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@@ -235,7 +235,7 @@ class GameSession extends ChangeNotifier {
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/// This method updates the points of each player after a round.
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/// This method updates the points of each player after a round.
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/// It first uses the _sumPoints() method to calculate the total points of each player.
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/// It first uses the _sumPoints() method to calculate the total points of each player.
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/// Then, it checks if any player has reached 100 points. If so, it marks
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/// Then, it checks if any player has reached 100 points. If so, saves their indices and marks
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/// that player as having reached 100 points in that corresponding [Round] object.
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/// that player as having reached 100 points in that corresponding [Round] object.
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/// If the game has the point limit activated, it first applies the
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/// If the game has the point limit activated, it first applies the
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/// _subtractPointsForReachingHundred() method to subtract 50 points
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/// _subtractPointsForReachingHundred() method to subtract 50 points
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@@ -243,6 +243,8 @@ class GameSession extends ChangeNotifier {
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/// It then checks if any player has exceeded 100 points. If so, it sets
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/// It then checks if any player has exceeded 100 points. If so, it sets
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/// isGameFinished to true and calls the _setWinner() method to determine
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/// isGameFinished to true and calls the _setWinner() method to determine
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/// the winner.
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/// the winner.
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/// It returns a list of players indices who reached 100 points in the current
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/// round for the [RoundView] to show a popup
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List<int> updatePoints() {
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List<int> updatePoints() {
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List<int> bonusPlayers = [];
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List<int> bonusPlayers = [];
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_sumPoints();
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_sumPoints();
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