Implemented round logic

This commit is contained in:
Felix Kirchner
2025-03-03 00:53:31 +01:00
parent 943943a335
commit ac6f9454ad
2 changed files with 310 additions and 138 deletions

View File

@@ -21,17 +21,28 @@ class GameSession {
@override
String toString() {
print('GameSession: [gameTitle: $gameTitle, '
return ('GameSession: [gameTitle: $gameTitle, '
'players: $players, winner: $winner, '
'round: $round, gameMode: $gameMode, '
'playerScores: $playerScores]');
return super.toString();
}
void expandPlayerScoreLists() {
for (int i = 0; i < playerScores.length; i++) {
playerScores[i].add(0);
}
}
void addRoundScoresToScoreList(List<int> roundScores, int roundNumber) {
for (int i = 0; i < roundScores.length; i++) {
playerScores[i][roundNumber] = (roundScores[i]);
}
}
void sumPoints() {
for (int i = 0; i < playerScores.length; i++) {
playerScores[i][0] = 0;
for (int j = 1; j < playerScores[i].length; i++) {
for (int j = 1; j < playerScores[i].length; j++) {
playerScores[i][0] += playerScores[i][j];
}
}

View File

@@ -15,24 +15,32 @@ class RoundView extends StatefulWidget {
}
class _RoundViewState extends State<RoundView> {
/// The current game session.
late GameSession gameSession = widget.gameSession;
/// Index of the player who said CABO.
int _caboPlayerIndex = 0;
/// List of booleans that represent whether the kamikaze checkbox is checked for a player on that index.
late final List<bool> _isKamikazeChecked =
List.filled(widget.gameSession.players.length, false);
/// List of text controllers for the point text fields.
late final List<TextEditingController> _pointControllers = List.generate(
widget.gameSession.players.length,
(index) => TextEditingController(),
);
int _caboPlayerIndex = 0;
late GameSession gameSession = widget.gameSession;
/// List of focus nodes for the point text fields.
late final List<FocusNode> _focusNodes = List.generate(
widget.gameSession.players.length,
(index) => FocusNode(),
); // Neue FocusNodes-Liste
);
@override
void initState() {
super.initState();
print('Runde ${widget.roundNumber} geöffnet');
super.initState();
}
@override
@@ -42,9 +50,11 @@ class _RoundViewState extends State<RoundView> {
navigationBar: const CupertinoNavigationBar(
transitionBetweenRoutes: true,
middle: Text('Ergebnisse'),
previousPageTitle: 'Zurück',
previousPageTitle: 'Übersicht',
),
child: SafeArea(
child: Stack(
children: [
SafeArea(
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
@@ -77,7 +87,8 @@ class _RoundViewState extends State<RoundView> {
child: Text(
widget.gameSession.players[index],
style: TextStyle(
fontSize: gameSession.players.length > 3 ? 14 : 16),
fontSize:
gameSession.players.length > 3 ? 14 : 16),
),
),
),
@@ -90,7 +101,8 @@ class _RoundViewState extends State<RoundView> {
),
),
Padding(
padding: EdgeInsets.symmetric(vertical: 0.0, horizontal: 20.0),
padding:
EdgeInsets.symmetric(vertical: 0.0, horizontal: 20.0),
child: CupertinoListTile(
title: Text('Spieler:in'),
trailing: Row(
@@ -114,8 +126,8 @@ class _RoundViewState extends State<RoundView> {
itemCount: widget.gameSession.players.length,
itemBuilder: (BuildContext context, int index) {
return Padding(
padding:
EdgeInsets.symmetric(vertical: 10.0, horizontal: 20.0),
padding: EdgeInsets.symmetric(
vertical: 10.0, horizontal: 20.0),
child: ClipRRect(
borderRadius:
BorderRadius.circular(12), // Radius der Ecken
@@ -127,7 +139,7 @@ class _RoundViewState extends State<RoundView> {
],
),
subtitle: Text(
'${widget.gameSession.playerScores[index][widget.roundNumber - 1]} Punkte',
'${widget.gameSession.playerScores[index][0]} Punkte',
),
trailing: Row(
children: [
@@ -136,19 +148,18 @@ class _RoundViewState extends State<RoundView> {
child: CupertinoTextField(
maxLength: 3,
focusNode: _focusNodes[index],
//keyboardType:
// TextInputType.numberWithOptions(
// signed: false, decimal: false),
keyboardType:
TextInputType.numberWithOptions(
signed: true,
decimal: false,
),
inputFormatters: [
FilteringTextInputFormatter.digitsOnly,
FilteringTextInputFormatter
.digitsOnly,
],
textInputAction: index ==
widget.gameSession.players.length -
widget.gameSession.players
.length -
1
? TextInputAction.done
: TextInputAction.next,
@@ -168,11 +179,8 @@ class _RoundViewState extends State<RoundView> {
tristate: false,
value: _isKamikazeChecked[index],
onChanged: (bool? value) {
print('value: $value');
setState(() {
_isKamikazeChecked[index] = value!;
print(
'Kamikaze checked: ${_isKamikazeChecked[index]}');
});
},
),
@@ -182,9 +190,151 @@ class _RoundViewState extends State<RoundView> {
},
)),
],
)));
)),
Positioned(
bottom: 0,
left: 0,
right: 0,
child: Container(
height: 80, // Höhe der Bar
decoration: const BoxDecoration(
color: CupertinoColors.darkBackgroundGray,
),
child: Padding(
padding: const EdgeInsets.fromLTRB(0, 0, 0, 20),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
CupertinoButton(
child: const Text('Fertig'),
onPressed: () => Navigator.pop(context),
),
CupertinoButton(
child: const Text('Nächste Runde'),
onPressed: () => {
print('===================================='),
print('Runde ${widget.roundNumber} beendet'),
if (widget.roundNumber >=
widget.gameSession.playerScores[0].length)
{gameSession.expandPlayerScoreLists()},
_checkForWinner(),
widget.gameSession.sumPoints(),
Navigator.pushReplacement(context,
CupertinoPageRoute(builder: (context) {
return RoundView(
gameSession: widget.gameSession,
roundNumber: widget.roundNumber + 1);
})),
}),
],
)),
),
),
],
));
}
/// Checks the scores of the current round and assigns points to the players.
/// There are two possible outcomes of a round:
///
/// **Case 1**<br>
/// The player who said CABO has the lowest score. They receive 0 points.
/// Every other player gets their round score.
///
/// **Case 2**<br>
/// The player who said CABO does not have the lowest score.
/// They receive 5 extra points added to their round score.
/// Every player with the lowest score gets 0 points.
/// Every other player gets their round score.
void _checkForWinner() {
/// List of the scores of the current round
List<int> roundScores = [];
for (TextEditingController c in _pointControllers) {
roundScores.add(int.parse(c.text));
}
print('Spieler: ${gameSession.players}');
print('Punkte: $roundScores');
print('${gameSession.players[_caboPlayerIndex]} hat CABO gesagt');
print(
'${gameSession.players[_caboPlayerIndex]} hat ${roundScores[_caboPlayerIndex]} Punkte');
/// List of the index of the player(s) with the lowest score
List<int> lowestScoreIndex = _getLowestScoreIndex(roundScores);
// Spieler der CABO gesagt hat, hat am wenigsten Punkte
if (lowestScoreIndex.contains(_caboPlayerIndex)) {
print(
'${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt und bekommt 0 Punkte');
print('Alle anderen Spieler bekommen ihre Punkte');
///
_assignPoints([_caboPlayerIndex], -1, roundScores);
} else {
// Ein anderer Spieler hat weniger Punkte
print(
'${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt, jedoch nicht die wenigsten Punkte.');
print('Folgende:r Spieler haben die wenigsten Punkte:');
for (int i in lowestScoreIndex) {
print('${widget.gameSession.players[i]}: ${roundScores[i]} Punkte');
}
_assignPoints(lowestScoreIndex, _caboPlayerIndex, roundScores);
}
}
/// Assigns points to the players based on the scores of the current round.
/// [winnerIndex] is the index of the player(s) who receive 0 points
/// [loserIndex] is the index of the player who receives 5 extra points
/// [roundScores] is the raw list of the scores of all players in the current round.
void _assignPoints(
List<int> winnnerIndex, int loserIndex, List<int> roundScores) {
print('Punkte der Spieler');
for (int i = 0; i < roundScores.length; i++) {
print('${widget.gameSession.players[i]}: ${roundScores[i]}');
}
for (int i in winnnerIndex) {
print('${widget.gameSession.players[i]} bekommt 0 Punkte');
roundScores[i] = 0;
}
if (loserIndex != -1) {
print('${widget.gameSession.players[loserIndex]} bekommt 5 Fehlerpunkte');
roundScores[loserIndex] += 5;
}
print('Aktualisierte Punkte');
for (int i = 0; i < roundScores.length; i++) {
print('${widget.gameSession.players[i]}: ${roundScores[i]}');
}
gameSession.addRoundScoresToScoreList(roundScores, widget.roundNumber);
}
/// Returns the index of the player with the lowest score. If there are
/// multiple players with the same lowest score, all of them are returned.
/// [roundScores] is a list of the scores of all players in the current round.
List<int> _getLowestScoreIndex(List<int> roundScores) {
int lowestScore = roundScores[0];
List<int> lowestScoreIndex = [0];
print(
'Niedrigster Score: ${gameSession.players[lowestScoreIndex[0]]} ($lowestScore Punkte)');
for (int i = 1; i < roundScores.length; i++) {
if (roundScores[i] < lowestScore) {
print(
'Neuer niedrigster Score: ${gameSession.players[i]} (${roundScores[i]} Punkte)');
lowestScore = roundScores[i];
lowestScoreIndex = [i];
} else if (roundScores[i] == lowestScore) {
print(
'${gameSession.players[i]} hat ebenfalls am wenigsten Punkte (${roundScores[i]} Punkte)');
lowestScoreIndex.add(i);
}
}
print('Folgende Spieler haben die niedrigsten Punte:');
for (int i in lowestScoreIndex) {
print('${widget.gameSession.players[i]} (${roundScores[i]} Punkte)');
}
return lowestScoreIndex;
}
/// Focuses the next text field in the list of text fields.
/// [index] is the index of the current text field.
void _nextField(int index) {
if (index < widget.gameSession.players.length - 1) {
FocusScope.of(context).requestFocus(_focusNodes[index + 1]);
@@ -192,4 +342,15 @@ class _RoundViewState extends State<RoundView> {
_focusNodes[index].unfocus();
}
}
@override
void dispose() {
for (final controller in _pointControllers) {
controller.dispose();
}
for (final focusNode in _focusNodes) {
focusNode.dispose();
}
super.dispose();
}
}