First version of inserting into db
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140
lib/data/dao/rounds_dao.dart
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140
lib/data/dao/rounds_dao.dart
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import 'package:cabo_counter/data/db/database.dart';
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import 'package:cabo_counter/data/db/tables/round_scores_table.dart';
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import 'package:cabo_counter/data/db/tables/rounds_table.dart';
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import 'package:cabo_counter/data/dto/player.dart';
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import 'package:cabo_counter/data/dto/round.dart';
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import 'package:drift/drift.dart';
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import 'package:uuid/uuid.dart';
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part 'rounds_dao.g.dart';
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@DriftAccessor(tables: [RoundsTable, RoundScoresTable])
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class RoundsDao extends DatabaseAccessor<AppDatabase> with _$RoundsDaoMixin {
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RoundsDao(super.db);
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/// Retrieves all rounds for a specific game session by its ID.
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Future<List<Round>> getRoundsByGameId(String gameId) async {
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final query = select(roundsTable)
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..where((tbl) => tbl.gameId.equals(gameId));
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final roundResult = await query.get();
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final roundList = await Future.wait(
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roundResult.map((row) async {
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final scores = await db.roundScoresDao.getScoresByRoundId(row.roundId);
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final roundScores =
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await db.roundScoresDao.getScoreUpdatesByRoundId(row.roundId);
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return Round(
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roundId: row.roundId,
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gameId: row.gameId,
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roundNum: row.roundNumber,
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caboPlayerIndex: row.caboPlayerIndex,
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kamikazePlayerIndex: row.kamikazePlayerIndex,
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scores: scores,
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scoreUpdates: roundScores,
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);
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}),
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);
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return roundList;
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}
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/// Retrieves a specific round by its [gameId] and [roundNumber].
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/// Returns null if the round does not exist.
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Future<Round?> getRoundByGameIdAndRoundNumber(
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String gameId, int roundNumber) async {
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final query = select(roundsTable)
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..where((tbl) =>
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tbl.gameId.equals(gameId) & tbl.roundNumber.equals(roundNumber));
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final roundResult = await query.getSingleOrNull();
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if (roundResult == null) return null;
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final scoreResult = await Future.wait([
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db.roundScoresDao.getScoresByRoundId(roundResult.roundId),
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db.roundScoresDao.getScoreUpdatesByRoundId(roundResult.roundId),
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]);
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return Round(
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roundId: roundResult.roundId,
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gameId: roundResult.gameId,
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roundNum: roundResult.roundNumber,
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caboPlayerIndex: roundResult.caboPlayerIndex,
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kamikazePlayerIndex: roundResult.kamikazePlayerIndex,
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scores: scoreResult[0],
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scoreUpdates: scoreResult[1],
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);
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}
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/// Inserts a new round into the database.
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/// This method creates a new round with a unique ID and inserts it
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/// along with the scores for each player in the round.
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/// [gameId] is the ID of the game session this round belongs to.
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/// [round] is the round data to be inserted.
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/// [players] is the list of players in the game session.
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Future<void> insertOneRound(
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String gameId, Round round, List<Player> players) async {
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var uuid = const Uuid();
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String roundId = uuid.v1();
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final roundEntry = RoundsTableCompanion.insert(
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roundId: roundId,
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gameId: gameId,
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roundNumber: round.roundNum,
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caboPlayerIndex: round.caboPlayerIndex,
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kamikazePlayerIndex: Value(round.kamikazePlayerIndex),
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);
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await into(roundsTable).insert(roundEntry);
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for (int i = 0; i < players.length; i++) {
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final player = players[i];
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final roundScoreEntry = RoundScoresTableCompanion.insert(
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roundId: roundId,
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playerId: player.playerId,
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score: round.scores[i],
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scoreUpdate: round.scoreUpdates[i],
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);
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await into(roundScoresTable).insert(roundScoreEntry);
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}
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}
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/// Inserts multiple rounds into the database.
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/// This method uses a batch operation to insert all rounds and their scores
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/// in a single transaction.
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/// [gameId] is the ID of the game session these rounds belong to.
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/// [rounds] is the list of rounds to be inserted.
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/// [players] is the list of players in the game session.
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Future<void> insertMultipleRounds(
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String gameId, List<Round> rounds, List<Player> players) async {
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var uuid = const Uuid();
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await batch((batch) {
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final roundEntries = <RoundsTableCompanion>[];
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final roundScoreEntries = <RoundScoresTableCompanion>[];
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for (final round in rounds) {
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final roundId = uuid.v1();
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roundEntries.add(RoundsTableCompanion.insert(
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roundId: roundId,
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gameId: gameId,
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roundNumber: round.roundNum,
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caboPlayerIndex: round.caboPlayerIndex,
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kamikazePlayerIndex: Value(round.kamikazePlayerIndex),
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));
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for (int i = 0; i < players.length; i++) {
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roundScoreEntries.add(RoundScoresTableCompanion.insert(
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roundId: roundId,
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playerId: players[i].playerId,
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score: round.scores[i],
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scoreUpdate: round.scoreUpdates[i],
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));
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}
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}
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batch.insertAll(roundsTable, roundEntries);
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batch.insertAll(roundScoresTable, roundScoreEntries);
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});
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}
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}
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