public_api
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_CreateGameState createState() => _CreateGameState();
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}
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class _CreateGameState extends State<CreateGame> {
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final List<TextEditingController> _playerNameTextControllers = [
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TextEditingController()
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];
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final TextEditingController _gameTitleTextController =
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TextEditingController();
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final int maxPlayers = 5;
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String? selectedMode; // Variable für den ausgewählten Spielmodus
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@override
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Widget build(BuildContext context) {
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return CupertinoPageScaffold(
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navigationBar: CupertinoNavigationBar(
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previousPageTitle: 'Übersicht',
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middle: const Text('Neues Spiel'),
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),
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child: SafeArea(
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child: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.start,
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Padding(
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padding: EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: Text(
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'Spiel',
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style: Styles.createGameTitle,
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),
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),
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Padding(
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padding: EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: CupertinoTextField(
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prefix: Text('Name'),
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textAlign: TextAlign.right,
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placeholder: 'Titel des Spiels',
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controller: _gameTitleTextController,
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),
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),
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// Spielmodus-Auswahl mit Chevron
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Padding(
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padding: EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: CupertinoTextField(
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readOnly: true,
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prefix: Text('Modus'),
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suffix: Row(
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children: [
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Text(
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selectedMode ?? 'Wähle einen Modus',
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),
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SizedBox(width: 3),
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CupertinoListTileChevron(),
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],
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),
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onTap: () async {
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// Öffne das Modus-Auswahlmenü
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final selected = await Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (context) => ModeSelectionMenu(),
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),
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);
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// Aktualisiere den ausgewählten Modus
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if (selected != null) {
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setState(() {
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selectedMode = selected;
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});
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}
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},
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),
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),
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Padding(
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padding: EdgeInsets.fromLTRB(10, 10, 0, 0),
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child: Text(
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'Spieler:innen',
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style: Styles.createGameTitle,
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),
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),
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Expanded(
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child: ListView.builder(
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itemCount: _playerNameTextControllers.length +
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1, // +1 für den + Button
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itemBuilder: (context, index) {
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if (index == _playerNameTextControllers.length) {
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// + Button als letztes Element
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return Padding(
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padding: const EdgeInsets.symmetric(vertical: 8.0),
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child: CupertinoButton(
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padding: EdgeInsets.zero,
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: const [
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Icon(
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CupertinoIcons.add_circled,
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color: CupertinoColors.activeGreen,
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size: 25,
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),
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SizedBox(width: 8),
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Text(
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'Spieler hinzufügen',
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style: TextStyle(
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color: CupertinoColors.activeGreen,
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),
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),
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],
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),
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onPressed: () {
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if (_playerNameTextControllers.length < maxPlayers) {
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setState(() {
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_playerNameTextControllers
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.add(TextEditingController());
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});
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} else {
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showCupertinoDialog(
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context: context,
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builder: (context) => CupertinoAlertDialog(
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title: Text('Maximale Spielerzahl erreicht'),
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content: Text(
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'Es können maximal 5 Spieler hinzugefügt werden.'),
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actions: [
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CupertinoDialogAction(
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child: Text('OK'),
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onPressed: () => Navigator.pop(context),
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),
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],
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),
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);
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}
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},
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),
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);
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} else {
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// Spieler-Einträge
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return Padding(
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padding: const EdgeInsets.symmetric(vertical: 8.0),
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child: Row(
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children: [
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Expanded(
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child: CupertinoTextField(
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controller: _playerNameTextControllers[index],
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placeholder: 'Spieler:in ${index + 1}',
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padding: const EdgeInsets.all(12),
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),
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),
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CupertinoButton(
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padding: EdgeInsets.zero,
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child: Icon(
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CupertinoIcons.minus_circle_fill,
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color: CupertinoColors.destructiveRed,
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size: 25,
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),
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onPressed: () {
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setState(() {
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_playerNameTextControllers[index].dispose();
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_playerNameTextControllers.removeAt(index);
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});
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},
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),
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],
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),
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);
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}
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},
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),
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),
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Center(
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child: CupertinoButton(
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padding: EdgeInsets.zero,
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: const [
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Text(
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'Spiel erstellen ',
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style: TextStyle(
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color: CupertinoColors.activeGreen,
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),
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),
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],
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),
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onPressed: () {
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if (_gameTitleTextController.text == '') {
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showCupertinoDialog(
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context: context,
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builder: (context) => CupertinoAlertDialog(
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title: Text('Fehler'),
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content: Text(
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'Es muss ein Titel für das Spiel eingegeben werden.'),
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actions: [
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CupertinoDialogAction(
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child: Text('OK'),
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onPressed: () => Navigator.pop(context),
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),
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],
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),
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);
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return;
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}
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if (selectedMode == null) {
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showCupertinoDialog(
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context: context,
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builder: (context) => CupertinoAlertDialog(
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title: Text('Fehler'),
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content:
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Text('Es muss ein Spielmodus ausgewählt werden.'),
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actions: [
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CupertinoDialogAction(
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child: Text('OK'),
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onPressed: () => Navigator.pop(context),
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),
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],
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),
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);
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return;
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}
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if (_playerNameTextControllers.length < 2) {
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showCupertinoDialog(
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context: context,
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builder: (context) => CupertinoAlertDialog(
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title: Text('Fehler'),
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content: Text(
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'Es müssen mindestens 2 Spieler hinzugefügt werden.'),
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actions: [
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CupertinoDialogAction(
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child: Text('OK'),
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onPressed: () => Navigator.pop(context),
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),
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],
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),
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);
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return;
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}
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if (!everyPlayerHasAName()) {
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showCupertinoDialog(
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context: context,
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builder: (context) => CupertinoAlertDialog(
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title: Text('Fehler'),
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content: Text('Jeder Spieler muss einen Namen haben.'),
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actions: [
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CupertinoDialogAction(
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child: Text('OK'),
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onPressed: () => Navigator.pop(context),
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),
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],
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),
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);
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return;
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}
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List<String> players = [];
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for (var controller in _playerNameTextControllers) {
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players.add(controller.text);
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}
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GameSession gameSession = GameSession(
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gameTitle: _gameTitleTextController.text,
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players: players,
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winner: players[0],
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gameMode: selectedMode == '101 Pkt.' ? 0 : 1,
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);
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Navigator.push(
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context,
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CupertinoPageRoute(
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builder: (context) =>
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ActiveGameView(gameSession: gameSession)));
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},
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),
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),
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],
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))));
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}
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bool everyPlayerHasAName() {
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for (var controller in _playerNameTextControllers) {
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if (controller.text == '') {
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return false;
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}
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}
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return true;
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}
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@override
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void dispose() {
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for (var controller in _playerNameTextControllers) {
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controller.dispose();
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}
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super.dispose();
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}
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}
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