Small adjustments bc new data class
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@@ -50,7 +50,7 @@ class _ActiveGameViewState extends State<ActiveGameView> {
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trailing: Row(
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trailing: Row(
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children: [
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children: [
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const SizedBox(width: 5),
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const SizedBox(width: 5),
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Text('${widget.gameSession.playerScores[playerIndex][0]} '
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Text('${widget.gameSession.playerScores[playerIndex]} '
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'Punkte')
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'Punkte')
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],
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],
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),
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),
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@@ -109,8 +109,8 @@ class _ActiveGameViewState extends State<ActiveGameView> {
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List<int>.generate(widget.gameSession.players.length, (index) => index);
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List<int>.generate(widget.gameSession.players.length, (index) => index);
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// Sort the indices based on the summed points
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// Sort the indices based on the summed points
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playerIndices.sort((a, b) {
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playerIndices.sort((a, b) {
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int scoreA = widget.gameSession.playerScores[a][0];
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int scoreA = widget.gameSession.playerScores[a];
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int scoreB = widget.gameSession.playerScores[b][0];
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int scoreB = widget.gameSession.playerScores[b];
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return scoreA.compareTo(scoreB);
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return scoreA.compareTo(scoreB);
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});
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});
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return playerIndices;
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return playerIndices;
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