Beta-Version 0.5.3 (#136)

* Updated createGameView ListBuilder

* Added ReorderableListView

* Increment build no

* Fixed bug with wrong medal icon

* change not equal to greater than

* Updated bool var

* Fixed deletion error

* Small translation improvements

* Implemented first version of point overview

* Visual improvements on table

* Added details and sum row

* Updated strings

* Implemented new strings

* Refactoring

* Updated graph displayment

* Moved new views to statistics section

* Added seperator in main menu

* Renaming

* Updated sign

* Updated colors & class name

* Removed empty line

* Updated round index

* Updated types

* Added new kamikaze button and bundles navigation functionality

* Updated lock icon

* Updated button position and design

* Removed title row and changed segmendetControl Padding

* Refactored logic and added comments

* Updated comment

* Chaned icon

* Added comment

* Removed print

* Updated colors

* Changed var name

* Removed unused strings

* Added gameMode

* Changed creation variable

* Updated mode selection

* Updated strings

* Changed mode order

* Implemented default mode selection

* Updated initState

* Removed print

* Removed print

* Removed comments

* Updated config service

* Changed create game view

* Changed icon

* Updated strings

* Updated config

* Updated mode selection logic

* Deleted getter

* Removed not used code

* Implemented reset logic for default game mode

* Updated to 0.5.0

* Hotfix: Pixel Overflow

* Changed the overall return type for gamemodes

* Updated documentation

* Fixed merge issues

* Added Custom button

* Updated strings

* Updated buttons, implemented animatedOpacity

* Keyboard still doesnt works

* Fixed keyboard behaviour

* Changed keyboard height

* Added method getGameSessionById()

* Updated gameSession class

* id gets added to gameSession class at creation

* Cleaned up file

* Added docs and dependency

* Removed toString

* Implemented null safety

* Added named parameter

* Replaced button with custom button

* Updated key

* Updated addGameSessionMethod

* Update README.md

* Added Strings for popup

* Implemented popup & confetti

* Extracted code to method _playFinishAnimation()

* Replaced tenary operator with Visibility Widget

* Replaced tenary operator with Visibility Widget

* Used variable again

* Added delays in constants.dart

* Removed confetti button

* Updated strings

* Removed print

* Added dispose for confettiController

* Implemented missing constant in code

* Updated gameSession logic so more than one player can be winner

* Updated strings

* Updated winner popup

* game names now can have up to 20 chars

* Updated strings

* Added sized box for visual enhancement

* Centered the add player button and made it wider

* New created player textfields get automatically focused

* Added focus nodes for autofocus and navigation between textfields

* Updated version number

* Updated game title textfield with focus node and textaction

* Added focusnodes to dispose

* Update README.md

* Fixed bug with no popup shown

* Fixed bug with out of range error

* Updated listener notification
This commit is contained in:
2025-07-21 13:29:25 +02:00
committed by GitHub
parent c19ce71198
commit d627f33579
24 changed files with 1503 additions and 799 deletions

View File

@@ -149,11 +149,21 @@ class AppLocalizationsDe extends AppLocalizations {
String get no_name_title => 'Kein Name';
@override
String get no_name_message => 'Jeder Spieler muss einen Namen haben.';
String get no_name_message => 'Jede:r Spieler:in muss einen Namen haben.';
@override
String get select_game_mode => 'Spielmodus auswählen';
@override
String get no_mode_selected => 'Wähle einen Spielmodus';
@override
String get no_default_mode => 'Kein Modus';
@override
String get no_default_description =>
'Entscheide bei jedem Spiel selber, welchen Modus du spielen möchtest.';
@override
String point_limit_description(int pointLimit) {
return 'Es wird so lange gespielt, bis ein:e Spieler:in mehr als $pointLimit Punkte erreicht';
@@ -172,6 +182,9 @@ class AppLocalizationsDe extends AppLocalizations {
@override
String get kamikaze => 'Kamikaze';
@override
String get who_has_kamikaze => 'Wer hat Kamikaze?';
@override
String get done => 'Fertig';
@@ -195,6 +208,21 @@ class AppLocalizationsDe extends AppLocalizations {
return '$_temp0';
}
@override
String get end_of_game_title => 'Spiel beendet';
@override
String end_of_game_message(int playerCount, String names, int points) {
String _temp0 = intl.Intl.pluralLogic(
playerCount,
locale: localeName,
other:
'$names haben das Spiel mit $points Punkten gewonnen. Glückwunsch!',
one: '$names hat das Spiel mit $points Punkten gewonnen. Glückwunsch!',
);
return '$_temp0';
}
@override
String get end_game => 'Spiel beenden';
@@ -222,7 +250,13 @@ class AppLocalizationsDe extends AppLocalizations {
'Möchtest du das Spiel beenden? Das Spiel wird als beendet markiert und kann nicht fortgeführt werden.';
@override
String get game_process => 'Spielverlauf';
String get statistics => 'Statistiken';
@override
String get point_overview => 'Punkteübersicht';
@override
String get scoring_history => 'Spielverlauf';
@override
String get empty_graph_text =>
@@ -234,14 +268,11 @@ class AppLocalizationsDe extends AppLocalizations {
@override
String get cabo_penalty => 'Cabo-Strafe';
@override
String get cabo_penalty_subtitle => '... für falsches Cabo sagen';
@override
String get point_limit => 'Punkte-Limit';
@override
String get point_limit_subtitle => '... hier ist Schluss';
String get standard_mode => 'Standard-Modus';
@override
String get reset_to_default => 'Auf Standard zurücksetzen';