add functionality to create/edit/select groups
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This commit is contained in:
2026-03-08 14:49:48 +01:00
parent 9c92ded4fa
commit 69d9397ab3
3 changed files with 168 additions and 82 deletions

View File

@@ -2,7 +2,6 @@ import 'package:flutter/material.dart';
import 'package:tallee/core/adaptive_page_route.dart';
import 'package:tallee/core/common.dart';
import 'package:tallee/core/custom_theme.dart';
import 'package:tallee/core/enums.dart';
import 'package:tallee/data/dto/game.dart';
import 'package:tallee/l10n/generated/app_localizations.dart';
import 'package:tallee/presentation/views/main_menu/match_view/create_match/game_view/create_game_view.dart';
@@ -11,19 +10,24 @@ import 'package:tallee/presentation/widgets/tiles/title_description_list_tile.da
class ChooseGameView extends StatefulWidget {
/// A view that allows the user to choose a game from a list of available games
/// - [games]: A list of tuples containing the game name, description and ruleset
/// - [initialGameIndex]: The index of the initially selected game
/// - [games]: The list of available games
/// - [initialSelectedGameId]: The id of the initially selected game
/// - [onGamesUpdated]: Optional callback invoked when the games are updated
const ChooseGameView({
super.key,
required this.games,
required this.initialGameIndex,
required this.initialSelectedGameId,
this.onGamesUpdated,
});
/// A list of tuples containing the game name, description and ruleset
final List<(String, String, Ruleset)> games;
final List<Game> games;
/// The index of the initially selected game
final int initialGameIndex;
final String initialSelectedGameId;
/// Optional callback invoked when the games are updated
final VoidCallback? onGamesUpdated;
@override
State<ChooseGameView> createState() => _ChooseGameViewState();
@@ -34,11 +38,11 @@ class _ChooseGameViewState extends State<ChooseGameView> {
final TextEditingController searchBarController = TextEditingController();
/// Currently selected game index
late int selectedGameIndex;
late String selectedGameId;
@override
void initState() {
selectedGameIndex = widget.initialGameIndex;
selectedGameId = widget.initialSelectedGameId;
super.initState();
}
@@ -52,21 +56,28 @@ class _ChooseGameViewState extends State<ChooseGameView> {
leading: IconButton(
icon: const Icon(Icons.arrow_back_ios),
onPressed: () {
Navigator.of(context).pop(selectedGameIndex);
Navigator.of(context).pop(selectedGameId);
},
),
actions: [
IconButton(
icon: const Icon(Icons.add),
onPressed: () async {
await Navigator.push(
Game? newGame = await Navigator.push(
context,
adaptivePageRoute(
builder: (context) => CreateGameView(
callback: () {}, //TODO: implement callback
onGameCreatedOrEdited: () {
widget.onGamesUpdated?.call();
},
),
),
);
if (newGame != null) {
setState(() {
widget.games.insert(0, newGame);
});
}
},
),
],
@@ -80,7 +91,7 @@ class _ChooseGameViewState extends State<ChooseGameView> {
if (didPop) {
return;
}
Navigator.of(context).pop(selectedGameIndex);
Navigator.of(context).pop(selectedGameId);
},
child: Column(
children: [
@@ -97,40 +108,39 @@ class _ChooseGameViewState extends State<ChooseGameView> {
itemCount: widget.games.length,
itemBuilder: (BuildContext context, int index) {
return TitleDescriptionListTile(
title: widget.games[index].$1,
description: widget.games[index].$2,
title: widget.games[index].name,
description: widget.games[index].description,
badgeText: translateRulesetToString(
widget.games[index].$3,
widget.games[index].ruleset,
context,
),
isHighlighted: selectedGameIndex == index,
isHighlighted: selectedGameId == widget.games[index].id,
onTap: () async {
setState(() {
if (selectedGameIndex == index) {
selectedGameIndex = -1;
if (selectedGameId == widget.games[index].id) {
selectedGameId = '';
} else {
selectedGameIndex = index;
selectedGameId = widget.games[index].id;
}
});
},
onLongPress: () async {
await Navigator.push(
Game? newGame = await Navigator.push(
context,
adaptivePageRoute(
builder: (context) => CreateGameView(
//TODO: implement callback & giving real game to create game view
gameToEdit: Game(
name: 'Cabo',
description:
'Test Beschreibung mit sehr viel Inhalt',
ruleset: Ruleset.highestScore,
color: GameColor.blue,
icon: '',
),
callback: () {},
gameToEdit: widget.games[index],
onGameCreatedOrEdited: () {
widget.onGamesUpdated?.call();
},
),
),
);
if (newGame != null) {
setState(() {
widget.games[index] = newGame;
});
}
},
);
},

View File

@@ -50,6 +50,9 @@ class _CreateMatchViewState extends State<CreateMatchView> {
/// Hint text for the match name input field
String? hintText;
/// List of all groups from the database
List<Game> gamesList = [];
/// List of all groups from the database
List<Group> groupsList = [];
@@ -59,9 +62,8 @@ class _CreateMatchViewState extends State<CreateMatchView> {
/// The currently selected group
Group? selectedGroup;
/// The index of the currently selected game in [games] to mark it in
/// the [ChooseGameView]
int selectedGameIndex = -1;
/// The currently selected game
Game? selectedGame;
/// The currently selected players
List<Player> selectedPlayers = [];
@@ -79,11 +81,14 @@ class _CreateMatchViewState extends State<CreateMatchView> {
db = Provider.of<AppDatabase>(context, listen: false);
Future.wait([
db.gameDao.getAllGames(),
db.groupDao.getAllGroups(),
db.playerDao.getAllPlayers(),
]).then((result) async {
groupsList = result[0] as List<Group>;
playerList = result[1] as List<Player>;
gamesList = result[0] as List<Game>;
gamesList.sort((a, b) => b.createdAt.compareTo(a.createdAt));
groupsList = result[1] as List<Group>;
playerList = result[2] as List<Player>;
// If a match is provided, prefill the fields
if (widget.matchToEdit != null) {
@@ -105,11 +110,6 @@ class _CreateMatchViewState extends State<CreateMatchView> {
hintText ??= loc.match_name;
}
List<(String, String, Ruleset)> games = [
('Example Game 1', 'This is a description', Ruleset.lowestScore),
('Example Game 2', '', Ruleset.singleWinner),
];
@override
Widget build(BuildContext context) {
final loc = AppLocalizations.of(context);
@@ -140,21 +140,32 @@ class _CreateMatchViewState extends State<CreateMatchView> {
),
ChooseTile(
title: loc.game,
trailingText: selectedGameIndex == -1
trailingText: selectedGame == null
? loc.none
: games[selectedGameIndex].$1,
: selectedGame!.name,
onPressed: () async {
selectedGameIndex = await Navigator.of(context).push(
adaptivePageRoute(
builder: (context) => ChooseGameView(
games: games,
initialGameIndex: selectedGameIndex,
),
),
);
final String? selectedGameId = await Navigator.of(context)
.push(
adaptivePageRoute(
builder: (context) => ChooseGameView(
games: gamesList,
initialSelectedGameId: selectedGame?.id ?? '',
onGamesUpdated: loadGames,
),
),
);
try {
selectedGame = gamesList.firstWhere(
(g) => g.id == selectedGameId,
);
} catch (_) {
selectedGame = null;
}
setState(() {
if (selectedGameIndex != -1) {
hintText = games[selectedGameIndex].$1;
if (selectedGame != null) {
hintText = selectedGame!.name;
} else {
hintText = loc.match_name;
}
@@ -232,7 +243,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
/// - Either a group is selected OR at least 2 players are selected
bool _enableCreateGameButton() {
return (selectedGroup != null ||
(selectedPlayers.length > 1) && selectedGameIndex != -1);
(selectedPlayers.length > 1) && selectedGame != null);
}
// If a match was provided to the view, it updates the match in the database
@@ -266,9 +277,6 @@ class _CreateMatchViewState extends State<CreateMatchView> {
/// Updates attributes of the existing match in the database based on the
/// changes made in the edit view.
Future<void> updateMatch() async {
//TODO: Remove when Games implemented
final tempGame = await getTemporaryGame();
final updatedMatch = Match(
id: widget.matchToEdit!.id,
name: _matchNameController.text.isEmpty
@@ -276,7 +284,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
: _matchNameController.text.trim(),
group: selectedGroup,
players: selectedPlayers,
game: tempGame,
game: selectedGame!,
winner: widget.matchToEdit!.winner,
createdAt: widget.matchToEdit!.createdAt,
endedAt: widget.matchToEdit!.endedAt,
@@ -297,6 +305,13 @@ class _CreateMatchViewState extends State<CreateMatchView> {
);
}
if (widget.matchToEdit!.game.id != updatedMatch.game.id) {
await db.matchDao.updateMatchGame(
matchId: widget.matchToEdit!.id,
gameId: updatedMatch.game.id,
);
}
// Add players who are in updatedMatch but not in the original match
for (var player in updatedMatch.players) {
if (!widget.matchToEdit!.players.any((p) => p.id == player.id)) {
@@ -326,8 +341,6 @@ class _CreateMatchViewState extends State<CreateMatchView> {
// Creates a new match and adds it to the database.
// Returns the created match.
Future<Match> createMatch() async {
final tempGame = await getTemporaryGame();
Match match = Match(
name: _matchNameController.text.isEmpty
? (hintText ?? '')
@@ -335,34 +348,18 @@ class _CreateMatchViewState extends State<CreateMatchView> {
createdAt: DateTime.now(),
group: selectedGroup,
players: selectedPlayers,
game: tempGame,
game: selectedGame!,
);
await db.matchDao.addMatch(match: match);
return match;
}
// TODO: Remove when games fully implemented
Future<Game> getTemporaryGame() async {
Game? game;
final selectedGame = games[selectedGameIndex];
game = Game(
name: selectedGame.$1,
description: selectedGame.$2,
ruleset: selectedGame.$3,
color: GameColor.blue,
icon: '',
);
await db.gameDao.addGame(game: game);
return game;
}
// If a match was provided to the view, this method prefills the input fields
void prefillMatchDetails() {
final match = widget.matchToEdit!;
_matchNameController.text = match.name;
selectedPlayers = match.players;
selectedGame = match.game;
if (match.group != null) {
selectedGroup = match.group;
@@ -383,4 +380,16 @@ class _CreateMatchViewState extends State<CreateMatchView> {
});
}
}
// Loads all games from the database and updates the gamesList.
Future<void> loadGames() async {
print("LOADING GAMES TRIGGERED");
final result = await db.gameDao.getAllGames();
result.sort((a, b) => b.createdAt.compareTo(a.createdAt));
setState(() {
gamesList = result;
});
print(gamesList.map((g) => g.name).join(', '));
print("GAMES LOADED");
}
}

View File

@@ -1,9 +1,11 @@
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
import 'package:tallee/core/adaptive_page_route.dart';
import 'package:tallee/core/common.dart';
import 'package:tallee/core/constants.dart';
import 'package:tallee/core/custom_theme.dart';
import 'package:tallee/core/enums.dart';
import 'package:tallee/data/db/database.dart';
import 'package:tallee/data/dto/game.dart';
import 'package:tallee/l10n/generated/app_localizations.dart';
import 'package:tallee/presentation/views/main_menu/match_view/create_match/game_view/choose_color_view.dart';
@@ -13,17 +15,24 @@ import 'package:tallee/presentation/widgets/text_input/text_input_field.dart';
import 'package:tallee/presentation/widgets/tiles/choose_tile.dart';
class CreateGameView extends StatefulWidget {
const CreateGameView({super.key, this.gameToEdit, required this.callback});
const CreateGameView({
super.key,
this.gameToEdit,
required this.onGameCreatedOrEdited,
});
/// An optional game to prefill the fields
final Game? gameToEdit;
final VoidCallback callback;
/// Callback to invoke when the game is created or edited
final VoidCallback onGameCreatedOrEdited;
@override
State<CreateGameView> createState() => _CreateGameViewState();
}
class _CreateGameViewState extends State<CreateGameView> {
late final AppDatabase db;
Ruleset? selectedRuleset;
int selectedRulesetIndex = -1;
late List<(Ruleset, String)> _rulesets;
@@ -36,6 +45,7 @@ class _CreateGameViewState extends State<CreateGameView> {
@override
void initState() {
super.initState();
db = Provider.of<AppDatabase>(context, listen: false);
_gameNameController.addListener(() => setState(() {}));
}
@@ -171,9 +181,23 @@ class _CreateGameViewState extends State<CreateGameView> {
_gameNameController.text.trim().isNotEmpty &&
selectedRulesetIndex != -1 &&
selectedColor != null
? () {
//TODO: Handle saving to db & updating game selection view
Navigator.of(context).pop();
? () async {
Game newGame = Game(
name: _gameNameController.text.trim(),
description: _descriptionController.text.trim(),
ruleset: selectedRuleset!,
color: selectedColor!,
icon: '',
);
if (isEditing) {
await handleGameUpdate(newGame);
} else {
await handleGameCreation(newGame);
}
widget.onGameCreatedOrEdited.call();
if (context.mounted) {
Navigator.of(context).pop(newGame);
}
}
: null,
),
@@ -184,4 +208,47 @@ class _CreateGameViewState extends State<CreateGameView> {
),
);
}
Future<void> handleGameUpdate(Game newGame) async {
final oldGame = widget.gameToEdit!;
if (oldGame.name != newGame.name) {
await db.gameDao.updateGameName(
gameId: oldGame.id,
newName: newGame.name,
);
}
if (oldGame.description != newGame.description) {
await db.gameDao.updateGameDescription(
gameId: oldGame.id,
newDescription: newGame.description,
);
}
if (oldGame.ruleset != newGame.ruleset) {
await db.gameDao.updateGameRuleset(
gameId: oldGame.id,
newRuleset: newGame.ruleset,
);
}
if (oldGame.color != newGame.color) {
await db.gameDao.updateGameColor(
gameId: oldGame.id,
newColor: newGame.color,
);
}
if (oldGame.icon != newGame.icon) {
await db.gameDao.updateGameIcon(
gameId: oldGame.id,
newIcon: newGame.icon,
);
}
}
Future<void> handleGameCreation(Game newGame) async {
await db.gameDao.addGame(game: newGame);
}
}