Updated mode selection logic

This commit is contained in:
2025-07-19 22:45:52 +02:00
parent 38213921af
commit c31a3200e9

View File

@@ -130,7 +130,7 @@ class _CreateGameViewState extends State<CreateGameView> {
switch (selectedMode) {
case GameMode.pointLimit:
setState(() {
_isPointsLimitEnabled = null;
_isPointsLimitEnabled = true;
});
break;
case GameMode.unlimited:
@@ -141,7 +141,7 @@ class _CreateGameViewState extends State<CreateGameView> {
case GameMode.none:
default:
setState(() {
_isPointsLimitEnabled = true;
_isPointsLimitEnabled = null;
});
}
},