Merge branch 'develop' into feature/18-json-validation
# Conflicts: # pubspec.yaml
This commit is contained in:
164
lib/services/local_storage_service.dart
Normal file
164
lib/services/local_storage_service.dart
Normal file
@@ -0,0 +1,164 @@
|
||||
import 'dart:convert';
|
||||
import 'dart:io';
|
||||
|
||||
import 'package:cabo_counter/data/game_session.dart';
|
||||
import 'package:cabo_counter/utility/globals.dart';
|
||||
import 'package:file_picker/file_picker.dart';
|
||||
import 'package:file_saver/file_saver.dart';
|
||||
import 'package:flutter/services.dart';
|
||||
import 'package:json_schema/json_schema.dart';
|
||||
import 'package:path_provider/path_provider.dart';
|
||||
|
||||
class LocalStorageService {
|
||||
static const String _fileName = 'game_data.json';
|
||||
|
||||
/// Writes the game session list to a JSON file and returns it as string.
|
||||
static String getJsonFile() {
|
||||
final jsonFile =
|
||||
Globals.gameList.map((session) => session.toJson()).toList();
|
||||
return json.encode(jsonFile);
|
||||
}
|
||||
|
||||
/// Returns the path to the local JSON file.
|
||||
static Future<File> _getFilePath() async {
|
||||
final directory = await getApplicationDocumentsDirectory();
|
||||
final path = '${directory.path}/$_fileName';
|
||||
return File(path);
|
||||
}
|
||||
|
||||
/// Saves the game sessions to a local JSON file.
|
||||
static Future<void> saveGameSessions() async {
|
||||
try {
|
||||
final file = await _getFilePath();
|
||||
final jsonFile = getJsonFile();
|
||||
await file.writeAsString(jsonFile);
|
||||
print('Daten gespeichert');
|
||||
} catch (e) {
|
||||
print('Fehler beim Speichern: $e');
|
||||
}
|
||||
}
|
||||
|
||||
/// Loads the game data from a local JSON file.
|
||||
static Future<bool> loadGameSessions() async {
|
||||
print('Versuche, Daten zu laden...');
|
||||
try {
|
||||
final file = await _getFilePath();
|
||||
|
||||
if (!await file.exists()) {
|
||||
print('Es existiert noch keine Datei mit Spieldaten');
|
||||
return false;
|
||||
}
|
||||
|
||||
print('Es existiert bereits eine Datei mit Spieldaten');
|
||||
final jsonString = await file.readAsString();
|
||||
|
||||
if (jsonString.isEmpty) {
|
||||
print('Die gefundene Datei ist leer');
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!await validateJsonSchema(jsonString)) {
|
||||
print('Die Datei konnte nicht validiert werden');
|
||||
Globals.gameList = [];
|
||||
return false;
|
||||
}
|
||||
|
||||
print('Die gefundene Datei ist nicht leer und validiert');
|
||||
final jsonList = json.decode(jsonString) as List<dynamic>;
|
||||
|
||||
Globals.gameList = jsonList
|
||||
.map((jsonItem) =>
|
||||
GameSession.fromJson(jsonItem as Map<String, dynamic>))
|
||||
.toList();
|
||||
|
||||
print('Die Daten wurden erfolgreich geladen und verarbeitet');
|
||||
return true;
|
||||
} catch (e) {
|
||||
print('Fehler beim Laden der Spieldaten:\n$e');
|
||||
Globals.gameList = [];
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// Opens the file picker to save a JSON file with the current game data.
|
||||
static Future<bool> exportJsonFile() async {
|
||||
final jsonString = getJsonFile();
|
||||
try {
|
||||
final bytes = Uint8List.fromList(utf8.encode(jsonString));
|
||||
final result = await FileSaver.instance.saveAs(
|
||||
name: 'cabo_counter_data',
|
||||
bytes: bytes,
|
||||
ext: 'json',
|
||||
mimeType: MimeType.json,
|
||||
);
|
||||
print('Datei gespeichert: $result');
|
||||
return true;
|
||||
} catch (e) {
|
||||
print('Fehler beim Speichern: $e');
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// Opens the file picker to import a JSON file and loads the game data from it.
|
||||
static Future<bool> importJsonFile() async {
|
||||
final result = await FilePicker.platform.pickFiles(
|
||||
dialogTitle: 'Wähle eine Datei mit Spieldaten aus',
|
||||
type: FileType.custom,
|
||||
allowedExtensions: ['json'],
|
||||
);
|
||||
|
||||
if (result == null) {
|
||||
print('Der Dialog wurde abgebrochen');
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
final jsonString = await _readFileContent(result.files.single);
|
||||
|
||||
if (!await validateJsonSchema(jsonString)) {
|
||||
return false;
|
||||
}
|
||||
final jsonData = json.decode(jsonString) as List<dynamic>;
|
||||
print('JSON Inhalt: $jsonData');
|
||||
Globals.gameList = jsonData
|
||||
.map((jsonItem) =>
|
||||
GameSession.fromJson(jsonItem as Map<String, dynamic>))
|
||||
.toList();
|
||||
return true;
|
||||
} on FormatException catch (e) {
|
||||
print('Ungültiges JSON-Format: $e');
|
||||
return false;
|
||||
} on Exception catch (e) {
|
||||
print('Fehler beim Dateizugriff: $e');
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// Helper method to read file content from either bytes or path
|
||||
static Future<String> _readFileContent(PlatformFile file) async {
|
||||
if (file.bytes != null) return utf8.decode(file.bytes!);
|
||||
if (file.path != null) return await File(file.path!).readAsString();
|
||||
|
||||
throw Exception('Die Datei hat keinen lesbaren Inhalt');
|
||||
}
|
||||
|
||||
/// Validates the JSON data against the schema.
|
||||
static Future<bool> validateJsonSchema(String jsonString) async {
|
||||
try {
|
||||
final schemaString = await rootBundle.loadString('assets/schema.json');
|
||||
final schema = JsonSchema.create(json.decode(schemaString));
|
||||
final jsonData = json.decode(jsonString);
|
||||
final result = schema.validate(jsonData);
|
||||
|
||||
if (result.isValid) {
|
||||
print('JSON ist erfolgreich validiert.');
|
||||
return true;
|
||||
}
|
||||
print('JSON ist nicht gültig: ${result.errors}');
|
||||
return false;
|
||||
} catch (e) {
|
||||
print('Fehler beim Validieren des JSON-Schemas: $e');
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user