Implemented new class structure
This commit is contained in:
@@ -1,3 +1,5 @@
|
||||
import 'package:cabo_counter/data/round.dart';
|
||||
|
||||
/// This class represents a game session for the Cabo game.
|
||||
/// [gameTitle] is the title of the game.
|
||||
/// [players] is a string list of player names.
|
||||
@@ -12,36 +14,27 @@ class GameSession {
|
||||
final String gameTitle;
|
||||
final bool gameHasPointLimit;
|
||||
final List<String> players;
|
||||
List<List<int>> playerScores = List.generate(5, (_) => [0, 0]);
|
||||
late List<int> playerScores;
|
||||
List<Round> roundList = [];
|
||||
int roundNumber = 1;
|
||||
bool isGameFinished = false;
|
||||
String winner = '';
|
||||
|
||||
GameSession({
|
||||
required this.gameTitle,
|
||||
required this.players,
|
||||
required this.gameHasPointLimit,
|
||||
});
|
||||
required this.players,
|
||||
}) {
|
||||
playerScores = List.filled(players.length, 0);
|
||||
}
|
||||
|
||||
@override
|
||||
String toString() {
|
||||
return ('GameSession: [createdAt: $createdAt, gameTitle: $gameTitle, '
|
||||
'gameHasPointLimit: $gameHasPointLimit, players: $players, '
|
||||
'playerScores: $playerScores, roundNumber: $roundNumber, '
|
||||
'isGameFinished: $isGameFinished, winner: $winner]');
|
||||
}
|
||||
|
||||
// FIXME Debug
|
||||
/// Returns a string representation of the scores for a specific round.
|
||||
/// The method takes a round number as a parameter and returns a string
|
||||
/// containing the name of each player and their corressponding score in
|
||||
/// the given round.
|
||||
String printRoundScores(int round) {
|
||||
String result = '';
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
result += '${players[i]}: ${playerScores[i][round]}\n';
|
||||
}
|
||||
return result;
|
||||
'playerScores: $playerScores, roundList: $roundList, '
|
||||
'roundNumber: $roundNumber, isGameFinished: $isGameFinished, '
|
||||
'winner: $winner]');
|
||||
}
|
||||
|
||||
/// Returns the length of all player names combined.
|
||||
@@ -53,75 +46,200 @@ class GameSession {
|
||||
return length;
|
||||
}
|
||||
|
||||
/// Increases the round number by 1.
|
||||
void increaseRound() {
|
||||
roundNumber++;
|
||||
/// Assigns 50 points to all players except the kamikaze player.
|
||||
/// [kamikazePlayerIndex] is the index of the kamikaze player.
|
||||
void applyKamikaze(int roundNum, int kamikazePlayerIndex) {
|
||||
List<int> roundScores = List.generate(players.length, (_) => 0);
|
||||
List<int> scoreUpdates = List.generate(players.length, (_) => 0);
|
||||
for (int i = 0; i < roundScores.length; i++) {
|
||||
if (i != kamikazePlayerIndex) {
|
||||
scoreUpdates[i] += 50;
|
||||
}
|
||||
}
|
||||
addRoundScoresToList(
|
||||
roundNum, roundScores, scoreUpdates, kamikazePlayerIndex);
|
||||
}
|
||||
|
||||
/// Expands the player score lists by adding a new score of 0 for each player.
|
||||
/// This method is called when a new round starts so the lists in the
|
||||
/// active game view expands
|
||||
void expandPlayerScoreLists() {
|
||||
for (int i = 0; i < playerScores.length; i++) {
|
||||
playerScores[i].add(0);
|
||||
/// Checks the scores of the current round and assigns points to the players.
|
||||
/// There are three possible outcomes of a round:
|
||||
///
|
||||
/// **Case 1**<br>
|
||||
/// The player who said CABO has the lowest score. They receive 0 points.
|
||||
/// Every other player gets their round score.
|
||||
///
|
||||
/// **Case 2**<br>
|
||||
/// The player who said CABO does not have the lowest score.
|
||||
/// They receive 5 extra points added to their round score.
|
||||
/// Every player with the lowest score gets 0 points.
|
||||
/// Every other player gets their round score.
|
||||
void calculateScoredPoints(
|
||||
int roundNum, List<int> roundScores, int caboPlayerIndex) {
|
||||
print('Spieler: $players');
|
||||
print('Punkte: $roundScores');
|
||||
print('${players[caboPlayerIndex]} hat mit ${roundScores[caboPlayerIndex]} '
|
||||
'Punkten CABO gesagt');
|
||||
|
||||
/// List of the index of the player(s) with the lowest score
|
||||
List<int> lowestScoreIndex = _getLowestScoreIndex(roundScores);
|
||||
print('Folgende Spieler haben die niedrigsten Punte:');
|
||||
for (int i in lowestScoreIndex) {
|
||||
print('${players[i]} (${roundScores[i]} Punkte)');
|
||||
}
|
||||
// The player who said CABO is one of the players which have the
|
||||
// fewest points.
|
||||
if (lowestScoreIndex.contains(caboPlayerIndex)) {
|
||||
print('${players[caboPlayerIndex]} hat CABO gesagt '
|
||||
'und bekommt 0 Punkte');
|
||||
print('Alle anderen Spieler bekommen ihre Punkte');
|
||||
_assignPoints(roundNum, roundScores, [caboPlayerIndex]);
|
||||
} else {
|
||||
// A player other than the one who said CABO has the fewest points.
|
||||
print('${players[caboPlayerIndex]} hat CABO gesagt, '
|
||||
'jedoch nicht die wenigsten Punkte.');
|
||||
print('Folgende:r Spieler haben die wenigsten Punkte:');
|
||||
for (int i in lowestScoreIndex) {
|
||||
print('${players[i]}: ${roundScores[i]} Punkte');
|
||||
}
|
||||
_assignPoints(roundNum, roundScores, lowestScoreIndex, caboPlayerIndex);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the index of the player with the lowest score. If there are
|
||||
/// multiple players with the same lowest score, all of them are returned.
|
||||
/// [roundScores] is a list of the scores of all players in the current round.
|
||||
List<int> _getLowestScoreIndex(List<int> roundScores) {
|
||||
int lowestScore = roundScores[0];
|
||||
List<int> lowestScoreIndex = [0];
|
||||
|
||||
for (int i = 1; i < roundScores.length; i++) {
|
||||
if (roundScores[i] < lowestScore) {
|
||||
lowestScore = roundScores[i];
|
||||
lowestScoreIndex = [i];
|
||||
} else if (roundScores[i] == lowestScore) {
|
||||
lowestScoreIndex.add(i);
|
||||
}
|
||||
}
|
||||
return lowestScoreIndex;
|
||||
}
|
||||
|
||||
/// Assigns points to the players based on the scores of the current round.
|
||||
/// [roundNum] is the number of the current round.
|
||||
/// [roundScores] is the raw list of the scores of all players in the current round.
|
||||
/// [winnerIndex] is the index of the player who receives 5 extra points
|
||||
void _assignPoints(int roundNum, List<int> roundScores, List<int> winnerIndex,
|
||||
[int loserIndex = -1]) {
|
||||
/// List of the updates for every player score
|
||||
List<int> scoreUpdates = [...roundScores];
|
||||
print('Folgende Punkte wurden aus der Runde übernommen:');
|
||||
for (int i = 0; i < scoreUpdates.length; i++) {
|
||||
print('${players[i]}: ${scoreUpdates[i]}');
|
||||
}
|
||||
for (int i in winnerIndex) {
|
||||
print('${players[i]} hat gewonnen und bekommt 0 Punkte');
|
||||
scoreUpdates[i] = 0;
|
||||
}
|
||||
if (loserIndex != -1) {
|
||||
print('${players[loserIndex]} bekommt 5 Fehlerpunkte');
|
||||
scoreUpdates[loserIndex] += 5;
|
||||
}
|
||||
print('Aktualisierte Punkte:');
|
||||
for (int i = 0; i < scoreUpdates.length; i++) {
|
||||
print('${players[i]}: ${scoreUpdates[i]}');
|
||||
}
|
||||
print('scoreUpdates: $scoreUpdates, roundScores: $roundScores');
|
||||
addRoundScoresToList(roundNum, roundScores, scoreUpdates);
|
||||
}
|
||||
|
||||
/// Sets the scores of the players for a specific round.
|
||||
/// This method takes a list of round scores and a round number as parameters.
|
||||
/// It then replaces the values for the given [roundNumber] in the
|
||||
/// It then replaces the values for the given [roundNum] in the
|
||||
/// playerScores. Its important that each index of the [roundScores] list
|
||||
/// corresponds to the index of the player in the [playerScores] list.
|
||||
void addRoundScoresToScoreList(List<int> roundScores, int roundNumber) {
|
||||
print('addRoundScoresToScoreList: $roundScores');
|
||||
for (int i = 0; i < roundScores.length; i++) {
|
||||
playerScores[i][roundNumber] = (roundScores[i]);
|
||||
void addRoundScoresToList(
|
||||
int roundNum, List<int> roundScores, List<int> scoreUpdates,
|
||||
[int? kamikazePlayerIndex]) {
|
||||
Round newRound = Round(
|
||||
roundNum: roundNum,
|
||||
scores: roundScores,
|
||||
scoreUpdates: scoreUpdates,
|
||||
kamikaze: kamikazePlayerIndex,
|
||||
);
|
||||
if (roundNum > roundList.length) {
|
||||
roundList.add(newRound);
|
||||
} else {
|
||||
roundList[roundNum - 1] = newRound;
|
||||
}
|
||||
}
|
||||
|
||||
/// This method updates the points of each player after a round.
|
||||
/// It first uses the _sumPoints() method to calculate the total points of each player.
|
||||
/// Then, it checks if any player has reached 100 points. If so, it marks
|
||||
/// that player as having reached 100 points in that corresponding [Round] object.
|
||||
/// If the game has the point limit activated, it first applies the
|
||||
/// _subtractPointsForReachingHundred() method to subtract 50 points
|
||||
/// for every time a player reached 100 points in the game.
|
||||
/// It then checks if any player has exceeded 100 points. If so, it sets
|
||||
/// isGameFinished to true and calls the _setWinner() method to determine
|
||||
/// the winner.
|
||||
void updatePoints() {
|
||||
_sumPoints();
|
||||
if (gameHasPointLimit) {
|
||||
_checkHundredPointsReached();
|
||||
|
||||
for (int i = 0; i < playerScores.length; i++) {
|
||||
if (playerScores[i] > 100) {
|
||||
isGameFinished = true;
|
||||
print('${players[i]} hat die 100 Punkte ueberschritten, '
|
||||
'deswegen wurde das Spiel beendet');
|
||||
_setWinner();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Sums up the points of all players and stores the result in the
|
||||
/// playerScores list.
|
||||
void _sumPoints() {
|
||||
print('_sumPoints()');
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
playerScores[i] = 0;
|
||||
for (int j = 0; j < roundList.length; j++) {
|
||||
playerScores[i] += roundList[j].scoreUpdates[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Checks if a player has reached 100 points in the current round.
|
||||
/// If so, it updates the [scoreUpdate] List by subtracting 50 points from
|
||||
/// the corresponding round update.
|
||||
void _checkHundredPointsReached() {
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
if (playerScores[i] == 100) {
|
||||
print('${players[i]} hat genau 100 Punkte erreicht und bekommt '
|
||||
'deswegen 50 Punkte abgezogen');
|
||||
roundList[roundNumber - 1].scoreUpdates[i] -= 50;
|
||||
}
|
||||
}
|
||||
_sumPoints();
|
||||
}
|
||||
|
||||
/// Determines the winner of the game session.
|
||||
/// It iterates through the player scores and finds the player
|
||||
/// with the lowest score.
|
||||
void _determineWinner() {
|
||||
int score = playerScores[0][0];
|
||||
void _setWinner() {
|
||||
int score = playerScores[0];
|
||||
String lowestPlayer = players[0];
|
||||
for (int i = 0; i < players.length; i++) {
|
||||
if (playerScores[i][0] < score) {
|
||||
score = playerScores[i][0];
|
||||
if (playerScores[i] < score) {
|
||||
score = playerScores[i];
|
||||
lowestPlayer = players[i];
|
||||
}
|
||||
}
|
||||
winner = lowestPlayer;
|
||||
}
|
||||
|
||||
/// Summarizes the points of all players in the first index of their
|
||||
/// score list. The method clears the first index of each player score
|
||||
/// list and then sums up the points from the second index to the last
|
||||
/// index. It then stores the result in the first index. This method is
|
||||
/// used to update the total points of each player after a round.
|
||||
/// If a player reaches the 101 points,
|
||||
void sumPoints() {
|
||||
for (int i = 0; i < playerScores.length; i++) {
|
||||
playerScores[i][0] = 0;
|
||||
for (int j = 1; j < playerScores[i].length; j++) {
|
||||
playerScores[i][0] += playerScores[i][j];
|
||||
}
|
||||
if (gameHasPointLimit) {
|
||||
print('playerScores[i][0]: ${playerScores[i][0]}');
|
||||
if (playerScores[i][0] == 100) {
|
||||
print('${players[i]} hat genau 100 Punkte erreicht, '
|
||||
'seine Punkte werden auf 50 Punkte reduziert');
|
||||
playerScores[i][playerScores[i].length - 1] -=
|
||||
50; // Subtract 50 from this round
|
||||
playerScores[i][0] -= 50; // Subtract 50 from the sum
|
||||
} else if (playerScores[i][0] > 100) {
|
||||
isGameFinished = true;
|
||||
print('${players[i]} hat die 100 Punkte ueberschritten, '
|
||||
'deswegen wurde das Spiel beendet');
|
||||
_determineWinner();
|
||||
}
|
||||
}
|
||||
}
|
||||
print('GameSession: sumPoints: $playerScores');
|
||||
/// Increases the round number by 1.
|
||||
void increaseRound() {
|
||||
roundNumber++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,15 +43,17 @@ class _RoundViewState extends State<RoundView> {
|
||||
print('=== Runde ${widget.roundNumber} geöffnet ===');
|
||||
if (widget.roundNumber < widget.gameSession.roundNumber ||
|
||||
widget.gameSession.isGameFinished == true) {
|
||||
print('Die Runde ${widget.roundNumber} wurde bereits gespielt, deshalb '
|
||||
'werden die alten Punktestaende angezeigt');
|
||||
print(
|
||||
'Diese wurde bereits gespielt, deshalb werden die alten Punktestaende angezeigt');
|
||||
|
||||
// If the current round has already been played, the text fields
|
||||
// are filled with the scores from this round
|
||||
for (int i = 0; i < _scoreControllerList.length; i++) {
|
||||
_scoreControllerList[i].text =
|
||||
gameSession.playerScores[i][widget.roundNumber].toString();
|
||||
gameSession.roundList[widget.roundNumber - 1].scores[i].toString();
|
||||
}
|
||||
_kamikazePlayerIndex =
|
||||
gameSession.roundList[widget.roundNumber - 1].kamikaze;
|
||||
}
|
||||
super.initState();
|
||||
}
|
||||
@@ -179,7 +181,7 @@ class _RoundViewState extends State<RoundView> {
|
||||
backgroundColor: CupertinoColors.secondaryLabel,
|
||||
title: Row(children: [Text(name)]),
|
||||
subtitle: Text(
|
||||
'${widget.gameSession.playerScores[index][0]}'
|
||||
'${widget.gameSession.playerScores[index]}'
|
||||
' Punkte'),
|
||||
trailing: Row(
|
||||
children: [
|
||||
@@ -343,7 +345,7 @@ class _RoundViewState extends State<RoundView> {
|
||||
}
|
||||
|
||||
/// Finishes the current round.
|
||||
/// Calls the [_calculateScoredPoints()] method to calculate the points for
|
||||
/// It first determines, ifCalls the [_calculateScoredPoints()] method to calculate the points for
|
||||
/// every player. If the round is the highest round played in this game,
|
||||
/// it expands the player score lists. At the end it updates the score
|
||||
/// array for the game.
|
||||
@@ -351,150 +353,30 @@ class _RoundViewState extends State<RoundView> {
|
||||
print('====================================');
|
||||
print('Runde ${widget.roundNumber} beendet');
|
||||
// The shown round is smaller than the newest round
|
||||
if (widget.gameSession.roundNumber <
|
||||
widget.gameSession.playerScores[0].length) {
|
||||
if (widget.roundNumber < widget.gameSession.roundNumber) {
|
||||
print('Da diese Runde bereits gespielt wurde, werden die alten '
|
||||
'Punktestaende ueberschrieben');
|
||||
print('Alte Punktestaende:');
|
||||
print(gameSession.printRoundScores(widget.roundNumber));
|
||||
}
|
||||
|
||||
_calculateScoredPoints();
|
||||
widget.gameSession.sumPoints();
|
||||
if (widget.gameSession.isGameFinished == true) {
|
||||
print('Das Spiel ist beendet');
|
||||
} else {
|
||||
if (widget.roundNumber >= widget.gameSession.playerScores[0].length - 1) {
|
||||
gameSession.expandPlayerScoreLists();
|
||||
print('Das Punkte-Array wurde erweitert');
|
||||
}
|
||||
widget.gameSession.increaseRound();
|
||||
}
|
||||
|
||||
print('Die Punktesummen wurden aktualisiert');
|
||||
}
|
||||
|
||||
/// Checks the scores of the current round and assigns points to the players.
|
||||
/// There are three possible outcomes of a round:
|
||||
///
|
||||
/// **Case 1**<br>
|
||||
/// One player has Kamikaze. This player receives 0 points. Every other player
|
||||
/// receives 50 points.
|
||||
///
|
||||
/// **Case 2**<br>
|
||||
/// The player who said CABO has the lowest score. They receive 0 points.
|
||||
/// Every other player gets their round score.
|
||||
///
|
||||
/// **Case 3**<br>
|
||||
/// The player who said CABO does not have the lowest score.
|
||||
/// They receive 5 extra points added to their round score.
|
||||
/// Every player with the lowest score gets 0 points.
|
||||
/// Every other player gets their round score.
|
||||
void _calculateScoredPoints() {
|
||||
print('Spieler: ${gameSession.players}');
|
||||
|
||||
// A player has Kamikaze
|
||||
if (_kamikazePlayerIndex != null) {
|
||||
print('${widget.gameSession.players[_kamikazePlayerIndex!]} hat Kamikaze '
|
||||
'und bekommt 0 Punkte');
|
||||
print('Alle anderen Spieler bekommen 50 Punkte');
|
||||
_applyKamikaze(_kamikazePlayerIndex!,
|
||||
List.generate(widget.gameSession.players.length, (index) => 0));
|
||||
widget.gameSession
|
||||
.applyKamikaze(widget.roundNumber, _kamikazePlayerIndex!);
|
||||
} else {
|
||||
// List of the scores of the current round
|
||||
List<int> roundScores = [];
|
||||
for (TextEditingController c in _scoreControllerList) {
|
||||
if (c.text.isNotEmpty) roundScores.add(int.parse(c.text));
|
||||
}
|
||||
|
||||
print('Punkte: $roundScores');
|
||||
print('${gameSession.players[_caboPlayerIndex]} hat CABO gesagt');
|
||||
print('${gameSession.players[_caboPlayerIndex]} hat '
|
||||
'${roundScores[_caboPlayerIndex]} Punkte');
|
||||
|
||||
/// List of the index of the player(s) with the lowest score
|
||||
List<int> lowestScoreIndex = _getLowestScoreIndex(roundScores);
|
||||
print('Folgende Spieler haben die niedrigsten Punte:');
|
||||
for (int i in lowestScoreIndex) {
|
||||
print('${widget.gameSession.players[i]} (${roundScores[i]} Punkte)');
|
||||
}
|
||||
// The player who said CABO is one of the players which have the
|
||||
// fewest points.
|
||||
if (lowestScoreIndex.contains(_caboPlayerIndex)) {
|
||||
print('${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt '
|
||||
'und bekommt 0 Punkte');
|
||||
print('Alle anderen Spieler bekommen ihre Punkte');
|
||||
_assignPoints([_caboPlayerIndex], -1, roundScores);
|
||||
} else {
|
||||
// A player other than the one who said CABO has the fewest points.
|
||||
print(
|
||||
'${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt, '
|
||||
'jedoch nicht die wenigsten Punkte.');
|
||||
print('Folgende:r Spieler haben die wenigsten Punkte:');
|
||||
for (int i in lowestScoreIndex) {
|
||||
print('${widget.gameSession.players[i]}: ${roundScores[i]} Punkte');
|
||||
}
|
||||
_assignPoints(lowestScoreIndex, _caboPlayerIndex, roundScores);
|
||||
}
|
||||
widget.gameSession.calculateScoredPoints(
|
||||
widget.roundNumber, roundScores, _caboPlayerIndex);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the index of the player with the lowest score. If there are
|
||||
/// multiple players with the same lowest score, all of them are returned.
|
||||
/// [roundScores] is a list of the scores of all players in the current round.
|
||||
List<int> _getLowestScoreIndex(List<int> roundScores) {
|
||||
int lowestScore = roundScores[0];
|
||||
List<int> lowestScoreIndex = [0];
|
||||
|
||||
for (int i = 1; i < roundScores.length; i++) {
|
||||
if (roundScores[i] < lowestScore) {
|
||||
lowestScore = roundScores[i];
|
||||
lowestScoreIndex = [i];
|
||||
} else if (roundScores[i] == lowestScore) {
|
||||
lowestScoreIndex.add(i);
|
||||
}
|
||||
widget.gameSession.updatePoints();
|
||||
if (widget.gameSession.isGameFinished == true) {
|
||||
print('Das Spiel ist beendet');
|
||||
} else if (widget.roundNumber == widget.gameSession.roundNumber) {
|
||||
widget.gameSession.increaseRound();
|
||||
}
|
||||
return lowestScoreIndex;
|
||||
}
|
||||
|
||||
/// Assigns 50 points to all players except the kamikaze player.
|
||||
/// [kamikazePlayerIndex] is the index of the kamikaze player.
|
||||
/// [roundScores] is the list of the scores of all players in the
|
||||
/// current round.
|
||||
void _applyKamikaze(int kamikazePlayerIndex, List<int> roundScores) {
|
||||
for (int i = 0; i < widget.gameSession.players.length; i++) {
|
||||
if (i != kamikazePlayerIndex) {
|
||||
roundScores[i] += 50;
|
||||
}
|
||||
}
|
||||
gameSession.addRoundScoresToScoreList(roundScores, widget.roundNumber);
|
||||
}
|
||||
|
||||
/// Assigns points to the players based on the scores of the current round.
|
||||
/// [winnerIndex] is the index of the player(s) who receive 0 points
|
||||
/// [loserIndex] is the index of the player who receives 5 extra points
|
||||
/// [roundScores] is the raw list of the scores of all players in the
|
||||
/// current round.
|
||||
void _assignPoints(
|
||||
List<int> winnnerIndex, int loserIndex, List<int> roundScores) {
|
||||
print('Folgende Punkte wurden aus der Runde übernommen:');
|
||||
for (int i = 0; i < roundScores.length; i++) {
|
||||
print('${widget.gameSession.players[i]}: ${roundScores[i]}');
|
||||
}
|
||||
for (int i in winnnerIndex) {
|
||||
print(
|
||||
'${widget.gameSession.players[i]} hat gewonnen und bekommt 0 Punkte');
|
||||
roundScores[i] = 0;
|
||||
}
|
||||
if (loserIndex != -1) {
|
||||
print('${widget.gameSession.players[loserIndex]} bekommt 5 Fehlerpunkte');
|
||||
roundScores[loserIndex] += 5;
|
||||
}
|
||||
print('Aktualisierte Punkte:');
|
||||
for (int i = 0; i < roundScores.length; i++) {
|
||||
print('${widget.gameSession.players[i]}: ${roundScores[i]}');
|
||||
}
|
||||
gameSession.addRoundScoresToScoreList(roundScores, widget.roundNumber);
|
||||
}
|
||||
|
||||
@override
|
||||
|
||||
Reference in New Issue
Block a user