Updated mode selection logic
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@@ -130,7 +130,7 @@ class _CreateGameViewState extends State<CreateGameView> {
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switch (selectedMode) {
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case GameMode.pointLimit:
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setState(() {
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_isPointsLimitEnabled = null;
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_isPointsLimitEnabled = true;
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});
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break;
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case GameMode.unlimited:
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@@ -141,7 +141,7 @@ class _CreateGameViewState extends State<CreateGameView> {
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case GameMode.none:
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default:
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setState(() {
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_isPointsLimitEnabled = true;
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_isPointsLimitEnabled = null;
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});
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}
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},
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