add functionality to create/edit/select groups
This commit is contained in:
@@ -2,7 +2,6 @@ import 'package:flutter/material.dart';
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import 'package:tallee/core/adaptive_page_route.dart';
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import 'package:tallee/core/adaptive_page_route.dart';
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import 'package:tallee/core/common.dart';
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import 'package:tallee/core/common.dart';
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import 'package:tallee/core/custom_theme.dart';
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import 'package:tallee/core/custom_theme.dart';
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import 'package:tallee/core/enums.dart';
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import 'package:tallee/data/dto/game.dart';
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import 'package:tallee/data/dto/game.dart';
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import 'package:tallee/l10n/generated/app_localizations.dart';
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import 'package:tallee/l10n/generated/app_localizations.dart';
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import 'package:tallee/presentation/views/main_menu/match_view/create_match/game_view/create_game_view.dart';
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import 'package:tallee/presentation/views/main_menu/match_view/create_match/game_view/create_game_view.dart';
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@@ -11,19 +10,24 @@ import 'package:tallee/presentation/widgets/tiles/title_description_list_tile.da
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class ChooseGameView extends StatefulWidget {
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class ChooseGameView extends StatefulWidget {
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/// A view that allows the user to choose a game from a list of available games
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/// A view that allows the user to choose a game from a list of available games
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/// - [games]: A list of tuples containing the game name, description and ruleset
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/// - [games]: The list of available games
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/// - [initialGameIndex]: The index of the initially selected game
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/// - [initialSelectedGameId]: The id of the initially selected game
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/// - [onGamesUpdated]: Optional callback invoked when the games are updated
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const ChooseGameView({
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const ChooseGameView({
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super.key,
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super.key,
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required this.games,
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required this.games,
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required this.initialGameIndex,
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required this.initialSelectedGameId,
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this.onGamesUpdated,
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});
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});
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/// A list of tuples containing the game name, description and ruleset
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/// A list of tuples containing the game name, description and ruleset
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final List<(String, String, Ruleset)> games;
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final List<Game> games;
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/// The index of the initially selected game
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/// The index of the initially selected game
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final int initialGameIndex;
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final String initialSelectedGameId;
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/// Optional callback invoked when the games are updated
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final VoidCallback? onGamesUpdated;
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@override
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@override
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State<ChooseGameView> createState() => _ChooseGameViewState();
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State<ChooseGameView> createState() => _ChooseGameViewState();
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@@ -34,11 +38,11 @@ class _ChooseGameViewState extends State<ChooseGameView> {
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final TextEditingController searchBarController = TextEditingController();
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final TextEditingController searchBarController = TextEditingController();
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/// Currently selected game index
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/// Currently selected game index
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late int selectedGameIndex;
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late String selectedGameId;
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@override
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@override
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void initState() {
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void initState() {
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selectedGameIndex = widget.initialGameIndex;
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selectedGameId = widget.initialSelectedGameId;
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super.initState();
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super.initState();
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}
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}
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@@ -52,21 +56,28 @@ class _ChooseGameViewState extends State<ChooseGameView> {
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leading: IconButton(
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leading: IconButton(
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icon: const Icon(Icons.arrow_back_ios),
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icon: const Icon(Icons.arrow_back_ios),
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onPressed: () {
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onPressed: () {
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Navigator.of(context).pop(selectedGameIndex);
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Navigator.of(context).pop(selectedGameId);
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},
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},
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),
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),
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actions: [
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actions: [
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IconButton(
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IconButton(
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icon: const Icon(Icons.add),
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icon: const Icon(Icons.add),
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onPressed: () async {
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onPressed: () async {
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await Navigator.push(
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Game? newGame = await Navigator.push(
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context,
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context,
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adaptivePageRoute(
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adaptivePageRoute(
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builder: (context) => CreateGameView(
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builder: (context) => CreateGameView(
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callback: () {}, //TODO: implement callback
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onGameCreatedOrEdited: () {
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widget.onGamesUpdated?.call();
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},
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),
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),
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),
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),
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);
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);
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if (newGame != null) {
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setState(() {
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widget.games.insert(0, newGame);
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});
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}
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},
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},
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),
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),
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],
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],
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@@ -80,7 +91,7 @@ class _ChooseGameViewState extends State<ChooseGameView> {
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if (didPop) {
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if (didPop) {
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return;
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return;
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}
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}
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Navigator.of(context).pop(selectedGameIndex);
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Navigator.of(context).pop(selectedGameId);
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},
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},
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child: Column(
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child: Column(
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children: [
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children: [
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@@ -97,40 +108,39 @@ class _ChooseGameViewState extends State<ChooseGameView> {
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itemCount: widget.games.length,
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itemCount: widget.games.length,
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itemBuilder: (BuildContext context, int index) {
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itemBuilder: (BuildContext context, int index) {
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return TitleDescriptionListTile(
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return TitleDescriptionListTile(
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title: widget.games[index].$1,
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title: widget.games[index].name,
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description: widget.games[index].$2,
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description: widget.games[index].description,
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badgeText: translateRulesetToString(
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badgeText: translateRulesetToString(
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widget.games[index].$3,
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widget.games[index].ruleset,
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context,
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context,
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),
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),
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isHighlighted: selectedGameIndex == index,
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isHighlighted: selectedGameId == widget.games[index].id,
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onTap: () async {
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onTap: () async {
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setState(() {
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setState(() {
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if (selectedGameIndex == index) {
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if (selectedGameId == widget.games[index].id) {
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selectedGameIndex = -1;
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selectedGameId = '';
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} else {
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} else {
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selectedGameIndex = index;
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selectedGameId = widget.games[index].id;
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}
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}
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});
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});
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},
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},
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onLongPress: () async {
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onLongPress: () async {
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await Navigator.push(
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Game? newGame = await Navigator.push(
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context,
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context,
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adaptivePageRoute(
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adaptivePageRoute(
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builder: (context) => CreateGameView(
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builder: (context) => CreateGameView(
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//TODO: implement callback & giving real game to create game view
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gameToEdit: widget.games[index],
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gameToEdit: Game(
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onGameCreatedOrEdited: () {
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name: 'Cabo',
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widget.onGamesUpdated?.call();
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description:
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},
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'Test Beschreibung mit sehr viel Inhalt',
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ruleset: Ruleset.highestScore,
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color: GameColor.blue,
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icon: '',
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),
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callback: () {},
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),
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),
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),
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),
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);
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);
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if (newGame != null) {
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setState(() {
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widget.games[index] = newGame;
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});
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}
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},
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},
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);
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);
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},
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},
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@@ -50,6 +50,9 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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/// Hint text for the match name input field
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/// Hint text for the match name input field
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String? hintText;
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String? hintText;
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/// List of all groups from the database
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List<Game> gamesList = [];
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/// List of all groups from the database
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/// List of all groups from the database
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List<Group> groupsList = [];
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List<Group> groupsList = [];
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@@ -59,9 +62,8 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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/// The currently selected group
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/// The currently selected group
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Group? selectedGroup;
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Group? selectedGroup;
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/// The index of the currently selected game in [games] to mark it in
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/// The currently selected game
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/// the [ChooseGameView]
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Game? selectedGame;
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int selectedGameIndex = -1;
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/// The currently selected players
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/// The currently selected players
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List<Player> selectedPlayers = [];
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List<Player> selectedPlayers = [];
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@@ -79,11 +81,14 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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db = Provider.of<AppDatabase>(context, listen: false);
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db = Provider.of<AppDatabase>(context, listen: false);
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Future.wait([
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Future.wait([
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db.gameDao.getAllGames(),
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db.groupDao.getAllGroups(),
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db.groupDao.getAllGroups(),
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db.playerDao.getAllPlayers(),
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db.playerDao.getAllPlayers(),
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]).then((result) async {
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]).then((result) async {
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groupsList = result[0] as List<Group>;
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gamesList = result[0] as List<Game>;
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playerList = result[1] as List<Player>;
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gamesList.sort((a, b) => b.createdAt.compareTo(a.createdAt));
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groupsList = result[1] as List<Group>;
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playerList = result[2] as List<Player>;
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// If a match is provided, prefill the fields
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// If a match is provided, prefill the fields
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if (widget.matchToEdit != null) {
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if (widget.matchToEdit != null) {
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@@ -105,11 +110,6 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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hintText ??= loc.match_name;
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hintText ??= loc.match_name;
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}
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}
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List<(String, String, Ruleset)> games = [
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('Example Game 1', 'This is a description', Ruleset.lowestScore),
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('Example Game 2', '', Ruleset.singleWinner),
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];
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@override
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@override
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Widget build(BuildContext context) {
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Widget build(BuildContext context) {
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final loc = AppLocalizations.of(context);
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final loc = AppLocalizations.of(context);
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@@ -140,21 +140,32 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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),
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),
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ChooseTile(
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ChooseTile(
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title: loc.game,
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title: loc.game,
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trailingText: selectedGameIndex == -1
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trailingText: selectedGame == null
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? loc.none
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? loc.none
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: games[selectedGameIndex].$1,
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: selectedGame!.name,
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onPressed: () async {
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onPressed: () async {
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selectedGameIndex = await Navigator.of(context).push(
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final String? selectedGameId = await Navigator.of(context)
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adaptivePageRoute(
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.push(
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builder: (context) => ChooseGameView(
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adaptivePageRoute(
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games: games,
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builder: (context) => ChooseGameView(
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initialGameIndex: selectedGameIndex,
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games: gamesList,
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),
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initialSelectedGameId: selectedGame?.id ?? '',
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),
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onGamesUpdated: loadGames,
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);
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),
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),
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);
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try {
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selectedGame = gamesList.firstWhere(
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(g) => g.id == selectedGameId,
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);
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} catch (_) {
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selectedGame = null;
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}
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setState(() {
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setState(() {
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if (selectedGameIndex != -1) {
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if (selectedGame != null) {
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hintText = games[selectedGameIndex].$1;
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hintText = selectedGame!.name;
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} else {
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} else {
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hintText = loc.match_name;
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hintText = loc.match_name;
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}
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}
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@@ -232,7 +243,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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/// - Either a group is selected OR at least 2 players are selected
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/// - Either a group is selected OR at least 2 players are selected
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bool _enableCreateGameButton() {
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bool _enableCreateGameButton() {
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return (selectedGroup != null ||
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return (selectedGroup != null ||
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(selectedPlayers.length > 1) && selectedGameIndex != -1);
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(selectedPlayers.length > 1) && selectedGame != null);
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}
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}
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// If a match was provided to the view, it updates the match in the database
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// If a match was provided to the view, it updates the match in the database
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@@ -266,9 +277,6 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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/// Updates attributes of the existing match in the database based on the
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/// Updates attributes of the existing match in the database based on the
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/// changes made in the edit view.
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/// changes made in the edit view.
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Future<void> updateMatch() async {
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Future<void> updateMatch() async {
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//TODO: Remove when Games implemented
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final tempGame = await getTemporaryGame();
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final updatedMatch = Match(
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final updatedMatch = Match(
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id: widget.matchToEdit!.id,
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id: widget.matchToEdit!.id,
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name: _matchNameController.text.isEmpty
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name: _matchNameController.text.isEmpty
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@@ -276,7 +284,7 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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: _matchNameController.text.trim(),
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: _matchNameController.text.trim(),
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group: selectedGroup,
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group: selectedGroup,
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players: selectedPlayers,
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players: selectedPlayers,
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game: tempGame,
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game: selectedGame!,
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winner: widget.matchToEdit!.winner,
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winner: widget.matchToEdit!.winner,
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createdAt: widget.matchToEdit!.createdAt,
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createdAt: widget.matchToEdit!.createdAt,
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endedAt: widget.matchToEdit!.endedAt,
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endedAt: widget.matchToEdit!.endedAt,
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@@ -297,6 +305,13 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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);
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);
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}
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}
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if (widget.matchToEdit!.game.id != updatedMatch.game.id) {
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await db.matchDao.updateMatchGame(
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matchId: widget.matchToEdit!.id,
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gameId: updatedMatch.game.id,
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);
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}
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// Add players who are in updatedMatch but not in the original match
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// Add players who are in updatedMatch but not in the original match
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for (var player in updatedMatch.players) {
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for (var player in updatedMatch.players) {
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if (!widget.matchToEdit!.players.any((p) => p.id == player.id)) {
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if (!widget.matchToEdit!.players.any((p) => p.id == player.id)) {
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@@ -326,8 +341,6 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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// Creates a new match and adds it to the database.
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// Creates a new match and adds it to the database.
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// Returns the created match.
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// Returns the created match.
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Future<Match> createMatch() async {
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Future<Match> createMatch() async {
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final tempGame = await getTemporaryGame();
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Match match = Match(
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Match match = Match(
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name: _matchNameController.text.isEmpty
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name: _matchNameController.text.isEmpty
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? (hintText ?? '')
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? (hintText ?? '')
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@@ -335,34 +348,18 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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createdAt: DateTime.now(),
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createdAt: DateTime.now(),
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group: selectedGroup,
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group: selectedGroup,
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players: selectedPlayers,
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players: selectedPlayers,
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game: tempGame,
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game: selectedGame!,
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);
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);
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await db.matchDao.addMatch(match: match);
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await db.matchDao.addMatch(match: match);
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return match;
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return match;
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}
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}
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// TODO: Remove when games fully implemented
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Future<Game> getTemporaryGame() async {
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Game? game;
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final selectedGame = games[selectedGameIndex];
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game = Game(
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name: selectedGame.$1,
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description: selectedGame.$2,
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ruleset: selectedGame.$3,
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color: GameColor.blue,
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icon: '',
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);
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await db.gameDao.addGame(game: game);
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return game;
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}
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// If a match was provided to the view, this method prefills the input fields
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// If a match was provided to the view, this method prefills the input fields
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void prefillMatchDetails() {
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void prefillMatchDetails() {
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final match = widget.matchToEdit!;
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final match = widget.matchToEdit!;
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_matchNameController.text = match.name;
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_matchNameController.text = match.name;
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selectedPlayers = match.players;
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selectedPlayers = match.players;
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selectedGame = match.game;
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if (match.group != null) {
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if (match.group != null) {
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selectedGroup = match.group;
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selectedGroup = match.group;
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@@ -383,4 +380,16 @@ class _CreateMatchViewState extends State<CreateMatchView> {
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});
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});
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}
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}
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}
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}
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// Loads all games from the database and updates the gamesList.
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Future<void> loadGames() async {
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print("LOADING GAMES TRIGGERED");
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final result = await db.gameDao.getAllGames();
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result.sort((a, b) => b.createdAt.compareTo(a.createdAt));
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setState(() {
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|
gamesList = result;
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|
});
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print(gamesList.map((g) => g.name).join(', '));
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print("GAMES LOADED");
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|
}
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}
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}
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|
|||||||
@@ -1,9 +1,11 @@
|
|||||||
import 'package:flutter/material.dart';
|
import 'package:flutter/material.dart';
|
||||||
|
import 'package:provider/provider.dart';
|
||||||
import 'package:tallee/core/adaptive_page_route.dart';
|
import 'package:tallee/core/adaptive_page_route.dart';
|
||||||
import 'package:tallee/core/common.dart';
|
import 'package:tallee/core/common.dart';
|
||||||
import 'package:tallee/core/constants.dart';
|
import 'package:tallee/core/constants.dart';
|
||||||
import 'package:tallee/core/custom_theme.dart';
|
import 'package:tallee/core/custom_theme.dart';
|
||||||
import 'package:tallee/core/enums.dart';
|
import 'package:tallee/core/enums.dart';
|
||||||
|
import 'package:tallee/data/db/database.dart';
|
||||||
import 'package:tallee/data/dto/game.dart';
|
import 'package:tallee/data/dto/game.dart';
|
||||||
import 'package:tallee/l10n/generated/app_localizations.dart';
|
import 'package:tallee/l10n/generated/app_localizations.dart';
|
||||||
import 'package:tallee/presentation/views/main_menu/match_view/create_match/game_view/choose_color_view.dart';
|
import 'package:tallee/presentation/views/main_menu/match_view/create_match/game_view/choose_color_view.dart';
|
||||||
@@ -13,17 +15,24 @@ import 'package:tallee/presentation/widgets/text_input/text_input_field.dart';
|
|||||||
import 'package:tallee/presentation/widgets/tiles/choose_tile.dart';
|
import 'package:tallee/presentation/widgets/tiles/choose_tile.dart';
|
||||||
|
|
||||||
class CreateGameView extends StatefulWidget {
|
class CreateGameView extends StatefulWidget {
|
||||||
const CreateGameView({super.key, this.gameToEdit, required this.callback});
|
const CreateGameView({
|
||||||
|
super.key,
|
||||||
|
this.gameToEdit,
|
||||||
|
required this.onGameCreatedOrEdited,
|
||||||
|
});
|
||||||
|
|
||||||
|
/// An optional game to prefill the fields
|
||||||
final Game? gameToEdit;
|
final Game? gameToEdit;
|
||||||
|
|
||||||
final VoidCallback callback;
|
/// Callback to invoke when the game is created or edited
|
||||||
|
final VoidCallback onGameCreatedOrEdited;
|
||||||
|
|
||||||
@override
|
@override
|
||||||
State<CreateGameView> createState() => _CreateGameViewState();
|
State<CreateGameView> createState() => _CreateGameViewState();
|
||||||
}
|
}
|
||||||
|
|
||||||
class _CreateGameViewState extends State<CreateGameView> {
|
class _CreateGameViewState extends State<CreateGameView> {
|
||||||
|
late final AppDatabase db;
|
||||||
Ruleset? selectedRuleset;
|
Ruleset? selectedRuleset;
|
||||||
int selectedRulesetIndex = -1;
|
int selectedRulesetIndex = -1;
|
||||||
late List<(Ruleset, String)> _rulesets;
|
late List<(Ruleset, String)> _rulesets;
|
||||||
@@ -36,6 +45,7 @@ class _CreateGameViewState extends State<CreateGameView> {
|
|||||||
@override
|
@override
|
||||||
void initState() {
|
void initState() {
|
||||||
super.initState();
|
super.initState();
|
||||||
|
db = Provider.of<AppDatabase>(context, listen: false);
|
||||||
_gameNameController.addListener(() => setState(() {}));
|
_gameNameController.addListener(() => setState(() {}));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -171,9 +181,23 @@ class _CreateGameViewState extends State<CreateGameView> {
|
|||||||
_gameNameController.text.trim().isNotEmpty &&
|
_gameNameController.text.trim().isNotEmpty &&
|
||||||
selectedRulesetIndex != -1 &&
|
selectedRulesetIndex != -1 &&
|
||||||
selectedColor != null
|
selectedColor != null
|
||||||
? () {
|
? () async {
|
||||||
//TODO: Handle saving to db & updating game selection view
|
Game newGame = Game(
|
||||||
Navigator.of(context).pop();
|
name: _gameNameController.text.trim(),
|
||||||
|
description: _descriptionController.text.trim(),
|
||||||
|
ruleset: selectedRuleset!,
|
||||||
|
color: selectedColor!,
|
||||||
|
icon: '',
|
||||||
|
);
|
||||||
|
if (isEditing) {
|
||||||
|
await handleGameUpdate(newGame);
|
||||||
|
} else {
|
||||||
|
await handleGameCreation(newGame);
|
||||||
|
}
|
||||||
|
widget.onGameCreatedOrEdited.call();
|
||||||
|
if (context.mounted) {
|
||||||
|
Navigator.of(context).pop(newGame);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
: null,
|
: null,
|
||||||
),
|
),
|
||||||
@@ -184,4 +208,47 @@ class _CreateGameViewState extends State<CreateGameView> {
|
|||||||
),
|
),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Future<void> handleGameUpdate(Game newGame) async {
|
||||||
|
final oldGame = widget.gameToEdit!;
|
||||||
|
|
||||||
|
if (oldGame.name != newGame.name) {
|
||||||
|
await db.gameDao.updateGameName(
|
||||||
|
gameId: oldGame.id,
|
||||||
|
newName: newGame.name,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (oldGame.description != newGame.description) {
|
||||||
|
await db.gameDao.updateGameDescription(
|
||||||
|
gameId: oldGame.id,
|
||||||
|
newDescription: newGame.description,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (oldGame.ruleset != newGame.ruleset) {
|
||||||
|
await db.gameDao.updateGameRuleset(
|
||||||
|
gameId: oldGame.id,
|
||||||
|
newRuleset: newGame.ruleset,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (oldGame.color != newGame.color) {
|
||||||
|
await db.gameDao.updateGameColor(
|
||||||
|
gameId: oldGame.id,
|
||||||
|
newColor: newGame.color,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (oldGame.icon != newGame.icon) {
|
||||||
|
await db.gameDao.updateGameIcon(
|
||||||
|
gameId: oldGame.id,
|
||||||
|
newIcon: newGame.icon,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Future<void> handleGameCreation(Game newGame) async {
|
||||||
|
await db.gameDao.addGame(game: newGame);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user