Refactored methods to private

This commit is contained in:
2025-07-09 16:19:16 +02:00
parent 2d34ebf35b
commit ee5ec4d0d9

View File

@@ -21,7 +21,7 @@ class LocalStorageService {
static const String _fileName = 'game_data.json';
/// Writes the game session list to a JSON file and returns it as string.
static String getGameDataAsJsonFile() {
static String _getGameDataAsJsonFile() {
final jsonFile =
gameManager.gameList.map((session) => session.toJson()).toList();
return json.encode(jsonFile);
@@ -39,7 +39,7 @@ class LocalStorageService {
print('[local_storage_service.dart] Versuche, Daten zu speichern...');
try {
final file = await _getFilePath();
final jsonFile = getGameDataAsJsonFile();
final jsonFile = _getGameDataAsJsonFile();
await file.writeAsString(jsonFile);
print(
'[local_storage_service.dart] Die Spieldaten wurden zwischengespeichert.');
@@ -70,7 +70,7 @@ class LocalStorageService {
return false;
}
if (!await validateJsonSchema(jsonString, true)) {
if (!await _validateJsonSchema(jsonString, true)) {
print(
'[local_storage_service.dart] Die Datei konnte nicht validiert werden');
gameManager.gameList = [];
@@ -105,7 +105,7 @@ class LocalStorageService {
/// Opens the file picker to export game data as a JSON file.
/// This method will export the given [jsonString] as a JSON file. It opens
/// the file picker with the choosen [fileName].
static Future<bool> exportJsonData(
static Future<bool> _exportJsonData(
String jsonString,
String fileName,
) async {
@@ -133,16 +133,16 @@ class LocalStorageService {
/// Opens the file picker to export all game sessions as a JSON file.
static Future<bool> exportGameData() async {
String jsonString = getGameDataAsJsonFile();
String jsonString = _getGameDataAsJsonFile();
String fileName = 'cabo_counter-game_data';
return exportJsonData(jsonString, fileName);
return _exportJsonData(jsonString, fileName);
}
/// Opens the file picker to save a single game session as a JSON file.
static Future<bool> exportSingleGameSession(GameSession session) async {
String jsonString = json.encode(session.toJson());
String fileName = 'cabo_counter-game_${session.id.substring(0, 7)}';
return exportJsonData(jsonString, fileName);
return _exportJsonData(jsonString, fileName);
}
/// Opens the file picker to import a JSON file and loads the game data from it.
@@ -162,7 +162,7 @@ class LocalStorageService {
try {
final jsonString = await _readFileContent(path.files.single);
if (await validateJsonSchema(jsonString, true)) {
if (await _validateJsonSchema(jsonString, true)) {
// Checks if the JSON String is in the gameList format
final jsonData = json.decode(jsonString) as List<dynamic>;
@@ -172,12 +172,12 @@ class LocalStorageService {
.toList();
for (GameSession s in importedList) {
importSession(s);
_importSession(s);
}
} else if (await validateJsonSchema(jsonString, false)) {
} else if (await _validateJsonSchema(jsonString, false)) {
// Checks if the JSON String is in the single game format
final jsonData = json.decode(jsonString) as Map<String, dynamic>;
importSession(GameSession.fromJson(jsonData));
_importSession(GameSession.fromJson(jsonData));
} else {
return ImportStatus.validationError;
}
@@ -198,7 +198,7 @@ class LocalStorageService {
}
/// Imports a single game session into the gameList.
static Future<void> importSession(GameSession session) async {
static Future<void> _importSession(GameSession session) async {
if (gameManager.gameExistsInGameList(session.id)) {
print(
'[local_storage_service.dart] Die Session mit der ID ${session.id} existiert bereits. Sie wird überschrieben.');
@@ -221,7 +221,7 @@ class LocalStorageService {
/// This method checks if the provided [jsonString] is valid against the
/// JSON schema. It takes a boolean [isGameList] to determine
/// which schema to use (game list or single game).
static Future<bool> validateJsonSchema(
static Future<bool> _validateJsonSchema(
String jsonString, bool isGameList) async {
final String schemaString;