Files
cabo-counter/lib/views/round_view.dart
2025-04-21 17:04:46 +02:00

461 lines
19 KiB
Dart

import 'package:cabo_counter/data/game_session.dart';
import 'package:cabo_counter/utility/theme.dart' as theme;
import 'package:flutter/cupertino.dart';
import 'package:flutter/services.dart';
class RoundView extends StatefulWidget {
final GameSession gameSession;
final int roundNumber;
const RoundView(
{super.key, required this.roundNumber, required this.gameSession});
@override
// ignore: library_private_types_in_public_api
_RoundViewState createState() => _RoundViewState();
}
class _RoundViewState extends State<RoundView> {
/// The current game session.
late GameSession gameSession = widget.gameSession;
/// Index of the player who said CABO.
int _caboPlayerIndex = 0;
/// Index of the player who has Kamikaze. Default is null (no kamikaze player).
int? _kamikazePlayerIndex;
/// List of text controllers for the point text fields.
late final List<TextEditingController> _pointControllers = List.generate(
widget.gameSession.players.length,
(index) => TextEditingController(),
);
/// List of focus nodes for the point text fields.
late final List<FocusNode> _focusNodes = List.generate(
widget.gameSession.players.length,
(index) => FocusNode(),
);
@override
void initState() {
print('Runde ${widget.roundNumber} geöffnet');
print(
'Abgeschlossene Runden: ${widget.gameSession.playerScores[0].length - 1}');
print('Aktuelle Runde: ${widget.gameSession.round}');
if (widget.gameSession.round < widget.gameSession.playerScores[0].length) {
print(
'Die Länge ist ${widget.gameSession.playerScores[0].length} und somit kleiner als '
'die Runde ${widget.gameSession.round}');
// If the current round has already been played, the text fields are filled
// with the scores from this round
for (int i = 0; i < _pointControllers.length; i++) {
_pointControllers[i].text =
gameSession.playerScores[i][widget.roundNumber].toString();
}
}
super.initState();
}
@override
Widget build(BuildContext context) {
return CupertinoPageScaffold(
resizeToAvoidBottomInset: false,
navigationBar: CupertinoNavigationBar(
transitionBetweenRoutes: true,
middle: const Text('Ergebnisse'),
previousPageTitle: 'Übersicht',
leading: CupertinoButton(
padding: EdgeInsets.zero,
onPressed: () {
Navigator.pop(context);
},
child: Text('Abbrechen'),
),
),
child: Stack(
children: [
SafeArea(
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
children: [
Padding(
padding: const EdgeInsets.fromLTRB(0, 40, 0, 50),
child: Text(
'Runde ${widget.roundNumber}',
style: theme.roundTitle,
),
),
Padding(
padding: const EdgeInsets.fromLTRB(0, 0, 0, 10),
child: Text('Wer hat CABO gesagt?',
style: TextStyle(fontWeight: FontWeight.bold)),
),
Padding(
padding: EdgeInsets.symmetric(
horizontal: gameSession.players.length > 3 ? 5 : 20,
vertical: 10),
child: SizedBox(
height: 40,
child: CupertinoSegmentedControl<int>(
unselectedColor: theme.backgroundTintColor,
selectedColor: theme.primaryColor,
groupValue: _caboPlayerIndex,
children: Map<int, Widget>.fromIterable(
widget.gameSession.players.asMap().keys,
value: (index) => Padding(
padding: EdgeInsets.symmetric(
horizontal:
gameSession.players.length > 3 ? 11 : 15,
),
child: Text(
widget.gameSession.players[index],
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize:
gameSession.players.length > 3 ? 14 : 16),
),
),
),
onValueChanged: (int value) {
setState(() {
_caboPlayerIndex = value;
});
},
),
),
),
Padding(
padding:
EdgeInsets.symmetric(vertical: 0.0, horizontal: 20.0),
child: CupertinoListTile(
title: Text('Spieler:in'),
trailing: Row(
children: [
SizedBox(
width: 100,
child: Center(child: Text('Punkte')),
),
SizedBox(width: 28),
SizedBox(
width: 70,
child: Center(child: Text('Kamikaze')),
),
],
),
),
),
Expanded(
child: ListView.builder(
shrinkWrap: true,
itemCount: widget.gameSession.players.length,
itemBuilder: (BuildContext context, int index) {
return Padding(
padding: EdgeInsets.symmetric(
vertical: 10.0, horizontal: 20.0),
child: ClipRRect(
borderRadius:
BorderRadius.circular(12), // Radius der Ecken
child: CupertinoListTile(
backgroundColor: CupertinoColors.secondaryLabel,
title: Row(
children: [
Text(widget.gameSession.players[index]),
],
),
subtitle: Text(
'${widget.gameSession.playerScores[index][0]}'
' Punkte',
),
trailing: Row(
children: [
SizedBox(
width: 100,
child: CupertinoTextField(
maxLength: 3,
focusNode: _focusNodes[index],
keyboardType:
TextInputType.numberWithOptions(
signed: true,
decimal: false,
),
inputFormatters: [
FilteringTextInputFormatter
.digitsOnly,
],
textInputAction: index ==
widget.gameSession.players
.length -
1
? TextInputAction.done
: TextInputAction.next,
controller: _pointControllers[index],
placeholder: 'Punkte',
textAlign: TextAlign.center,
onSubmitted: (_) =>
_focusNextTextfield(index),
),
),
SizedBox(width: 50),
GestureDetector(
onTap: () {
setState(() {
_kamikazePlayerIndex =
(_kamikazePlayerIndex == index)
? null
: index;
});
},
child: Container(
width: 24,
height: 24,
decoration: BoxDecoration(
shape: BoxShape.circle,
color: _kamikazePlayerIndex == index
? CupertinoColors.systemRed
: CupertinoColors
.tertiarySystemFill,
border: Border.all(
color: _kamikazePlayerIndex == index
? CupertinoColors.systemRed
: CupertinoColors.systemGrey,
),
),
child: _kamikazePlayerIndex == index
? Icon(
CupertinoIcons.exclamationmark,
size: 16,
color: CupertinoColors.white)
: null,
),
),
SizedBox(width: 22),
],
))));
},
)),
],
)),
Positioned(
bottom: MediaQuery.of(context).viewInsets.bottom,
left: 0,
right: 0,
child: Container(
height: 80,
decoration: BoxDecoration(
color: theme.backgroundTintColor,
),
child: Padding(
padding: const EdgeInsets.fromLTRB(0, 0, 0, 20),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
CupertinoButton(
onPressed: _areRoundInputsValid()
? () => {_finishRound(), Navigator.pop(context)}
: null,
child: const Text('Fertig'),
),
CupertinoButton(
onPressed: _areRoundInputsValid()
? () => {
_finishRound(),
Navigator.pushReplacement(context,
CupertinoPageRoute(
builder: (context) {
return RoundView(
gameSession: widget.gameSession,
roundNumber:
widget.roundNumber + 1);
})),
}
: null,
child: const Text('Nächste Runde')),
],
)),
),
),
],
));
}
/// Focuses the next text field in the list of text fields.
/// [index] is the index of the current text field.
void _focusNextTextfield(int index) {
if (index < widget.gameSession.players.length - 1) {
FocusScope.of(context).requestFocus(_focusNodes[index + 1]);
} else {
_focusNodes[index].unfocus();
}
}
/// Checks if the inputs for the round are valid.
/// Returns true if the inputs are valid, false otherwise.
/// Round Inputs are valid if every player has a score or
/// kamikaze is selected for a player
bool _areRoundInputsValid() {
if (_areTextFieldsEmpty() && _kamikazePlayerIndex == null) return false;
return true;
}
/// Checks if any of the text fields for the players points are empty.
/// Returns true if any of the text fields is empty, false otherwise.
bool _areTextFieldsEmpty() {
for (TextEditingController t in _pointControllers) {
if (t.text.isEmpty) {
return true;
}
}
return false;
}
/// Finishes the current round.
/// Calls the [_calculateScoredPoints()] method to calculate the points for every player.
/// If the round is the highest round played in this game, it expands the player score lists
/// At the end it updates the score array for the game.
void _finishRound() {
print('====================================');
print('Runde ${widget.roundNumber} beendet');
if (widget.roundNumber >= widget.gameSession.playerScores[0].length) {
gameSession.expandPlayerScoreLists();
print('Das Punkte-Array wurde erweitert');
}
_calculateScoredPoints();
widget.gameSession.sumPoints();
}
/// Checks the scores of the current round and assigns points to the players.
/// There are three possible outcomes of a round:
///
/// **Case 1**<br>
/// One player has Kamikaze. This player receives 0 points. Every other player
/// receives 50 points.
///
/// **Case 2**<br>
/// The player who said CABO has the lowest score. They receive 0 points.
/// Every other player gets their round score.
///
/// **Case 3**<br>
/// The player who said CABO does not have the lowest score.
/// They receive 5 extra points added to their round score.
/// Every player with the lowest score gets 0 points.
/// Every other player gets their round score.
void _calculateScoredPoints() {
// List of the scores of the current round
List<int> roundScores = [];
for (TextEditingController c in _pointControllers) {
roundScores.add(int.parse(c.text));
}
print('Spieler: ${gameSession.players}');
print('Punkte: $roundScores');
print('${gameSession.players[_caboPlayerIndex]} hat CABO gesagt');
print('${gameSession.players[_caboPlayerIndex]} hat '
'${roundScores[_caboPlayerIndex]} Punkte');
/// List of the index of the player(s) with the lowest score
List<int> lowestScoreIndex = _getLowestScoreIndex(roundScores);
// Spieler der CABO gesagt hat, hat am wenigsten Punkte
if (_kamikazePlayerIndex != null) {
print('${widget.gameSession.players[_kamikazePlayerIndex!]} hat Kamikaze '
'und bekommt 0 Punkte');
print('Alle anderen Spieler bekommen 50 Punkte');
_applyKamikaze(_kamikazePlayerIndex!, roundScores);
} else if (lowestScoreIndex.contains(_caboPlayerIndex)) {
print('${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt '
'und bekommt 0 Punkte');
print('Alle anderen Spieler bekommen ihre Punkte');
///
_assignPoints([_caboPlayerIndex], -1, roundScores);
} else {
// Ein anderer Spieler hat weniger Punkte
print('${widget.gameSession.players[_caboPlayerIndex]} hat CABO gesagt, '
'jedoch nicht die wenigsten Punkte.');
print('Folgende:r Spieler haben die wenigsten Punkte:');
for (int i in lowestScoreIndex) {
print('${widget.gameSession.players[i]}: ${roundScores[i]} Punkte');
}
_assignPoints(lowestScoreIndex, _caboPlayerIndex, roundScores);
}
}
/// Returns the index of the player with the lowest score. If there are
/// multiple players with the same lowest score, all of them are returned.
/// [roundScores] is a list of the scores of all players in the current round.
List<int> _getLowestScoreIndex(List<int> roundScores) {
print('_getLowestScoreIndex() aufgerufen');
int lowestScore = roundScores[0];
List<int> lowestScoreIndex = [0];
print('Niedrigster Score: ${gameSession.players[lowestScoreIndex[0]]} '
'($lowestScore Punkte)');
for (int i = 1; i < roundScores.length; i++) {
if (roundScores[i] < lowestScore) {
print('Neuer niedrigster Score: ${gameSession.players[i]} '
'(${roundScores[i]} Punkte)');
lowestScore = roundScores[i];
lowestScoreIndex = [i];
} else if (roundScores[i] == lowestScore) {
print('${gameSession.players[i]} hat ebenfalls am wenigsten Punkte '
'(${roundScores[i]} Punkte)');
lowestScoreIndex.add(i);
}
}
print('Folgende Spieler haben die niedrigsten Punte:');
for (int i in lowestScoreIndex) {
print('${widget.gameSession.players[i]} (${roundScores[i]} Punkte)');
}
return lowestScoreIndex;
}
/// Assigns 50 points to all players except the kamikaze player.
/// [kamikazePlayerIndex] is the index of the kamikaze player.
/// [roundScores] is the list of the scores of all players in the
/// current round.
void _applyKamikaze(int kamikazePlayerIndex, List<int> roundScores) {
for (int i = 0; i < widget.gameSession.players.length; i++) {
if (i != kamikazePlayerIndex) {
roundScores[i] += 50;
}
}
gameSession.addRoundScoresToScoreList(roundScores, widget.roundNumber);
}
/// Assigns points to the players based on the scores of the current round.
/// [winnerIndex] is the index of the player(s) who receive 0 points
/// [loserIndex] is the index of the player who receives 5 extra points
/// [roundScores] is the raw list of the scores of all players in the
/// current round.
void _assignPoints(
List<int> winnnerIndex, int loserIndex, List<int> roundScores) {
print('Punkte der Spieler');
for (int i = 0; i < roundScores.length; i++) {
print('${widget.gameSession.players[i]}: ${roundScores[i]}');
}
for (int i in winnnerIndex) {
print('${widget.gameSession.players[i]} bekommt 0 Punkte');
roundScores[i] = 0;
}
if (loserIndex != -1) {
print('${widget.gameSession.players[loserIndex]} bekommt 5 Fehlerpunkte');
roundScores[loserIndex] += 5;
}
print('Aktualisierte Punkte');
for (int i = 0; i < roundScores.length; i++) {
print('${widget.gameSession.players[i]}: ${roundScores[i]}');
}
gameSession.addRoundScoresToScoreList(roundScores, widget.roundNumber);
}
@override
void dispose() {
for (final controller in _pointControllers) {
controller.dispose();
}
for (final focusNode in _focusNodes) {
focusNode.dispose();
}
super.dispose();
}
}