Implemented round logic
This commit is contained in:
@@ -21,17 +21,28 @@ class GameSession {
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@override
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String toString() {
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print('GameSession: [gameTitle: $gameTitle, '
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return ('GameSession: [gameTitle: $gameTitle, '
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'players: $players, winner: $winner, '
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'round: $round, gameMode: $gameMode, '
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'playerScores: $playerScores]');
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return super.toString();
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}
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void expandPlayerScoreLists() {
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for (int i = 0; i < playerScores.length; i++) {
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playerScores[i].add(0);
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}
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}
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void addRoundScoresToScoreList(List<int> roundScores, int roundNumber) {
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for (int i = 0; i < roundScores.length; i++) {
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playerScores[i][roundNumber] = (roundScores[i]);
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}
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}
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void sumPoints() {
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for (int i = 0; i < playerScores.length; i++) {
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playerScores[i][0] = 0;
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for (int j = 1; j < playerScores[i].length; i++) {
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for (int j = 1; j < playerScores[i].length; j++) {
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playerScores[i][0] += playerScores[i][j];
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}
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}
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@@ -15,24 +15,32 @@ class RoundView extends StatefulWidget {
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}
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class _RoundViewState extends State<RoundView> {
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/// The current game session.
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late GameSession gameSession = widget.gameSession;
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/// Index of the player who said CABO.
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int _caboPlayerIndex = 0;
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/// List of booleans that represent whether the kamikaze checkbox is checked for a player on that index.
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late final List<bool> _isKamikazeChecked =
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List.filled(widget.gameSession.players.length, false);
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/// List of text controllers for the point text fields.
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late final List<TextEditingController> _pointControllers = List.generate(
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widget.gameSession.players.length,
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(index) => TextEditingController(),
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);
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int _caboPlayerIndex = 0;
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late GameSession gameSession = widget.gameSession;
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/// List of focus nodes for the point text fields.
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late final List<FocusNode> _focusNodes = List.generate(
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widget.gameSession.players.length,
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(index) => FocusNode(),
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); // Neue FocusNodes-Liste
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);
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@override
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void initState() {
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super.initState();
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print('Runde ${widget.roundNumber} geöffnet');
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super.initState();
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}
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@override
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@@ -42,9 +50,11 @@ class _RoundViewState extends State<RoundView> {
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navigationBar: const CupertinoNavigationBar(
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transitionBetweenRoutes: true,
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middle: Text('Ergebnisse'),
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previousPageTitle: 'Zurück',
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previousPageTitle: 'Übersicht',
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),
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child: SafeArea(
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child: Stack(
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children: [
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SafeArea(
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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@@ -77,7 +87,8 @@ class _RoundViewState extends State<RoundView> {
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child: Text(
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widget.gameSession.players[index],
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style: TextStyle(
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fontSize: gameSession.players.length > 3 ? 14 : 16),
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fontSize:
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gameSession.players.length > 3 ? 14 : 16),
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),
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),
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),
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@@ -90,7 +101,8 @@ class _RoundViewState extends State<RoundView> {
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),
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),
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Padding(
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padding: EdgeInsets.symmetric(vertical: 0.0, horizontal: 20.0),
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padding:
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EdgeInsets.symmetric(vertical: 0.0, horizontal: 20.0),
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child: CupertinoListTile(
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title: Text('Spieler:in'),
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trailing: Row(
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@@ -114,8 +126,8 @@ class _RoundViewState extends State<RoundView> {
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itemCount: widget.gameSession.players.length,
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itemBuilder: (BuildContext context, int index) {
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return Padding(
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padding:
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EdgeInsets.symmetric(vertical: 10.0, horizontal: 20.0),
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padding: EdgeInsets.symmetric(
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vertical: 10.0, horizontal: 20.0),
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child: ClipRRect(
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borderRadius:
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BorderRadius.circular(12), // Radius der Ecken
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@@ -127,7 +139,7 @@ class _RoundViewState extends State<RoundView> {
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],
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),
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subtitle: Text(
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'${widget.gameSession.playerScores[index][widget.roundNumber - 1]} Punkte',
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'${widget.gameSession.playerScores[index][0]} Punkte',
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),
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trailing: Row(
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children: [
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@@ -136,19 +148,18 @@ class _RoundViewState extends State<RoundView> {
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child: CupertinoTextField(
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maxLength: 3,
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focusNode: _focusNodes[index],
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//keyboardType:
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// TextInputType.numberWithOptions(
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// signed: false, decimal: false),
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keyboardType:
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TextInputType.numberWithOptions(
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signed: true,
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decimal: false,
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),
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inputFormatters: [
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FilteringTextInputFormatter.digitsOnly,
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FilteringTextInputFormatter
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.digitsOnly,
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],
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textInputAction: index ==
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widget.gameSession.players.length -
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widget.gameSession.players
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.length -
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1
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? TextInputAction.done
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: TextInputAction.next,
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@@ -168,11 +179,8 @@ class _RoundViewState extends State<RoundView> {
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tristate: false,
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value: _isKamikazeChecked[index],
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onChanged: (bool? value) {
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print('value: $value');
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setState(() {
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_isKamikazeChecked[index] = value!;
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print(
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'Kamikaze checked: ${_isKamikazeChecked[index]}');
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});
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},
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),
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@@ -182,9 +190,151 @@ class _RoundViewState extends State<RoundView> {
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},
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)),
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],
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)));
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)),
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Positioned(
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bottom: 0,
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left: 0,
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right: 0,
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child: Container(
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height: 80, // Höhe der Bar
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decoration: const BoxDecoration(
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color: CupertinoColors.darkBackgroundGray,
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),
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child: Padding(
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padding: const EdgeInsets.fromLTRB(0, 0, 0, 20),
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child: Row(
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mainAxisAlignment: MainAxisAlignment.spaceEvenly,
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children: [
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CupertinoButton(
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child: const Text('Fertig'),
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onPressed: () => Navigator.pop(context),
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),
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CupertinoButton(
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child: const Text('Nächste Runde'),
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onPressed: () => {
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print('===================================='),
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print('Runde ${widget.roundNumber} beendet'),
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if (widget.roundNumber >=
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widget.gameSession.playerScores[0].length)
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{gameSession.expandPlayerScoreLists()},
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_checkForWinner(),
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widget.gameSession.sumPoints(),
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Navigator.pushReplacement(context,
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CupertinoPageRoute(builder: (context) {
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return RoundView(
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gameSession: widget.gameSession,
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roundNumber: widget.roundNumber + 1);
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})),
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}),
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],
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)),
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),
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),
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],
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));
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}
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/// Checks the scores of the current round and assigns points to the players.
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/// There are two possible outcomes of a round:
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///
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/// **Case 1**<br>
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/// The player who said CABO has the lowest score. They receive 0 points.
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/// Every other player gets their round score.
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///
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/// **Case 2**<br>
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/// The player who said CABO does not have the lowest score.
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/// They receive 5 extra points added to their round score.
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/// Every player with the lowest score gets 0 points.
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/// Every other player gets their round score.
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void _checkForWinner() {
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/// List of the scores of the current round
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List<int> roundScores = [];
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for (TextEditingController c in _pointControllers) {
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roundScores.add(int.parse(c.text));
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}
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print('Spieler: ${gameSession.players}');
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print('Punkte: $roundScores');
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print('${gameSession.players[_caboPlayerIndex]} hat CABO gesagt');
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print(
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'${gameSession.players[_caboPlayerIndex]} hat ${roundScores[_caboPlayerIndex]} Punkte');
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/// List of the index of the player(s) with the lowest score
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List<int> lowestScoreIndex = _getLowestScoreIndex(roundScores);
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// Spieler der CABO gesagt hat, hat am wenigsten Punkte
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if (lowestScoreIndex.contains(_caboPlayerIndex)) {
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print(
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'${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt und bekommt 0 Punkte');
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print('Alle anderen Spieler bekommen ihre Punkte');
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///
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_assignPoints([_caboPlayerIndex], -1, roundScores);
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} else {
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// Ein anderer Spieler hat weniger Punkte
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print(
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'${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt, jedoch nicht die wenigsten Punkte.');
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print('Folgende:r Spieler haben die wenigsten Punkte:');
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for (int i in lowestScoreIndex) {
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print('${widget.gameSession.players[i]}: ${roundScores[i]} Punkte');
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}
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_assignPoints(lowestScoreIndex, _caboPlayerIndex, roundScores);
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}
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}
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/// Assigns points to the players based on the scores of the current round.
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/// [winnerIndex] is the index of the player(s) who receive 0 points
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/// [loserIndex] is the index of the player who receives 5 extra points
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/// [roundScores] is the raw list of the scores of all players in the current round.
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void _assignPoints(
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List<int> winnnerIndex, int loserIndex, List<int> roundScores) {
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print('Punkte der Spieler');
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for (int i = 0; i < roundScores.length; i++) {
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print('${widget.gameSession.players[i]}: ${roundScores[i]}');
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}
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for (int i in winnnerIndex) {
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print('${widget.gameSession.players[i]} bekommt 0 Punkte');
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roundScores[i] = 0;
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}
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if (loserIndex != -1) {
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print('${widget.gameSession.players[loserIndex]} bekommt 5 Fehlerpunkte');
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roundScores[loserIndex] += 5;
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}
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print('Aktualisierte Punkte');
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for (int i = 0; i < roundScores.length; i++) {
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print('${widget.gameSession.players[i]}: ${roundScores[i]}');
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}
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gameSession.addRoundScoresToScoreList(roundScores, widget.roundNumber);
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}
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/// Returns the index of the player with the lowest score. If there are
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/// multiple players with the same lowest score, all of them are returned.
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/// [roundScores] is a list of the scores of all players in the current round.
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List<int> _getLowestScoreIndex(List<int> roundScores) {
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int lowestScore = roundScores[0];
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List<int> lowestScoreIndex = [0];
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print(
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'Niedrigster Score: ${gameSession.players[lowestScoreIndex[0]]} ($lowestScore Punkte)');
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for (int i = 1; i < roundScores.length; i++) {
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if (roundScores[i] < lowestScore) {
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print(
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'Neuer niedrigster Score: ${gameSession.players[i]} (${roundScores[i]} Punkte)');
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lowestScore = roundScores[i];
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lowestScoreIndex = [i];
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} else if (roundScores[i] == lowestScore) {
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print(
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'${gameSession.players[i]} hat ebenfalls am wenigsten Punkte (${roundScores[i]} Punkte)');
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lowestScoreIndex.add(i);
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}
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}
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print('Folgende Spieler haben die niedrigsten Punte:');
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for (int i in lowestScoreIndex) {
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print('${widget.gameSession.players[i]} (${roundScores[i]} Punkte)');
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}
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return lowestScoreIndex;
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}
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/// Focuses the next text field in the list of text fields.
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/// [index] is the index of the current text field.
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void _nextField(int index) {
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if (index < widget.gameSession.players.length - 1) {
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FocusScope.of(context).requestFocus(_focusNodes[index + 1]);
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@@ -192,4 +342,15 @@ class _RoundViewState extends State<RoundView> {
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_focusNodes[index].unfocus();
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}
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}
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@override
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void dispose() {
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for (final controller in _pointControllers) {
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controller.dispose();
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}
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for (final focusNode in _focusNodes) {
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focusNode.dispose();
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}
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super.dispose();
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}
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}
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