Updated mode selection logic

This commit is contained in:
2025-07-19 22:45:52 +02:00
parent 38213921af
commit c31a3200e9

View File

@@ -130,7 +130,7 @@ class _CreateGameViewState extends State<CreateGameView> {
switch (selectedMode) { switch (selectedMode) {
case GameMode.pointLimit: case GameMode.pointLimit:
setState(() { setState(() {
_isPointsLimitEnabled = null; _isPointsLimitEnabled = true;
}); });
break; break;
case GameMode.unlimited: case GameMode.unlimited:
@@ -141,7 +141,7 @@ class _CreateGameViewState extends State<CreateGameView> {
case GameMode.none: case GameMode.none:
default: default:
setState(() { setState(() {
_isPointsLimitEnabled = true; _isPointsLimitEnabled = null;
}); });
} }
}, },