Removed unnecessary declared attributes
This commit is contained in:
@@ -148,7 +148,7 @@ class _CreateGroupViewState extends State<CreateGroupView> {
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final groupName = _groupNameController.text.trim();
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final success = await db.groupDao.addGroup(
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group: Group(name: groupName, description: '', members: selectedPlayers),
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group: Group(name: groupName, members: selectedPlayers),
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);
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return success;
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@@ -36,7 +36,7 @@ class _GroupViewState extends State<GroupView> {
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Group(
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name: 'Skeleton Group',
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description: '',
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members: List.filled(6, Player(name: 'Skeleton Player', description: '')),
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members: List.filled(6, Player(name: 'Skeleton Player')),
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),
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);
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@@ -167,8 +167,7 @@ class _StatisticsViewState extends State<StatisticsView> {
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final playerId = winCounts[i].$1;
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final player = players.firstWhere(
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(p) => p.id == playerId,
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orElse: () =>
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Player(id: playerId, name: loc.not_available, description: ''),
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orElse: () => Player(id: playerId, name: loc.not_available),
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);
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winCounts[i] = (player.name, winCounts[i].$2);
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}
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@@ -230,8 +229,7 @@ class _StatisticsViewState extends State<StatisticsView> {
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final playerId = matchCounts[i].$1;
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final player = players.firstWhere(
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(p) => p.id == playerId,
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orElse: () =>
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Player(id: playerId, name: loc.not_available, description: ''),
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orElse: () => Player(id: playerId, name: loc.not_available),
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);
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matchCounts[i] = (player.name, matchCounts[i].$2);
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}
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@@ -62,7 +62,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
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/// Skeleton data used while loading players.
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late final List<Player> skeletonData = List.filled(
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7,
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Player(name: 'Player 0', description: ''),
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Player(name: 'Player 0'),
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);
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@override
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@@ -282,7 +282,7 @@ class _PlayerSelectionState extends State<PlayerSelection> {
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final loc = AppLocalizations.of(context);
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final playerName = _searchBarController.text.trim();
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final createdPlayer = Player(name: playerName, description: '');
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final createdPlayer = Player(name: playerName);
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final success = await db.playerDao.addPlayer(player: createdPlayer);
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if (!context.mounted) return;
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@@ -29,10 +29,10 @@ void main() {
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);
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withClock(fakeClock, () {
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testPlayer1 = Player(name: 'Alice', description: '');
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testPlayer2 = Player(name: 'Bob', description: '');
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testPlayer3 = Player(name: 'Charlie', description: '');
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testPlayer4 = Player(name: 'Diana', description: '');
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testPlayer1 = Player(name: 'Alice');
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testPlayer2 = Player(name: 'Bob');
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testPlayer3 = Player(name: 'Charlie');
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testPlayer4 = Player(name: 'Diana');
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testGroup1 = Group(
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name: 'Test Group',
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description: '',
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@@ -36,11 +36,11 @@ void main() {
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);
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withClock(fakeClock, () {
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testPlayer1 = Player(name: 'Alice', description: '');
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testPlayer2 = Player(name: 'Bob', description: '');
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testPlayer3 = Player(name: 'Charlie', description: '');
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testPlayer4 = Player(name: 'Diana', description: '');
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testPlayer5 = Player(name: 'Eve', description: '');
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testPlayer1 = Player(name: 'Alice');
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testPlayer2 = Player(name: 'Bob');
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testPlayer3 = Player(name: 'Charlie');
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testPlayer4 = Player(name: 'Diana');
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testPlayer5 = Player(name: 'Eve');
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testGroup1 = Group(
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name: 'Test Group 1',
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description: '',
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@@ -62,28 +62,24 @@ void main() {
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name: 'First Test Match',
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game: testGame,
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group: testGroup1,
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players: [testPlayer4, testPlayer5],
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notes: '',
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players: [testPlayer4, testPlayer5]
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);
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testMatch2 = Match(
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name: 'Second Test Match',
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game: testGame,
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group: testGroup2,
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players: [testPlayer1, testPlayer2, testPlayer3],
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notes: '',
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players: [testPlayer1, testPlayer2, testPlayer3]
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);
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testMatchOnlyPlayers = Match(
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name: 'Test Match with Players',
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game: testGame,
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players: [testPlayer1, testPlayer2, testPlayer3],
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notes: '',
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players: [testPlayer1, testPlayer2, testPlayer3]
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);
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testMatchOnlyGroup = Match(
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name: 'Test Match with Group',
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game: testGame,
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group: testGroup2,
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players: testGroup2.members,
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notes: '',
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players: testGroup2.members
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);
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});
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await database.playerDao.addPlayersAsList(
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@@ -33,10 +33,10 @@ void main() {
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);
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withClock(fakeClock, () {
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testPlayer1 = Player(name: 'Alice', description: '');
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testPlayer2 = Player(name: 'Bob', description: '');
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testPlayer3 = Player(name: 'Charlie', description: '');
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testPlayer4 = Player(name: 'Diana', description: '');
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testPlayer1 = Player(name: 'Alice');
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testPlayer2 = Player(name: 'Bob');
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testPlayer3 = Player(name: 'Charlie');
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testPlayer4 = Player(name: 'Diana');
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testTeam1 = Team(name: 'Team Alpha', members: [testPlayer1, testPlayer2]);
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testTeam2 = Team(name: 'Team Beta', members: [testPlayer3, testPlayer4]);
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testTeam3 = Team(name: 'Team Gamma', members: [testPlayer1, testPlayer3]);
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@@ -24,10 +24,10 @@ void main() {
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);
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withClock(fakeClock, () {
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testPlayer1 = Player(name: 'Test Player', description: '');
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testPlayer2 = Player(name: 'Second Player', description: '');
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testPlayer3 = Player(name: 'Charlie', description: '');
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testPlayer4 = Player(name: 'Diana', description: '');
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testPlayer1 = Player(name: 'Test Player');
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testPlayer2 = Player(name: 'Second Player');
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testPlayer3 = Player(name: 'Charlie');
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testPlayer4 = Player(name: 'Diana');
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});
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});
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tearDown(() async {
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@@ -348,7 +348,7 @@ void main() {
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// Verifies that a player with empty string name is stored correctly.
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test('Player with empty string name is stored correctly', () async {
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final emptyNamePlayer = Player(name: '', description: '');
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final emptyNamePlayer = Player(name: '');
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await database.playerDao.addPlayer(player: emptyNamePlayer);
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@@ -361,7 +361,7 @@ void main() {
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// Verifies that a player with very long name is stored correctly.
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test('Player with very long name is stored correctly', () async {
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final longName = 'A' * 1000;
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final longNamePlayer = Player(name: longName, description: '');
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final longNamePlayer = Player(name: longName);
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await database.playerDao.addPlayer(player: longNamePlayer);
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@@ -26,10 +26,10 @@ void main() {
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);
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withClock(fakeClock, () {
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testPlayer1 = Player(name: 'Alice', description: '');
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testPlayer2 = Player(name: 'Bob', description: '');
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testPlayer3 = Player(name: 'Charlie', description: '');
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testPlayer4 = Player(name: 'Diana', description: '');
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testPlayer1 = Player(name: 'Alice');
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testPlayer2 = Player(name: 'Bob');
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testPlayer3 = Player(name: 'Charlie');
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testPlayer4 = Player(name: 'Diana');
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testGroup = Group(
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name: 'Test Group',
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description: '',
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@@ -37,12 +37,12 @@ void main() {
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);
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withClock(fakeClock, () {
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testPlayer1 = Player(name: 'Alice', description: '');
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testPlayer2 = Player(name: 'Bob', description: '');
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testPlayer3 = Player(name: 'Charlie', description: '');
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testPlayer4 = Player(name: 'Diana', description: '');
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testPlayer5 = Player(name: 'Eve', description: '');
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testPlayer6 = Player(name: 'Frank', description: '');
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testPlayer1 = Player(name: 'Alice');
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testPlayer2 = Player(name: 'Bob');
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testPlayer3 = Player(name: 'Charlie');
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testPlayer4 = Player(name: 'Diana');
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testPlayer5 = Player(name: 'Eve');
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testPlayer6 = Player(name: 'Frank');
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testGroup = Group(
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name: 'Test Group',
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description: '',
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@@ -59,14 +59,12 @@ void main() {
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name: 'Test Match with Group',
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game: testGame,
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players: testGroup.members,
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group: testGroup,
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notes: '',
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group: testGroup
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);
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testMatchOnlyPlayers = Match(
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name: 'Test Match with Players',
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game: testGame,
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players: [testPlayer4, testPlayer5, testPlayer6],
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notes: '',
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players: [testPlayer4, testPlayer5, testPlayer6]
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);
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testTeam1 = Team(name: 'Team Alpha', members: [testPlayer1, testPlayer2]);
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testTeam2 = Team(name: 'Team Beta', members: [testPlayer3, testPlayer4]);
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@@ -568,14 +566,12 @@ void main() {
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final match1 = Match(
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name: 'Match 1',
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game: testGame,
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players: playersList,
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notes: '',
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players: playersList
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);
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final match2 = Match(
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name: 'Match 2',
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game: testGame,
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players: playersList,
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notes: '',
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players: playersList
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);
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await Future.wait([
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@@ -30,9 +30,9 @@ void main() {
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);
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withClock(fakeClock, () {
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testPlayer1 = Player(name: 'Alice', description: '');
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testPlayer2 = Player(name: 'Bob', description: '');
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testPlayer3 = Player(name: 'Charlie', description: '');
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testPlayer1 = Player(name: 'Alice');
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testPlayer2 = Player(name: 'Bob');
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testPlayer3 = Player(name: 'Charlie');
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testGame = Game(
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name: 'Test Game',
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ruleset: Ruleset.singleWinner,
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@@ -44,13 +44,11 @@ void main() {
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name: 'Test Match 1',
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game: testGame,
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players: [testPlayer1, testPlayer2],
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notes: '',
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);
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testMatch2 = Match(
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name: 'Test Match 2',
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game: testGame,
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players: [testPlayer2, testPlayer3],
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notes: '',
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);
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});
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