Merge branch 'develop' into feature/95-delete-all-games-button
# Conflicts: # pubspec.yaml
This commit is contained in:
@@ -6,6 +6,13 @@ class CustomTheme {
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static Color backgroundColor = const Color(0xFF101010);
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static Color backgroundTintColor = CupertinoColors.darkBackgroundGray;
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// Line Colors for GraphView
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static const Color graphColor1 = Color(0xFFF44336);
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static const Color graphColor2 = Color(0xFF2196F3);
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static const Color graphColor3 = Color(0xFFFFA726);
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static const Color graphColor4 = Color(0xFF9C27B0);
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static final Color graphColor5 = primaryColor;
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static TextStyle modeTitle = TextStyle(
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color: primaryColor,
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fontSize: 20,
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@@ -85,6 +85,7 @@
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"end_game_message": "Möchtest du das Spiel beenden? Das Spiel wird als beendet markiert und kann nicht fortgeführt werden.",
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"game_process": "Spielverlauf",
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"empty_graph_text": "Du musst mindestens zwei Runden spielen, damit der Graph des Spielverlaufes angezeigt werden kann.",
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"settings": "Einstellungen",
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"cabo_penalty": "Cabo-Strafe",
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@@ -74,18 +74,20 @@
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"done": "Done",
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"next_round": "Next Round",
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"statistics": "Statistics",
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"end_game": "End Game",
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"delete_game": "Delete Game",
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"new_game_same_settings": "New Game with same Settings",
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"export_game": "Export Game",
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"game_process": "Spielverlauf",
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"id_error_title": "ID Error",
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"id_error_message": "The game has not yet been assigned an ID. If you want to delete the game, please do so via the main menu. All newly created games have an ID.",
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"end_game_title": "End the game?",
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"end_game_message": "Do you want to end the game? The game gets marked as finished and cannot be continued.",
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"game_process": "Scoring History",
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"empty_graph_text": "You must play at least two rounds for the game progress graph to be displayed.",
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"settings": "Settings",
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"cabo_penalty": "Cabo Penalty",
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"cabo_penalty_subtitle": "... for falsely calling Cabo.",
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@@ -476,6 +476,12 @@ abstract class AppLocalizations {
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/// **'Spielverlauf'**
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String get game_process;
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/// No description provided for @empty_graph_text.
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///
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/// In de, this message translates to:
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/// **'Du musst mindestens zwei Runden spielen, damit der Graph des Spielverlaufes angezeigt werden kann.'**
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String get empty_graph_text;
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/// No description provided for @settings.
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///
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/// In de, this message translates to:
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@@ -210,6 +210,10 @@ class AppLocalizationsDe extends AppLocalizations {
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@override
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String get game_process => 'Spielverlauf';
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@override
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String get empty_graph_text =>
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'Du musst mindestens zwei Runden spielen, damit der Graph des Spielverlaufes angezeigt werden kann.';
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@override
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String get settings => 'Einstellungen';
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@@ -205,7 +205,11 @@ class AppLocalizationsEn extends AppLocalizations {
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'Do you want to end the game? The game gets marked as finished and cannot be continued.';
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@override
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String get game_process => 'Spielverlauf';
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String get game_process => 'Scoring History';
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@override
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String get empty_graph_text =>
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'You must play at least two rounds for the game progress graph to be displayed.';
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@override
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String get settings => 'Settings';
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@@ -1,7 +1,7 @@
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import 'package:cabo_counter/core/custom_theme.dart';
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import 'package:cabo_counter/data/game_session.dart';
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import 'package:cabo_counter/l10n/generated/app_localizations.dart';
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import 'package:flutter/cupertino.dart';
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import 'package:flutter/material.dart';
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import 'package:syncfusion_flutter_charts/charts.dart';
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class GraphView extends StatefulWidget {
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@@ -15,38 +15,59 @@ class GraphView extends StatefulWidget {
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class _GraphViewState extends State<GraphView> {
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/// List of colors for the graph lines.
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List<Color> lineColors = [
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Colors.red,
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Colors.blue,
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Colors.orange.shade400,
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Colors.purple,
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Colors.green,
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final List<Color> lineColors = [
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CustomTheme.graphColor1,
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CustomTheme.graphColor2,
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CustomTheme.graphColor3,
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CustomTheme.graphColor4,
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CustomTheme.graphColor5
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];
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@override
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Widget build(BuildContext context) {
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return CupertinoPageScaffold(
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navigationBar: CupertinoNavigationBar(
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middle: Text(AppLocalizations.of(context).game_process),
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previousPageTitle: AppLocalizations.of(context).back,
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),
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child: Padding(
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padding: const EdgeInsets.fromLTRB(0, 100, 0, 0),
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child: SfCartesianChart(
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legend:
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const Legend(isVisible: true, position: LegendPosition.bottom),
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primaryXAxis: const NumericAxis(),
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primaryYAxis: const NumericAxis(),
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series: getCumulativeScores(),
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navigationBar: CupertinoNavigationBar(
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middle: Text(AppLocalizations.of(context).game_process),
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previousPageTitle: AppLocalizations.of(context).back,
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),
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),
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);
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child: widget.gameSession.roundNumber > 2
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? Padding(
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padding: const EdgeInsets.fromLTRB(0, 100, 0, 0),
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child: SfCartesianChart(
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legend: const Legend(
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isVisible: true, position: LegendPosition.bottom),
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primaryXAxis: const NumericAxis(
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interval: 1,
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decimalPlaces: 0,
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),
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primaryYAxis: const NumericAxis(),
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series: getCumulativeScores(),
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),
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)
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: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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crossAxisAlignment: CrossAxisAlignment.center,
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children: [
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const Center(
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child: Icon(CupertinoIcons.chart_bar_alt_fill, size: 60),
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),
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const SizedBox(height: 10),
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Padding(
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padding: const EdgeInsets.symmetric(horizontal: 40),
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child: Text(
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AppLocalizations.of(context).empty_graph_text,
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textAlign: TextAlign.center,
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style: const TextStyle(fontSize: 16),
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),
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),
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],
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));
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}
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/// Returns a list of LineSeries representing the cumulative scores of each player.
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/// Each series contains data points for each round, showing the cumulative score up to that round.
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/// The x-axis represents the round number, and the y-axis represents the cumulative score.
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List<LineSeries<(int, int), int>> getCumulativeScores() {
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List<LineSeries<(int, num), int>> getCumulativeScores() {
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final rounds = widget.gameSession.roundList;
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final playerCount = widget.gameSession.players.length;
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final playerNames = widget.gameSession.players;
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@@ -61,21 +82,29 @@ class _GraphViewState extends State<GraphView> {
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}
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}
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const double jitterStep = 0.15;
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/// Create a list of LineSeries for each player
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/// Each series contains data points for each round
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return List.generate(playerCount, (i) {
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final data = List.generate(
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cumulativeScores[i].length,
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(j) => (j + 1, cumulativeScores[i][j]), // (round, score)
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(j) => (
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j + 1,
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// Add a small jitter to the cumulative scores to prevent overlapping data points in the graph.
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// The jitter is centered around zero by subtracting playerCount ~/ 2 from the player index i.
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cumulativeScores[i][j] + (i - playerCount ~/ 2) * jitterStep
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),
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);
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/// Create a LineSeries for the player
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/// The xValueMapper maps the round number, and the yValueMapper maps the cumulative score.
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return LineSeries<(int, int), int>(
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return LineSeries<(int, num), int>(
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name: playerNames[i],
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dataSource: data,
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xValueMapper: (record, _) => record.$1, // Runde
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yValueMapper: (record, _) => record.$2, // Punktestand
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xValueMapper: (record, _) => record.$1,
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yValueMapper: (record, _) => record.$2,
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markerSettings: const MarkerSettings(isVisible: true),
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color: lineColors[i],
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);
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@@ -88,10 +88,9 @@ class _MainMenuViewState extends State<MainMenuView> {
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? const Center(child: CupertinoActivityIndicator())
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: gameManager.gameList.isEmpty
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? Column(
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mainAxisAlignment:
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MainAxisAlignment.center, // Oben ausrichten
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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const SizedBox(height: 30), // Abstand von oben
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const SizedBox(height: 30),
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Center(
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child: GestureDetector(
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onTap: () => Navigator.push(
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@@ -107,7 +106,7 @@ class _MainMenuViewState extends State<MainMenuView> {
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color: CustomTheme.primaryColor,
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),
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)),
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const SizedBox(height: 10), // Abstand von oben
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const SizedBox(height: 10),
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Padding(
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padding:
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const EdgeInsets.symmetric(horizontal: 70),
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@@ -2,7 +2,7 @@ name: cabo_counter
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description: "Mobile app for the card game Cabo"
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publish_to: 'none'
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version: 0.4.2+470
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version: 0.4.1+473
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environment:
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sdk: ^3.5.4
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