Updated function return type
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@@ -479,12 +479,12 @@ class _CreateGameViewState extends State<CreateGameView> {
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} else {
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FocusScope.of(context).unfocus();
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await Future.delayed(
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const Duration(milliseconds: Constants.kKeyboardDelay), () {});
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const Duration(milliseconds: Constants.kKeyboardDelay));
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}
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}
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@override
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Future<void> dispose() async {
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void dispose() {
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_gameTitleTextController.dispose();
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for (var controller in _playerNameTextControllers) {
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controller.dispose();
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