Added Skeleton Loading
This commit is contained in:
@@ -4,12 +4,12 @@ import 'package:game_tracker/core/enums.dart';
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import 'package:game_tracker/data/db/database.dart';
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import 'package:game_tracker/data/dto/game.dart';
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import 'package:game_tracker/data/dto/group.dart';
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import 'package:game_tracker/data/dto/player.dart';
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import 'package:game_tracker/presentation/views/main_menu/create_game/choose_group_view.dart';
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import 'package:game_tracker/presentation/views/main_menu/create_game/choose_ruleset_view.dart';
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import 'package:game_tracker/presentation/widgets/buttons/custom_width_button.dart';
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import 'package:game_tracker/presentation/widgets/text_input_field.dart';
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import 'package:provider/provider.dart';
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import 'package:skeletonizer/skeletonizer.dart';
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class CreateGameView extends StatefulWidget {
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const CreateGameView({super.key});
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@@ -55,24 +55,15 @@ class _CreateGameViewState extends State<CreateGameView> {
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),
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];
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late final List<Player> skeletonData = List.filled(
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7,
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Player(name: 'Player 0'),
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);
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@override
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void initState() {
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super.initState();
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db = Provider.of<AppDatabase>(context, listen: false);
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_gameNameController.addListener(() {
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setState(() {});
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});
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_allGroupsFuture = db.groupDao.getAllGroups();
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Future.wait([_allGroupsFuture]).then((result) async {
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await Future.delayed(const Duration(milliseconds: 1000));
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await Future.delayed(const Duration(milliseconds: 250));
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groupsList = result[0];
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if (mounted) {
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@@ -97,126 +88,175 @@ class _CreateGameViewState extends State<CreateGameView> {
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centerTitle: true,
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),
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body: SafeArea(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.start,
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children: [
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Container(
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margin: const EdgeInsets.symmetric(horizontal: 12, vertical: 10),
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child: TextInputField(
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controller: _gameNameController,
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hintText: 'Game name',
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onChanged: (value) {
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child: Skeletonizer(
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effect: PulseEffect(
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from: Colors.grey[800]!,
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to: Colors.grey[600]!,
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duration: const Duration(milliseconds: 800),
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),
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enabled: isLoading,
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enableSwitchAnimation: true,
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switchAnimationConfig: const SwitchAnimationConfig(
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duration: Duration(milliseconds: 200),
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switchInCurve: Curves.linear,
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switchOutCurve: Curves.linear,
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transitionBuilder: AnimatedSwitcher.defaultTransitionBuilder,
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layoutBuilder: AnimatedSwitcher.defaultLayoutBuilder,
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),
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child: Column(
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mainAxisAlignment: MainAxisAlignment.start,
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children: [
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Container(
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margin: const EdgeInsets.symmetric(
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horizontal: 12,
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vertical: 10,
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),
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child: TextInputField(
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controller: _gameNameController,
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hintText: 'Game name',
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onChanged: (value) {
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setState(() {});
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},
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),
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),
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GestureDetector(
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onTap: () async {
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selectedRuleset = await Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => ChooseRulesetView(
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rulesets: rulesets,
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initialRulesetIndex: selectedRulesetIndex,
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),
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),
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);
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selectedRulesetIndex = rulesets.indexWhere(
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(r) => r.$1 == selectedRuleset,
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);
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setState(() {});
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},
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),
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),
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GestureDetector(
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onTap: () async {
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selectedRuleset = await Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => ChooseRulesetView(
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rulesets: rulesets,
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initialRulesetIndex: selectedRulesetIndex,
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),
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child: Container(
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margin: const EdgeInsets.symmetric(
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horizontal: 12,
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vertical: 5,
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),
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padding: const EdgeInsets.symmetric(
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vertical: 10,
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horizontal: 15,
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),
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decoration: CustomTheme.standardBoxDecoration,
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child: Row(
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children: [
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const Text(
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'Ruleset',
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style: TextStyle(
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fontSize: 16,
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fontWeight: FontWeight.bold,
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),
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),
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const Spacer(),
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Text(
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selectedRuleset == null
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? 'None'
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: translateRulesetToString(selectedRuleset!),
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),
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const SizedBox(width: 10),
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const Icon(Icons.arrow_forward_ios, size: 16),
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],
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),
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);
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selectedRulesetIndex = rulesets.indexWhere(
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(r) => r.$1 == selectedRuleset,
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);
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setState(() {});
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},
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child: Container(
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margin: const EdgeInsets.symmetric(
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horizontal: 12,
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vertical: 10,
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),
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padding: const EdgeInsets.symmetric(
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vertical: 10,
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horizontal: 15,
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),
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decoration: CustomTheme.standardBoxDecoration,
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child: Row(
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children: [
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const Text(
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'Ruleset',
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style: TextStyle(
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fontSize: 16,
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fontWeight: FontWeight.bold,
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),
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GestureDetector(
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onTap: () async {
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selectedGroup = await Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => ChooseGroupView(
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groups: groupsList,
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initialGroupIndex: selectedGroupIndex,
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),
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),
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const Spacer(),
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Text(selectedRuleset == null ? 'None' : 'Single Winner'),
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const SizedBox(width: 10),
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const Icon(Icons.arrow_forward_ios, size: 16),
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],
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),
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),
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),
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GestureDetector(
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onTap: () async {
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selectedGroup = await Navigator.of(context).push(
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MaterialPageRoute(
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builder: (context) => ChooseGroupView(
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groups: groupsList,
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initialGroupIndex: selectedGroupIndex,
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),
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);
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selectedGroupIndex = groupsList.indexWhere(
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(g) => g.id == selectedGroup?.id,
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);
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setState(() {});
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},
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child: Container(
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margin: const EdgeInsets.symmetric(
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horizontal: 12,
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vertical: 5,
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),
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);
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selectedGroupIndex = groupsList.indexWhere(
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(g) => g.id == selectedGroup?.id,
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);
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setState(() {});
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},
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child: Container(
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margin: const EdgeInsets.symmetric(
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horizontal: 12,
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vertical: 10,
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),
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padding: const EdgeInsets.symmetric(
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vertical: 10,
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horizontal: 15,
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),
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decoration: CustomTheme.standardBoxDecoration,
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child: Row(
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children: [
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const Text(
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'Group',
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style: TextStyle(
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fontSize: 16,
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fontWeight: FontWeight.bold,
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padding: const EdgeInsets.symmetric(
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vertical: 10,
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horizontal: 15,
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),
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decoration: CustomTheme.standardBoxDecoration,
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child: Row(
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children: [
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const Text(
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'Group',
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style: TextStyle(
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fontSize: 16,
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fontWeight: FontWeight.bold,
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),
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),
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),
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const Spacer(),
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Text(selectedGroup == null ? 'None' : selectedGroup!.name),
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const SizedBox(width: 10),
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const Icon(Icons.arrow_forward_ios, size: 16),
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],
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const Spacer(),
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Text(
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selectedGroup == null ? 'None' : selectedGroup!.name,
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),
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const SizedBox(width: 10),
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const Icon(Icons.arrow_forward_ios, size: 16),
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],
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),
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),
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),
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),
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const Spacer(),
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CustomWidthButton(
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text: 'Create game',
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sizeRelativeToWidth: 0.95,
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buttonType: ButtonType.primary,
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onPressed:
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(_gameNameController.text.isEmpty ||
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selectedGroup == null ||
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selectedRuleset == null)
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? null
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: () async {
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Game game = Game(
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name: _gameNameController.text.trim(),
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createdAt: DateTime.now(),
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group: selectedGroup!,
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);
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print('Creating game: ${game.name}');
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},
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),
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const SizedBox(height: 20),
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],
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Container(
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decoration: CustomTheme.standardBoxDecoration,
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width: MediaQuery.of(context).size.width * 0.95,
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height: 400,
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padding: const EdgeInsets.all(12),
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margin: const EdgeInsets.symmetric(vertical: 10),
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child: const Center(child: Text('PlayerComponent')),
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),
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const Spacer(),
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CustomWidthButton(
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text: 'Create game',
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sizeRelativeToWidth: 0.95,
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buttonType: ButtonType.primary,
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onPressed:
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(_gameNameController.text.isEmpty ||
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selectedGroup == null ||
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selectedRuleset == null)
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? null
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: () async {
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Game game = Game(
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name: _gameNameController.text.trim(),
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createdAt: DateTime.now(),
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group: selectedGroup!,
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);
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// TODO: Replace with navigation to GameResultView()
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print('Created game: $game');
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Navigator.pop(context);
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},
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),
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const SizedBox(height: 20),
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],
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),
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),
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),
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);
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}
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/// Translates a [Ruleset] enum value to its corresponding string representation.
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String translateRulesetToString(Ruleset ruleset) {
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switch (ruleset) {
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case Ruleset.singleWinner:
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return 'Single Winner';
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case Ruleset.singleLoser:
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return 'Single Loser';
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case Ruleset.mostPoints:
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return 'Most Points';
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case Ruleset.lastPoints:
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return 'Least Points';
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}
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}
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}
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