Refactored methods to private
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@@ -21,7 +21,7 @@ class LocalStorageService {
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static const String _fileName = 'game_data.json';
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/// Writes the game session list to a JSON file and returns it as string.
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static String getGameDataAsJsonFile() {
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static String _getGameDataAsJsonFile() {
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final jsonFile =
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gameManager.gameList.map((session) => session.toJson()).toList();
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return json.encode(jsonFile);
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@@ -39,7 +39,7 @@ class LocalStorageService {
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print('[local_storage_service.dart] Versuche, Daten zu speichern...');
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try {
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final file = await _getFilePath();
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final jsonFile = getGameDataAsJsonFile();
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final jsonFile = _getGameDataAsJsonFile();
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await file.writeAsString(jsonFile);
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print(
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'[local_storage_service.dart] Die Spieldaten wurden zwischengespeichert.');
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@@ -70,7 +70,7 @@ class LocalStorageService {
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return false;
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}
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if (!await validateJsonSchema(jsonString, true)) {
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if (!await _validateJsonSchema(jsonString, true)) {
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print(
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'[local_storage_service.dart] Die Datei konnte nicht validiert werden');
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gameManager.gameList = [];
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@@ -105,7 +105,7 @@ class LocalStorageService {
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/// Opens the file picker to export game data as a JSON file.
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/// This method will export the given [jsonString] as a JSON file. It opens
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/// the file picker with the choosen [fileName].
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static Future<bool> exportJsonData(
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static Future<bool> _exportJsonData(
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String jsonString,
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String fileName,
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) async {
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@@ -133,16 +133,16 @@ class LocalStorageService {
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/// Opens the file picker to export all game sessions as a JSON file.
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static Future<bool> exportGameData() async {
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String jsonString = getGameDataAsJsonFile();
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String jsonString = _getGameDataAsJsonFile();
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String fileName = 'cabo_counter-game_data';
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return exportJsonData(jsonString, fileName);
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return _exportJsonData(jsonString, fileName);
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}
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/// Opens the file picker to save a single game session as a JSON file.
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static Future<bool> exportSingleGameSession(GameSession session) async {
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String jsonString = json.encode(session.toJson());
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String fileName = 'cabo_counter-game_${session.id.substring(0, 7)}';
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return exportJsonData(jsonString, fileName);
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return _exportJsonData(jsonString, fileName);
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}
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/// Opens the file picker to import a JSON file and loads the game data from it.
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@@ -162,7 +162,7 @@ class LocalStorageService {
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try {
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final jsonString = await _readFileContent(path.files.single);
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if (await validateJsonSchema(jsonString, true)) {
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if (await _validateJsonSchema(jsonString, true)) {
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// Checks if the JSON String is in the gameList format
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final jsonData = json.decode(jsonString) as List<dynamic>;
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@@ -172,12 +172,12 @@ class LocalStorageService {
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.toList();
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for (GameSession s in importedList) {
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importSession(s);
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_importSession(s);
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}
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} else if (await validateJsonSchema(jsonString, false)) {
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} else if (await _validateJsonSchema(jsonString, false)) {
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// Checks if the JSON String is in the single game format
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final jsonData = json.decode(jsonString) as Map<String, dynamic>;
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importSession(GameSession.fromJson(jsonData));
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_importSession(GameSession.fromJson(jsonData));
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} else {
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return ImportStatus.validationError;
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}
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@@ -198,7 +198,7 @@ class LocalStorageService {
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}
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/// Imports a single game session into the gameList.
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static Future<void> importSession(GameSession session) async {
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static Future<void> _importSession(GameSession session) async {
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if (gameManager.gameExistsInGameList(session.id)) {
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print(
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'[local_storage_service.dart] Die Session mit der ID ${session.id} existiert bereits. Sie wird überschrieben.');
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@@ -221,7 +221,7 @@ class LocalStorageService {
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/// This method checks if the provided [jsonString] is valid against the
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/// JSON schema. It takes a boolean [isGameList] to determine
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/// which schema to use (game list or single game).
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static Future<bool> validateJsonSchema(
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static Future<bool> _validateJsonSchema(
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String jsonString, bool isGameList) async {
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final String schemaString;
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